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Why does it appear as Starbase not as megastructure? Is there like a reason for it?
Innovative trade, which provides science, as well as the policies of a Planned Economy are also useless.
But I'm pretty sure it breaks the galactic market.
It's happened in previous games also - I am now seeing the Galactic Market go through a vote for the umpteenth time, and no matter what I do, it just 'disappears' after a while having a nomination, and returns to the resolution pool and stalls all other galactic community progress.
On the other hand, I did like having to plan out starbases for collection and protecting paths (that they also tended to be invasion blockades was a plus too.)
That said, that the trade value of the planets is constantly showing on the map as 'uncollected' sometimes gives me anxiety. ;p
Strength of nomination bid is determined by amount of trade value collected and game thinks none of it is collected, so, I think, all bids are equal and Hub is chosen randomly basically.
Or I am just been really unlucky since I installed this mod :)
Granted... In almost any other strategy game the more isolated and remote the World, the more profitable its resources.
Even just suppresing piracy gives exp! I understand that you don't find them useful but i think solving these issues is why something like this is not in the game yet. Still all works with the players using the normal way as i doubt AI goes for any of that stuff but i still think it warrants commenting. Thank you for your work olympia.
I see your comment from July 13 regarding commercial pacts, but I am not getting any EC from my commercial pact. I have my trade nexus disabled (so base game trade behavior) but AI have theirs still. I just double checked it by canceling my pact, waiting a month, and my EC income did not change. Have you tested this with no player nexus and with AI trade nexus?
I double checked by disabling the mod and waiting 2 months, and i was getting 3.5 trade and unity from it. Unless you drastically reduced the impact of commercial pact (I am early in the game after all), I suspect something is not working correctly
I thought it was a bug first till I tested.
Thank you! Stellaris needed this for a long time.
https://imgur.com/a/uW7OsKn
One other thing I noticed, there's a starbase building called the hyperlane register who' previous purpose was to add +1 collection range to the starbase. Do you think you could change what it does given that you did something similar to trade hubs?
@d.kall It's likely that the event is placing trade deposits that are custom and/or event specific. This mod only covers the randomized ones that get generated at galaxy setup (generally anything worth a trade value of 5 or less). Those custom trade value deposits will still get counted in your nation total trade value though, and since there is no path finding to take care of, it shouldn't impact your performance.
@Menegucci: <3
@Skulliton Yeah, I keep trying to figure out a way to get it to show up in the diplomacy menu when you're making the deal, but I haven't had any success yet. If anyone knows how to localize a variable, please let me know, because I've tried all sorts of ways to get it there and it just shows up blank. Once the agreement is set, though, it will show up in your Energy tooltips as Commercial Pacts.
@Hatmann Weird. Thanks for letting me know. I'll keep an eye out if anyone else experiences that.
@Chicago Ted Hmm, I'll have to check that in the morning. The AI info sounds correct. They only get a yearly check, not a monthly one for performance reasons. They should be gone by the 1st of the new year.
This is such an excellent mod.
@Sunconure11 Yep! I use Cross Border Trade myself.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2780180614