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I'm looking into this. I plan to make it possible to place dirt on the ice sheet, as long as the temperature and adjacent soil tile requirements are met.
@super earth's best dumpster diver
Not yet, adding shallow and deep water is still on my backlog.
@zoroththeawesome @super earth's best dumpster diver
I'll implement those requested features once I'm available again.
@Curdos
The moisture pump is already in the game, it converts shallow water into sand, stone, or packed dirt. No additional work is needed for that.
Please, make it possible to use any stone blocks for making stony soil, not only limestome or vanilla stones, just for gameplay comfort.
Though I image once you make the cost configurable in mod settings, this patch idea would become needlessly redundant.
@FrodoSynthesis2 I plan on making the costs configurable via the mod settings, so you can change it if you find the costs ridiculous.
Yes, I'll add water soon. From any terrain to shallow and deeper water without using any costs, just the amount of work. I also plan on modifying moisture pump to allow it to transform deep water into shallow water.
So if you turn ground into rich soil, will it use core game ground or the mods? So if its core game, you can tilt it from the vanilla mods etc. or use other mods that affect it?
Also, can you turn things the other way around, ground to water?
The fix was fairly simple. Just added MarketValue to XML 💀 Spent hours fixing it by making a postfix patch to StatWorker.GetValue() with Harmony lol I can't seem to pinpoint which code is giving it the MarketValue.