Sands of Salzaar

Sands of Salzaar

Project MIX (Project FIX)
Showing 1-10 of 62 entries
< 1  2  3  4  5  6  7 >
Update: 7 Oct, 2024 @ 9:09pm

v1.9 更新笔记:
新增对游戏版本1.1的支持
轻微调整了游戏平衡,欢迎反馈
Add support for game v1.1
Slightly adjusted the balance and feedback plz

Update: 7 Oct, 2024 @ 9:09pm

v1.9 更新笔记:
新增对游戏版本1.1的支持
轻微调整了游戏平衡,欢迎反馈
Add support for game v1.1
Slightly adjusted the balance and feedback plz

Update: 9 Aug, 2024 @ 1:04pm

v1.88 更新笔记:
1. 新增“首都”设定,确立以下地点为各地区的首都 (增强守城兵力):
黑崖 -> 黑泥城
大雪山 -> 冰谷
红石谷 -> 红石城
风哭岩 -> 三石堡
火魔之地 -> 火印城
双月山谷 -> 黄金集市
西多喀那沙漠 -> 驼铃集市
2. 将各地区的酒馆女郎迁至首都。
注:实际上在代码中,在原版中浅溪镇、沙风镇的酒馆女郎就叫: 黄金集市女郎、驼铃集市女郎。况且根据很多对话、设定和大地图中,这两个地区也更繁荣。
1. Added the "Capital" designation, establishing the following locations as the capitals of their respective regions (with enhanced garrison forces):
Umbra Cliffs -> Mireton
Zagros Mountains -> Frost Valley
Redstone Valley -> Redstone Keep
Crying Rock -> Triptych Rock
Ifrit Domain -> Vut-Ami
Twinluna Valley -> Golden Bazaar
West Docana Desert -> Camel Bell Bazaar
2. Relocated all Tavern Maidens to the capitals.
Note: In the code, the Tavern Maidens of Agadir and Dunestorm were already labeled as the Golden Bazaar Maiden and Camel Bell Bazaar Maiden, respectively. Moreover, based on several dialogues, settings, and the world map, these two areas are indeed more prosperous.

Update: 9 Aug, 2024 @ 1:12am

v1.87b
1. 所有投掷武器增加100射程
2. 稍微加快了10%战斗中外部的速度(由50% -> 60%)
3. 稍微再平衡了一下 faction troops(5%以内)
4. 修改了几个代码中的随机值
5. 更改了几个容易造成极大误会的翻译
6. 赫炎系列任务正式回归红石城!
1. slighty increased range of throwing weapons by 100
2. slightly accelerated external speed in combat by 10% (from 50% -> 60%)
3. slightly rebalanced faction troops (within 5%)
4. changed a few random values in the code
5. changed a few translations that were greatly misunderstanding (Xin Qi Ji, Goldie Kabir).
6. The ember quests back to Redstone Keep!

Update: 8 Aug, 2024 @ 8:25am

v1.87a
1. 所有投掷武器增加100射程
2. 稍微加快了10%战斗中外部的速度(由50% -> 60%)
3. 稍微再平衡了一下 faction troops(5%以内)
4. 修改了几个代码中的随机值
5. 更改了几个容易造成极大误会的翻译
1. slighty increased range of throwing weapons by 100
2. slightly accelerated external speed in combat by 10% (from 50% -> 60%)
3. slightly rebalanced faction troops (within 5%)
4. changed a few random values in the code
5. changed a few translations that were greatly misunderstanding (Xin Qi Ji, Goldie Kabir).

Update: 8 Aug, 2024 @ 6:54am

v1.87
1. 所有投掷武器增加100射程
2. 稍微加快了10%战斗中外部的速度(由50% -> 60%)
3. 稍微再平衡了一下 faction troops(5%以内)
4. 修改了几个代码中的随机值
5. 更改了几个容易造成极大误会的翻译
1. slighty increased range of throwing weapons by 100
2. slightly accelerated external speed in combat by 10% (from 50% -> 60%)
3. slightly rebalanced faction troops (within 5%)
4. changed a few random values in the code
5. changed a few translations that were greatly misunderstanding.

Update: 7 Aug, 2024 @ 6:57pm

v1.86
1. 修复了辛弃疾的技能动画,和3段技能只造成1段的BUG。
2. 我自己占领了10个城的时候资源都完全花不完了,所以回调了城镇收入倍率。
1. Fixed Xin Qi ji's skill animation and the bug that the 3-stage skill only caused 1 stage of damage.
2. When I occupied 10 towns, I couldn’t use up the resources at all, so I adjusted the town income multiplier back to vanilla.

