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WVC - Xenotypes and Genes can put a null string into message(), which is fine normally but Dictionary<>.TryGetValue will throw an error for a null key so it spams the logs and tanks TPS when the gene activates without an injury to heal.
this mod also breaks the high quality ideology rituals that result in a wanderer joining by not having the wanderer spawn in at all and the letter not showing up even though I don't have the letter for this disabled
when this mod is removed these two bugs don't occur at all.
debug:
https://gist.github.com/HugsLibRecordKeeper/a5fb557f7b91a69506da4763e7647211
(however debug log inputs nothing during these two bugged events)
Would you mind updating these mod aswell?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2206903764
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2373633407
There are situations where I need to force people to wear things, such as a colonist with a slave collar, because you can not force colonists to wear a slave collar with just an apparel policy.
"save -> load" didn't fix the issure, immediately dropping tps after loading. "save -> remove the mod -> load" fixed the issue. "save -> remove the mod -> load -> save -> adding the mod again -> load" didn't immediately cause tps drops, but after a few hours the same problem happened again.
When checked with Dub's performance analyzer, "BlockUnwantedMinutiae.HarmonyPatches.Messages_Message_2.Prefix" had "Infinityms" avg per call and on top of the list by far, which I suspect would be related.
It happened after a few hours with this mod loaded, so it's difficult to check whether it's a mod conflict or not. Here's a HugsLib log (might not be helpful though):
https://gist.github.com/HugsLibRecordKeeper/4f994937de9a8edaa42144dd4a392a68
Mod setting of BUW:
https://pastebin.com/wUXxdnX1
Removed the mod and all was back to normal. Maybe not the best of info but just wanted to point it out if others get the same issue
Melana is moving {Baby_Name} somewhere with a safer temperature.