Sands of Salzaar

Sands of Salzaar

Project MIX (Project FIX)
107 Comments
starxlight 26 Jan @ 1:35am 
I was mistaken, I thought turning off overlay fixes it, it doesn't really fix it. Reloading the game fixes it, but it is weird and buggy.
starxlight 20 Jan @ 5:43pm 
After v1.1.1, I'm not sure if it is this mod or something else, but it seems buggy. After capturing an enemy force, it becomes unstable. Also refining doesn't seem to work, ingredients can't be seen.
If overlay is off, that resolves it.
andy 8 Jan @ 3:19am 
Damage resist worked since it was implemented. You can mitigate a lot of damage even when wearing light armor if your DR is high enough. However, it has a hard cap, so you can never reach 100% DR no matter what number you have in character stats. So after some point max hp becomes more important. What doesn't actially work is armor. It was replaced by DR stat long time ago, but for some reason dragon form still boosts armor instead of DR, which means it has no damage mitigation at all.
pramit1994 6 Jan @ 1:23pm 
I would say that a mod like yours is godsent..this game and its mechanics feel so half done all the time, really cool ideas but nothing is fleshed out. I wish there were more people, may be you could have had a patreon too or somewhere where people can donate you some money
pramit1994 5 Jan @ 10:18pm 
I haven't tested it, but I didn't even know that some of these bugs existed. For example, that % resist doesn't work - can you elaborate a bit? It does seem like % resist reduces damage considerably but not to 0
BalladeVonMeine  [author] 18 Dec, 2024 @ 2:23pm 
Has anyone tested the game after updating to v1.1.1? Looks like some bugs have been fixed. But I am still sceptical about this, which will affect my enthusiasm for updating the mod.
AENXOO 20 Nov, 2024 @ 11:11pm 
thankss
BalladeVonMeine  [author] 18 Nov, 2024 @ 7:00am 
sure, I will figure it out once my laptop is fixed.
AENXOO 14 Nov, 2024 @ 7:17pm 
Can you reduce "Conversion" time required to recharge?
BalladeVonMeine  [author] 10 Nov, 2024 @ 12:41am 
No known bugs have been found so far, but I will adjust some balance in a few days, because my laptop is broken :(
AENXOO 7 Nov, 2024 @ 8:05pm 
any known bug for now?
afromat01 26 Oct, 2024 @ 4:27am 
Hello, in the mod pictures is there the detailed changes? Because i can't read them, the pictures are too blurry for me, is there an full detailed change note? Also i think in higher difficulties, the buildings have way too low hp, it's like it don't scale at all, so in difficulty 7 i almost one shot them, enemy also. Riq have a passive skill, which don't scale, but You can put multiple points to it. Is it possible to increase the drop rate of the clues of the land of eclipse dlc?