Update: 5 Aug, 2024 @ 10:05am

v1.85
1. 更改沙盒通关提升周目数为:拥有2+2*最高难度个城镇。现在理论上你可以通过沙盒模式达到周目30,而不是原版的周目29。
2. 解锁全地图的传承增加火魔之地
3. 稀有商人(稀有坐骑、魔晶商人)的出现几率本就低,于是更改他们为一种奖励,即去掉在原版中稀有商人售价更高“打十二折”的机制。
4. 每个地方的主城中增加更多物品出售,现在1玉石价值500乌塔,而不是1000。
5. 修复了安红砂的强腕手段技能(或许原本只在英文版失效)。
其他小调整都在创意工坊页面中更改了。

1. Changed the requirement for increasing difficulty in Sandbox mode: now you need to control (2+2*highest difficulty) towns. Therefore, you can now reach difficulty 30 instead of 29 in vanilla through Sandbox mode.
2. The Legacy for unlocking the full map now includes the Ifrit Domain.
3. You know rare merchants (rare mounts, gems) are rare right? So the mechanism where rare merchants charged higher prices "120% discount KEKW" has been removed.
4. More items are now available for sale in the capital of each region. Now 1 Jade = 500 Utar instead of 1000.
5. Fixed Astrid's Strongarm Persuasion skill.
Other minor adjustments have been detailed on the Steam Workshop page.

Update: 1 Aug, 2024 @ 4:16pm

v1.82
考虑到每个人的爱好不同,我把对阿绫的逻辑上的改动提取出来做了新的mod。
Considering that people may have different tastes, I removed the modified Zeynep and made it a separate mod.
v1.81
1. 修复了天星和一些中立技能的BUG,将实际的技能效果与描述相对应。
2. 增加了对友方施加增益的图腾的范围,同时保持造成减益或伤害的图腾的范围不变,以区分它们。
1. Fixed Najima and some neutral skills and matched actual skill effects to the descriptions.
2. Increased the range of totems that buff allies, while keeping the range of totems that cause debuffs or damage the same to distinguish them.
v1.8
1. 更多的城镇驻军容量!不需要额外说明,招兵买马并尽情地放在你攻下的城镇中吧!
2. 在之前的版本中我重制了全新的战利品系统和物品交易内容,所以我回调了大量“作弊”的天赋,毕竟你现在并不是只能从天赋中才能获得玉石等物品了。
3. 根据玩家在高难度下游玩的反馈,回调了部分成长属性,使得法力值不是无穷的。回调了攻城时间,同时回调了天赋对攻城时间的削减,使得减少攻城时间变成“可选的”。
4. 将临时通商许可提高了一些价格使得它在逻辑上更合理(在原版中,如果我要买超过10次临时许可才会比购买永久通商许可花费多,那么为什么我要买永久的呢?)
5. 还有一些小的调整都更新在具体说明里了。
1. Increased garrison capacity in towns!
2. In previous versions, I modified the looting and trading system, so I decided to nerf the "cheat" talents. After all, talents are not the only way to get items such as Jade.
3. Based on player feedback from high difficulty gameplay, some growth attributes have been modified to ensure that mana is not infinite. Siege time has been reverted, along with adjustments to the talents that reduce siege time, making the reduction "optional".
4. The price of temporary trade permits has been increased to make them more logically consistent. (In vanilla, if I need to buy over 10 temporary permits before it costs more than a permanent permit, then why would I ever buy a permanent one?)
5. Some minor adjustments are detailed in the workshop page.

Update: 1 Aug, 2024 @ 10:55am

v1.81
1. 修复了天星和一些中立技能的BUG,将实际的技能效果与描述相对应。
2. 增加了对友方施加增益的图腾的范围,同时保持造成减益或伤害的图腾的范围不变,以区分它们。
1. Fixed Najima and some neutral skills and matched actual skill effects to the descriptions.
2. Increased the range of totems that buff allies, while keeping the range of totems that cause debuffs or damage the same to distinguish them.

v1.8
1. 更多的城镇驻军容量!不需要额外说明,招兵买马并尽情地放在你攻下的城镇中吧!
2. 在之前的版本中我重制了全新的战利品系统和物品交易内容,所以我回调了大量“作弊”的天赋,毕竟你现在并不是只能从天赋中才能获得玉石等物品了。
3. 根据玩家在高难度下游玩的反馈,回调了部分成长属性,使得法力值不是无穷的。回调了攻城时间,同时回调了天赋对攻城时间的削减,使得减少攻城时间变成“可选的”。
4. 将临时通商许可提高了一些价格使得它在逻辑上更合理(在原版中,如果我要买超过10次临时许可才会比购买永久通商许可花费多,那么为什么我要买永久的呢?)
5. 还有一些小的调整都更新在具体说明里了。
1. Increased garrison capacity in towns!
2. In previous versions, I modified the looting and trading system, so I decided to nerf the "cheat" talents. After all, talents are not the only way to get items such as Jade.
3. Based on player feedback from high difficulty gameplay, some growth attributes have been modified to ensure that mana is not infinite. Siege time has been reverted, along with adjustments to the talents that reduce siege time, making the reduction "optional".
4. The price of temporary trade permits has been increased to make them more logically consistent. (In vanilla, if I need to buy over 10 temporary permits before it costs more than a permanent permit, then why would I ever buy a permanent one?)
5. Some minor adjustments are detailed in the workshop page.