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比如给怪负荆棘的遗物,会让游戏变卡。
比如还有一张诅咒,会让战斗中加入的卡牌变成它的复制。在其他角色的游戏内容中,会很恶心。
也在boss金卡里面遇到过
这张白卡是怎么回事?有点离谱了
大好局势,当场去世。。。。
断弦:当你给与虚弱以外的负面状态时,给与一层虚弱
左脚踩右脚,根本停不下来了
一张蛞蝓打字机的魅力
但这个mod玩着很卡,是我的问题还是mod本身的问题?
和 Battle Towers 有冲突,怪物会变成抱歉史莱姆
It makes excellent use of various features that were developed over the years to enrich and expand what mods can do. As a consequence, it really feels like you knew exactly what you wanted to present and implemented everything exactly how you imagined.
The mechanics and cards themselves are clever, flavorful, familiar yet different, straightforward with a twist. Once again you've shown that you have a brilliant understanding of what makes this game fun.
at com.badlogic.gdx.graphics.g2d.SpriteBatch.begin(SpriteBatch.java:167)
at TrachelMod.cards._71to75.patches.getScreenPatch.getScreenAsTexture(getScreenPatch.java:27)
at TrachelMod.cards._71to75.patches.getScreenPatch.access$000(getScreenPatch.java:15)
at TrachelMod.cards._71to75.patches.getScreenPatch$PatchRender.Postfix(getScreenPatch.java:21)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:493)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
12:02:48.884 ERROR core.CardCrawlGame> Exception caught
java.lang.RuntimeException: ERROR: 0:52: '<' does not operate on 'float' and 'int'
at TrachelMod.vfx.DisorderEffect.render(DisorderEffect.java:79) ~[TrachelMod.jar:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.render(AbstractDungeon.java:2697) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:441) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [?:?]
使用哄骗攻击二层的带壳寄生怪(强怪池,另一只真菌老鼠已经死亡)的时候,它会回复四点血量,这可能跟带壳寄生怪的类吸血攻击有关
at com.badlogic.gdx.graphics.g2d.SpriteBatch.begin(SpriteBatch.java:167)
at TrachelMod.cards._71to75.patches.getScreenPatch.getScreenAsTexture(getScreenPatch.java:27)
at TrachelMod.cards._71to75.patches.getScreenPatch.access$000(getScreenPatch.java:15)
at TrachelMod.cards._71to75.patches.getScreenPatch$PatchRender.Postfix(getScreenPatch.java:21)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:493)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)