RimWorld

RimWorld

Water Freezes (Continued)
119 Comments
The Professor 23 Jul @ 12:06pm 
I think the watermills just stopping in ice is vanilla now, but I sure hope this gets updated for the ability to harvest ice blocks in the winter to use to cool rooms for neolithic and mediaeval starts!
Bardorp 21 Jul @ 10:37am 
o7
Paper Player 20 Jul @ 10:11pm 
o7
Rubaedo 18 Jul @ 6:36am 
o7
Nikuksis 17 Jul @ 8:21am 
o7
please can you add the ability to cut holes in the ice for fishing
Mrozu 13 Jul @ 4:10pm 
o7
Franks 13 Jul @ 8:31am 
o7
Ascythian 12 Jul @ 6:46pm 
You dumb asses think this is in vanilla . No you need the dlc for it.

Hope it gets updated to 1.6 anyway.
Grimduck 12 Jul @ 1:53am 
Thanks for the freezing.
RoboJesus 12 Jul @ 12:24am 
OneLove
CoffeeBUZZ 11 Jul @ 8:00pm 
o7
KAPPAROTO 11 Jul @ 11:00am 
o7
-=Einherjar=- 11 Jul @ 8:51am 
o7
SilkMoth 11 Jul @ 7:10am 
o7
Ricky Fuego 11 Jul @ 5:40am 
o7
Kaiyos 10 Jul @ 6:50pm 
o7
team_on 4 Jul @ 1:24pm 
lol o7 then
Dizzy Ioeuy 4 Jul @ 1:10pm 
It's in vanilla, man, don't you read?

o7
team_on 3 Jul @ 3:23pm 
Why you all o7 at it? It still works well except broken integration with Vanilla Temperature Expanded
Madlark 3 Jul @ 12:51pm 
o7
Abbalah 24 Jun @ 3:21pm 
o7
MajiksJesteh 23 Jun @ 6:02pm 
o7
scp173gr 22 Jun @ 8:42am 
o7
Allied_Mastercomputer 20 Jun @ 2:53pm 
o7
Limestone Slab 20 Jun @ 9:45am 
o7
Marty in the multyvers 20 Jun @ 3:52am 
o7
󠀡󠀡 20 Jun @ 1:20am 
o7
TheRealNate 20 Jun @ 12:45am 
o7
Hqiran 19 Jun @ 7:12pm 
o7
{SQUK} Ratt 19 Jun @ 4:12pm 
o7
Parker_TheGhost 19 Jun @ 12:02pm 
o7
red cardinal with a gun 19 Jun @ 11:26am 
o7
Zaire82 19 Jun @ 10:42am 
o7
Ðagorath 15 Jun @ 7:46pm 
Can you make it that when you construct soil from "Soil Relocation" mod, the "natural water" property is lost from the tile, otherwise it destroys the soil and becomes water again and again, imposible to remove until you via debug dev command remove the "natural water" property from the water tiles you plan to remove.
team_on 9 May @ 6:25am 
Don't work with Vanilla Temperature Expanded, but stated that it should work with Proxy Heat.

Proxy Heat got hidden, and I think that VTE it's official continued version
Nycthos 8 May @ 6:54am 
Ice that has been dug out and placed again with the Soil Relocation Framework never seems to thaw afterwards, it just permanently stays as frozen floor.
Spook 20 Apr @ 11:38am 
@trocapalot That was it, removed vehicle framework and I barely notice it now.
trocapalot 19 Apr @ 6:34pm 
causes massive TPS drops with vehicle framework due to constant regeneration of the vehicle region
Ferahf 18 Apr @ 9:39pm 
Apparently, the Water Freezes API [github.com] was removed in the conversion to 1.5, which makes it impossible for Soil Relocation Framework (Continued) to clear the Natural water status when filling water tiles with soil, and that makes it so that the two mods are actually incompatible. Would it be possible to restore the API so that we have the original compatibility?
Spook 15 Apr @ 9:38am 
I'm getting absolutely brutal lag when water freezes and thaws. Does anyone have a similar experience, and how did you solve it? Love the mod, and I really don't want to drop it.
Nuacepony 15 Apr @ 6:12am 
@Mlie If I set the map size to "225*225", then a very small part of the water on the map will never freeze no matter what. The depth of this unfrozen water will always be 100.
Astraeximus 13 Apr @ 9:33am 
@Mile Oh, true. Forgot about it, it's from No Water No Life, sorry about that
Mlie  [author] 13 Apr @ 8:52am 
@Astraeximus Drinking water is not in vanilla afaik.
Astraeximus 13 Apr @ 8:43am 
Pawns are drinking water from a frozen lake
{SQUK} Ratt 6 Apr @ 10:19pm 
Avoiding spoilers, an Anomaly structure popped up in an iced over lake and disappeared once the ice melted. Not sure if this could break any progression with it.
Mlie  [author] 24 Mar @ 10:48pm 
@andrius319 I dont know, never used that
andrius319 24 Mar @ 3:23pm 
Does this mod work with "Dynamic flooding"?
Mlie  [author] 21 Mar @ 12:19pm 
@zyzyhasl Sorry, all that is done with transpiler-patches, something I dont have knowledge of
zyzyhasl 20 Mar @ 12:53am 
TD Enhancement Pack
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1339135272

This mod have a UI / Info Improvements:The mouseover info can be put on the top right so it's not covered by the 'selected' infobox.
I like this,so:
Natural water
Water depth xxx
Ice depth xxx
can those also be put on the top right?