Also if You still working on the mod, i would like to help test things, add me if You intrested.
BalladeVonMeine  [author] 9 Oct, 2024 @ 11:29pm 
Sadly this seems to be a work in progress feature. Currently only the captive rate can be edited and it only shows 10% in the code. Therefore I think the devs will update it, otherwise it will be useless no matter how I modify it.
afromat01 8 Oct, 2024 @ 10:24am 
I mean the captives update, sadly i still couldn't try, but saw in a video, that You can easily get captives, and you can sold them for a lot, way too easy to get money and resources.
BalladeVonMeine  [author] 7 Oct, 2024 @ 9:21pm 
I've been trying to fix issues after the vanilla v1.1 update. If anyone is still experiencing non-exp issues, then maybe need to wait for the devs update.
BalladeVonMeine  [author] 7 Oct, 2024 @ 8:58pm 
@afromat01 Could you please explain further about the "broke the balance"? It changed a lot in this mod.
BalladeVonMeine  [author] 7 Oct, 2024 @ 8:57pm 
How is that possible that devs update the game but didn't update the content to modders, maybe I could only delete the affected parts :(
BalladeVonMeine  [author] 7 Oct, 2024 @ 8:53pm 
Oh alr I'll give it a try, thanks mate
afromat01 4 Oct, 2024 @ 5:02am 
Some players don't get experience points since the 1.1 update, maybe if you could fix it they would be very grateful, including me, and the new update may have broke the balance of the game a little, maybe You can try to tweak the details behind it. :)
Teralitha 18 Sep, 2024 @ 7:53pm 
I dont think these devs give a crap about fixing anything.
BalladeVonMeine  [author] 18 Sep, 2024 @ 3:32pm 
@All(this is fake @ btw) To be honest, the new update released by the dev team has made me temporarily at a loss as to what to update. Please give me any suggestions you have!
BalladeVonMeine  [author] 18 Sep, 2024 @ 3:29pm 
我们假设“告别抽卡”是将原版的掉落物的概率全部修改为100%,但在我的mod里,我修改了全部的掉落物的内容。所以二者只能存其一,但并不影响其他功能的使用。所以我称之为“兼容”。它是游戏运作上的,而不是可以使得二者共同被激活,除非我们两个modder合作。
BalladeVonMeine  [author] 18 Sep, 2024 @ 3:26pm 
虽然在你覆盖了之后,你不能从中获取到本mod提供的其他内容(例如魔晶或者晶石,就是那个稀有的货币我不确定中文叫什么),但是你可以告别抽卡,并且可以享受本mod其他的功能。这是一种折中的方法。
BalladeVonMeine  [author] 18 Sep, 2024 @ 3:25pm 
kangkang 它是兼容的,你只需要将告别抽卡的优先级放在这个mod之上;因为我只改了本身的概率,那么如果你用了告别抽卡,它将会直接覆盖该mod的概率,从而达到100%
BalladeVonMeine  [author] 18 Sep, 2024 @ 3:24pm 
PZ This is a feature of the vanilla game, you cannot unlock this region individually as it is Sultan-only.
kangkang 17 Sep, 2024 @ 4:40am 
请问掉落物系统是怎么重做法?和告别抽卡兼容吗
PZ 14 Sep, 2024 @ 11:10am 
damn, after finishing the Sultan quest, the Epoch Reed, and burning it. There's still no Sultan's Map in the new game, can anyone show me how to get in there without picking Sultan skillpage? bc i'm using Names of Hero which adds other playable heros into the main game while we're the nameless, and I also want that Sultan character in the game too [because of picking Sultan skillpage, theSultan char won't be in the game]
PZ 14 Sep, 2024 @ 7:47am 
so i have to complete the main story of the Sultan first, then the next time I play it will appear?
Teralitha 14 Sep, 2024 @ 6:58am 
I think you would if you have finished the main story one time, but not sure.
PZ 13 Sep, 2024 @ 7:06pm 
I wanna ask, I've chose Unlock full map, but I haven't seen the Sultan's Map or Ifrit Domain when I create new game
⚔Jerrockz⚔ 8 Sep, 2024 @ 12:27pm 
you are doing amazing work. love your mod
BalladeVonMeine  [author] 6 Sep, 2024 @ 6:54am 
Guys, the latest update dev did what I wanted in the next big update - the growth of the enemy after defeat. So I will give up the next update and will make other content in the future. Applause to the dev team!
BalladeVonMeine  [author] 18 Aug, 2024 @ 9:30pm 
afromat01 I appreciate it. I'm spending my free time after work on a content overhaul, and the next changes are about towns and skill effects! it takes much time...
afromat01 18 Aug, 2024 @ 12:57am 
Thanks for this mod, when the next update coming?
BalladeVonMeine  [author] 9 Aug, 2024 @ 1:14am 
赫炎任务回归红石城!
Ember Quests back to Redstone Keep!
BalladeVonMeine  [author] 5 Aug, 2024 @ 6:18am 
接下来的更新理论上都不需要开新档。
Starting from this update (v1.8), the following updates theoretically do not require a new game.
AENXOO 1 Aug, 2024 @ 7:52pm 
okay thanks for you both
BalladeVonMeine  [author] 1 Aug, 2024 @ 3:34pm 
Edison I'm going to remove the modified Zeynep and make it a separate mod. Because different people will have different opinions on changing hero's skill page or the weapon used.
BalladeVonMeine  [author] 1 Aug, 2024 @ 1:08pm 
You can always check the Steam "Downloads" area below, or check the images in the MOD manager. If you see an updated image (v1.81), then it is the latest version.
Zàng A Lỏ 1 Aug, 2024 @ 12:15pm 
Do i need to unsubscribe to update new version of this mod ?
BalladeVonMeine  [author] 1 Aug, 2024 @ 9:10am 
Note: you may need to start a new game in v1.80 if you want to experience all the changes.
BalladeVonMeine  [author] 1 Aug, 2024 @ 8:05am 
It's a bug indeed, I've modified the skill tree according to story line and changed her skill type to "throwing knives". Will be updated in 30 minutes.
Teralitha 1 Aug, 2024 @ 5:43am 
I think travelers swordplay was removed and zeynap is now a knife/scimitar focused hero. havent tested it yet myself
AENXOO 1 Aug, 2024 @ 2:03am 
Zeynep skill tree : Traveler's Swordplay has gone, one skill of that skill tree classified as "Other" segment and can't be upgraded. idk is this bug or not
AENXOO 1 Aug, 2024 @ 1:31am 
thx Teralitha
BalladeVonMeine  [author] 30 Jul, 2024 @ 8:21am 
Note: you don't need a new save in v1.75 unless you are extremely interested in the random town merchant capital.
BalladeVonMeine  [author] 30 Jul, 2024 @ 8:19am 
cheers mates, still working on it.
Zàng A Lỏ 30 Jul, 2024 @ 6:46am 
very interesting mod
Jayeee 30 Jul, 2024 @ 2:39am 
doing good work!:steamthis:
BalladeVonMeine  [author] 30 Jul, 2024 @ 2:23am 
I'm going to put some interesting vanilla things I found in FAQ:steamfacepalm: