RimWorld

RimWorld

Prioritize (Continued)
26 kommentarer
Mlie  [ophavsmand] 11. juli kl. 21:17 
@EAST Updating all my mods, see Discord for progress
EAST 11. juli kl. 15:58 
1.6 please
Trion 11. maj kl. 14:48 
This mod could really from an increase and decrease priority button when having things marked. Adding hold control for selecting cells and priority buttons for those two would also be great.
Deklatis 28. mar. kl. 19:38 
I just added Ancient Urban Ruins and I'm getting the same errors as Colossal. I didn't see much over on that mod's page so I'm just going remove that mod. Thank you for all your work Mile!
Mlie  [ophavsmand] 16. dec. 2024 kl. 14:40 
@ColossalFossil Cant really see why their mod gets an error with this mod loaded. Hopefully they can answer better what the issue is, having access to the source
Mlie  [ophavsmand] 16. dec. 2024 kl. 13:40 
@ColossalFossil Please post the link to the full log. Log-snippets are of little help
ColossalFossil 16. dec. 2024 kl. 12:58 
To reproduce the issue, I am only using Ancient urban ruins and Prioritize (Continued).
ColossalFossil 16. dec. 2024 kl. 12:57 
@Mlie - Hi there. I noticed that the latest version of Ancient urban ruins and this mod do not play along very well. After the November 18th update from Ancient urban ruins - there is log spam regarding an InvalidOperationException in the work giver.

Would you happen to know if the original Prioritize was making an unsafe Harmony patch? I submitted a bug over at Ancient urban ruins, but wanted to see if you have seen anything like this before with Prioritize.

Full stack:

Gideon threw exception in WorkGiver AM_WorkGiver_AddGPU: System.InvalidOperationException: Invalid ThingRequest ThingRequest(group Undefined)
[Ref EA02E777]
at Verse.ListerThings.ThingsMatching (Verse.ThingRequest req) [0x00094] in <69945a8ed6c540cf90b578de735e0605>:0
at RimWorld.JobGiver_Work.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00371] in <69945a8ed6c540cf90b578de735e0605>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[岗] Señiorita woofers 24. nov. 2024 kl. 6:27 
Maybe im doing something wrong. I think my extensive modlist is at fault.
Mlie  [ophavsmand] 23. nov. 2024 kl. 5:46 
@[岗] Señiorita woofers Works when I test it at least
[岗] Señiorita woofers 22. nov. 2024 kl. 23:08 
Does not seem to work with mechs
Futstub 3. nov. 2024 kl. 6:36 
@Psyckosama: why not do it yourself ingame with a mod that lets you change your UI?

Or do you just always let everything as it is and have 400 tabs from different mods? :>
Psyckosama 20. sep. 2024 kl. 5:40 
Ugh. Yeah. That's the one problem with a lot of these mods: Tab bloat.
Mlie  [ophavsmand] 18. sep. 2024 kl. 10:28 
@Psyckosama Id rather not do such a major change
Psyckosama 17. sep. 2024 kl. 22:20 
Please change this so it is under tyhe Order tab and not it's on special tab
Mlie  [ophavsmand] 1. juli 2024 kl. 22:08 
@LZIM Please see the Reporting Issues section described above
LZIM 1. juli 2024 kl. 21:37 
Noted after adding this mod to save that the main function for adding and changing priority does not work or the numbers are not visible on BPs and things where construction has started. the square appears and theres a twiddling noise when ctrl+scrolling (even when no BP is selected). But the gif shows changing priority by painting BPs..?
Furry Slurry 28. juni 2024 kl. 2:33 
@Latex Santa sadly only four mods been updated. And also theirs no alternatives
Latex Santa 28. juni 2024 kl. 2:03 
@Mlie
Understandable, thank you for sharing that with us.
And thank you so much for all the time and effort that you and your team puts in to keeping so many good mods alive.
Looks like we're gonna need a separate Mlie for HAR mods, then.
Mlie  [ophavsmand] 27. juni 2024 kl. 21:57 
@FurrySlurry I had ~100 har mods, they were mainly xml only. Each game version there have been significant syntax changes resulting in weeks of tedious work updating them all. These mods also really needs someone that has an interest in the race to make them use each DLC to not just become a pawn reskin.
What finally made me drop them was a bad interaction with the creator har.
Furry Slurry 27. juni 2024 kl. 21:44 
@Mile look, just explain the whole thing whats up with HAR?
Mlie  [ophavsmand] 27. juni 2024 kl. 21:28 
@FurrySlurry Then you will have to get used to your current mods as I dont update HAR-mods anymore
ПΛПО Dragoon 27. juni 2024 kl. 15:12 
We support you Mlie, thanks for updating the mod you choose to update!
mayonnaise 27. juni 2024 kl. 14:31 
@FurrySlurry you act like one person saying this will affect him so much that he decides to prioritize one single mod... lmao
Furry Slurry 27. juni 2024 kl. 14:00 
I will not download any other mods until you decide to get back on getting the gnoll or other mods on 1.5