Timberborn

Timberborn

Name That Beaver
21 Comments
naoufel_gamer 13 Jun @ 8:23am 
i dont know why but it crash my game who can help me
Svalaef 12 May @ 7:09pm 
Hi Yorg. Is this mod currently working?
BarryCarlyon 9 May @ 10:09am 
I got the mod to work by putting it in "Documents\Timberborn\Mods\NameThatBeaver"

However it's not working under update 7:

MissingMethodException: Method not found: Bindito.Core.IBindingBuilder
javamoose 2 Apr @ 10:09pm 
Is this mod still working? I've followed the instructions, and no matter what I do it's not pulling the names from the beavers.names file.
zeroeffort 18 Mar @ 3:06pm 
Love this mod thank you very much for making it!
Remembering every beaver that passed away and doesnt show in the list anymore when new ones were born was always a toughie.

Wonder if there's any way to change the bots name generation scheme too?
Switching the "Timberbot" names to "Something Else 1" "Something Else 2" would be huge~~
QueenPixxa 17 Feb @ 8:54am 
Thank you very much. Adding the colour changing option was genius :steamhappy:
Is it difficult to implement names for bots, taken from the same name pool or a different list?
Yorg  [author] 16 Feb @ 10:39am 
I will try to come up with a new version next week.
QueenPixxa 14 Feb @ 6:07am 
Hello Yorg, do you plan on updating for U7 soon? I never had the duplicate names problem, and made heavy use of the colour changing part of the mod, so I can't wait to have it in game again.
Lady Adeonia 1 Jan @ 12:38pm 
Is there a way to make them use the name list in order and not repeat names during the same "generation"? For example, I had a Tibbers born but I also had an adult Tibbers living his best beaver life. Yet I have 169 other names on the list for it to pull from... why pull active names before the rest of the list has even been used?
FireballFilms 15 Nov, 2024 @ 2:10pm 
The mod keeps reusing names before the previous beaver dies. Am i doing something wrong?
Yorg  [author] 5 Nov, 2024 @ 9:42am 
The harmony debug log was removed
@milan
when I say go up 2 levels I mean to navigate back to a parent folder twice
so if you have the following folder structure
Folder1/Folder2/Folder3
and you are in Folder3, navigating up 2 levels will mean to go back to Folder1.
Hope that helps
eliptus 3 Nov, 2024 @ 2:09am 
+1 on Harmony logging needing to be disabled.
CreeperChrism 2 Nov, 2024 @ 6:09am 
The one on the Picture is FolkTales
milan 31 Oct, 2024 @ 7:39am 
i have a question when i want to use your mod but i don't now what you mean with: go up 2 levels.
That is in the installation steps.
mouseypounds 26 Oct, 2024 @ 3:06pm 
Every time I play I get a harmony.log.txt created on my desktop that references this mod. Is there anything I can do to turn that off or at least have it be created in the document folder?
Yorg  [author] 22 Oct, 2024 @ 12:55am 
Do you have the ‘reuseNames’ option set to true in the settings file?
creeperguy456 22 Oct, 2024 @ 12:48am 
i think the mods not working with the latest update
L. Velociraptor 13 Oct, 2024 @ 2:57pm 
Thank you Yorg! :tlove:
Yorg  [author] 12 Oct, 2024 @ 2:49am 
With the latest update, I've changed how the 'ReuseNames' option works based on the suggestion of L.Velociraptor .
Yorg  [author] 2 Sep, 2024 @ 8:31am 
Noted
L. Velociraptor 1 Sep, 2024 @ 2:08pm 
I'm looking for a kind of middle-ground. I'd like the custom namelist to be pulled from first, but if the names are in use I would want the default namelist to be used. If one of the names is no longer in use (as in the beaver dies, ideally of old age) the name is assigned out again.

Maybe if a custom named beaver dies, its name is added back to the stored copy of the custom list to be assigned out first to a newborn? and when the stored custom list is empty again it pulls from the other list? I'm not sure if that makes sense, but I figured I'd float the request by you.