RimWorld

RimWorld

RimTerra
26 Comments
👑KeirLoire  [author] 3 Aug @ 9:58am 
@MatrixVirus I don't see the new terrain types in version 1.6, it must be part of the new DLC. I will check it out once I bought the Odyssey DLC with my next salary on August 15.
👑KeirLoire  [author] 3 Aug @ 9:30am 
@MatrixVirus I'm not sure which terrain types are those but I'm checking it out now.
MatrixVirus 31 Jul @ 7:23pm 
Do you plan to add the new terrain types from 1.6?
👑KeirLoire  [author] 31 Jul @ 12:30pm 
@zoroththeawesome
I'm looking into this. I plan to make it possible to place dirt on the ice sheet, as long as the temperature and adjacent soil tile requirements are met.

@super earth's best dumpster diver
Not yet, adding shallow and deep water is still on my backlog.

@zoroththeawesome @super earth's best dumpster diver
I'll implement those requested features once I'm available again.

@Curdos
The moisture pump is already in the game, it converts shallow water into sand, stone, or packed dirt. No additional work is needed for that.
zoroththeawesome 10 Jun @ 1:38pm 
I am looking for something that will let me cover ice with dirt or melt it down to the soil that would be deep under it.
super earths best dumpster diver 1 Nov, 2024 @ 8:35pm 
does this mod allow you to create moats and expand/reduce rivers?
Girlfailure 29 Oct, 2024 @ 3:25am 
I think it means with a moisture pump soft sand will turn into sand over time
Curdos 28 Oct, 2024 @ 1:57pm 
I'm a little confused about the graphic, when you say "Dries to" does that mean over time without input Soft sand will turn into Sand/Stone/Packed dirt, or is there additional work needed?
ThePhoenix 31 Aug, 2024 @ 2:18am 
@Enriad Limestone specifically contains calcium and magnesium, which neutralises soil acidity and activates bacteria in the soil. The process is called liming, and is used today. Other types of stone don't do this.
🐾EnriadХодор🐾 10 Aug, 2024 @ 1:59am 
Is it necessary to use only limestone to make stony soil? Yeah, I understand that maybe here are realistic explanation about that choise. But not all colonies can use the feature of creating soil almost from nothing just because of they are City Builders with Slate and Marble on a map for example.
Please, make it possible to use any stone blocks for making stony soil, not only limestome or vanilla stones, just for gameplay comfort.
Jfluffy 9 Aug, 2024 @ 1:40pm 
Patch idea I had while tuning stuff for an upcoming playthrough. When Vanilla Recycling Expanded is loaded, replace the cost Rich Soil with Reclaimed biopacks.

Though I image once you make the cost configurable in mod settings, this patch idea would become needlessly redundant.
👑KeirLoire  [author] 8 Jul, 2024 @ 6:22am 
@Mutalith I will consider it on the next updates. Just a bit busy balancing work and life. Also, recovering lost sleep.

@FrodoSynthesis2 I plan on making the costs configurable via the mod settings, so you can change it if you find the costs ridiculous.
FrodoSynthesis2 7 Jul, 2024 @ 3:46am 
its gonna cost me 20000 wood and hay to give my farm a %22 upgrade, im cooked
Tawnylure 6 Jul, 2024 @ 8:33pm 
Very helpful mod, I'm surprised terraforming isn't a base game thing at all???
Kokorocodon 6 Jul, 2024 @ 11:17am 
haydezznuts
Mutalith 6 Jul, 2024 @ 9:21am 
is there a chance we would be able to use to cave moss from 'Vanilla Plants Expanded - More Plants' as an additional option to hay?
Luden 6 Jul, 2024 @ 6:33am 
Great question from @kongkim. I've subbed to this mod because of this clarification :)
👑KeirLoire  [author] 4 Jul, 2024 @ 5:49pm 
It modifies the existing natural terrain instead of making new one. So yes, it uses core game defs. But unfortunately, I don't plan on supporting mods that also do the same functionality. Just pick one terraforming mod that works best for your gameplay.

Yes, I'll add water soon. From any terrain to shallow and deeper water without using any costs, just the amount of work. I also plan on modifying moisture pump to allow it to transform deep water into shallow water.
kongkim 4 Jul, 2024 @ 6:55am 
There have been a few attempts at making mods like this over time, none of them were really good and always had a lot of limitations or incompletely.

So if you turn ground into rich soil, will it use core game ground or the mods? So if its core game, you can tilt it from the vanilla mods etc. or use other mods that affect it?

Also, can you turn things the other way around, ground to water?
👑KeirLoire  [author] 2 Jul, 2024 @ 10:06pm 
Yeah, it's incompatible since both mod adds recipe to Natural Terrain. I will probably add Soil Relocation Framework to incompatibility list.
Gaijoob 2 Jul, 2024 @ 8:10am 
So I noticed that the recipe for modifying the terrain requires the terrain I'm trying to make and the only thing I can think of is this mod is incompatible with Soil Relocation Framework.
yanwoo 2 Jul, 2024 @ 7:34am 
huh. This reminds me an another terraform mod with similar problem, good to know.
👑KeirLoire  [author] 1 Jul, 2024 @ 8:22pm 
Fixed. No more astronomical building wealth value due to stony soil, soil, and rich soil.

The fix was fairly simple. Just added MarketValue to XML 💀 Spent hours fixing it by making a postfix patch to StatWorker.GetValue() with Harmony lol I can't seem to pinpoint which code is giving it the MarketValue.
👑KeirLoire  [author] 1 Jul, 2024 @ 12:58pm 
I see. the settlement building wealth value increases because it now calculates the wealth from natural terrain due to it having material cost like Limestone blocks/Pemmican/Neutroamine. I will fix it right away.
KingsMan_ 1 Jul, 2024 @ 3:07am 
There is a very large bug related to settlement property. Maximize base value. Please fix it.
👑KeirLoire  [author] 29 Jun, 2024 @ 5:01pm 
To anyone who just subscribed. Just fixed the research button lmao.