Victoria 3

Victoria 3

Controllable Private Construction
310 Comments
Riukus 3 Jul @ 2:15pm 
Oil and coal needed for a lot more stuff. Especially later in the game. I don't want to overproduce rubber just because world market have shortage of it. My own nation in that run had plenty of it even without moded buildings. I build them just for local prices tbh. Also you are right, they will build hundreds other factories, but all of them, except moded ones, I can control with your mod and addon. So the weak point is only buildings from your other mod, surprisingly.
zzzwww  [author] 3 Jul @ 1:21pm 
@Riukus These two factories have a little higher theoretical productivity and lower profitability than their original buildings and they do have soft cap: they highly rely on oil and coal production, which are strictly capped. Also it's a problem of how AI calculate construction queue, which the mod doesn't touch at all. Depending on the construction output, even they don't add hundreds of them to the queue, they will just add hundreds of something else that probably take the same time to finish, unless there are barely any profitable buildings or labor.
Riukus 3 Jul @ 10:25am 
The problem is wood and rubber buildings are uncupped. Mines, for example, have cap and it easy to regulate. So instead of a few dozens factories I need, I got a few hundreds. It not only drop price of rubber, but also all the time private sector build them, they don't build anything else. And it take a long time. I suggest at least cap the number of wood and rubber factories in state like you did it with mines. Vanilla forestries and rubber plantation capped in the province as well. It honestly strange, because even arable land in your mod have soft cap.
Proletariat15 3 Jul @ 2:03am 
是的,是你说的第2条的情况,使用add on子mod的功能禁止投资池修建和扩建建筑之后,然后我给了公司贸易特权,结果是其他的建筑都不会被扩建或新建,唯独公司投资的贸易中心绕过了控制
我发现了mod在1.9更新之后非常好的一个变化,利用add on子mod禁止私人投资池新建和扩建建筑,建筑仍然可以被私有化,这帮助我实现了公司对建筑的完全垄断(在1.9版本之前同样的功能会导致建筑无法被私有化)
zzzwww  [author] 3 Jul @ 12:01am 
@Riukus Only existing SRBE buildings can be expanded by private investment. Currently there is no plan to make another sub-mod for that, but I guess you can just use the vanilla state monopoly.
zzzwww  [author] 2 Jul @ 11:56pm 
@Proletariat15

1. 如果你指的是禁止新建筑的功能,那么这个功能只会阻止私人建设在没有某建筑的地区新建该建筑,并不会阻止它们扩建已存在的建筑,具体AI会怎么扩建和这个mod无关(FAQ 4)。

2. 如果你指的是Add-On子mod中禁止某类型建筑的功能,这估计是因为你给了贸易特权,目前推测贸易特权的运作相对独立于其它的私人建设控制,而且是hard-coded。

3. 这个mod只影响AI建设时的选择范围,不会影响AI如何做选择,所以它不会让AI去扩建贸易中心,而是游戏自带的算法使得AI大量扩建它们。

4. 私人建筑(工人所有+所有权建筑所有)总可以被进一步收购。国有建筑在标记为待私有化后也可以无视该mod的限制被收购,但还没确定这是可以一直持续还是只持续到变量更新,游戏会每5年完整重置一次私人投资变量。
Proletariat15 2 Jul @ 5:27am 
我给了一个铁路公司贸易特权和贸易中心建筑的垄断权
这个铁路公司会收购+无休止扩建贸易中心(其他建筑被公司垄断的情况下不会被任何私人投资扩建,公司对贸易中心的扩建无法阻止)
Riukus 30 Jun @ 11:08am 
Buildings from your Sustainable Resource Buildings Expansion not affected by edict and addon. My private sector expand wood and rubber factories without restriction. I didn't catch them building new ones though, so not sure about that. Maybe you can add an option in addon to disable expantion of buildings from mod? They have high construction cost and clogging private construction queue.
wgcwyj 30 Jun @ 7:08am 
大佬,和[IEX] Industry Expanded Core v13.0 [BETA 2]一起开会导致纸张产量为0
zzzwww  [author] 29 Jun @ 9:31am 
@Abd121 It happens sometimes, you can also try refreshing the mod list and clearing the mod cache, also check if you have installed any other mods that modify buildings, since it's likely they aren't compatible.
Abd121 29 Jun @ 7:31am 
@zzzwww This is weird because I removed the mod and re downloaded it before testing... very odd
Valerio Volanté 29 Jun @ 3:37am 
A big late game issue with private investment for me is that the AI keeps building factories in states with no pops available to work in them. Is there also a light version available of the strict profit conditions with just an emphasis on workplace occupancy?
zzzwww  [author] 28 Jun @ 3:09pm 
@Abd121 Because steam hasn't downloaded the latest version of this mod for you
Abd121 28 Jun @ 3:08pm 
This mod in 1.9 makes the engines factories make cars which shouldn't happen and can't be turned off!
无敌野战炮 28 Jun @ 9:07am 
大佬,我订阅了mod,然后在启动器也勾选了启用,进入游戏后,在游戏界面左侧一栏的日志里,我没有看到自动化生产方式等选项,我又重新取消再订阅mod,重复操作但是也没有生效,这是为什么。1.8版本的时候我能够正常使用,1.9之后就什么都没有了,这是什么原因,求大佬教一下
zzzwww  [author] 28 Jun @ 8:57am 
If anyone encountered problems like some restrictions are not working:

They are still working, just different to the 1.8 version.

1.9 fixed a vanilla bug mentioned in FAQ 4, but this also changed some investment behavior:

1. On-going constructions (or they are about to be added to queue) won't be cancelled.

2. Buildings owned by workers, FC, MH can always be privatized despite the restrictions, or at least for a very long time after toggling the restrictions.

3. Nationally owned Buildings can still be privatized despite the restrictions, but I am not sure if it's only for the buildings that are marked as "available" before the restriction was toggled and only lasts until the next time the variables are recalculated (this happened in 1.8 too but the lasting time was much shorter), or it's always the case.
zzzwww  [author] 28 Jun @ 8:40am 
@蜜枣雾雨
如果有任何问题请先提供具体的描述:
1. 是扩建,还是新建,还是收购?
2. 是谁建的?
3. 什么时候或什么情况下修建的?
4. 是否有垄断或公司特权?
无敌野战炮 28 Jun @ 8:34am 
好的大佬,我重新弄一下
zzzwww  [author] 28 Jun @ 8:31am 
@嗷呜呜 Hard-coded,要改的话只能把游戏改得面目全非。
zzzwww  [author] 28 Jun @ 8:30am 
@无敌野战炮
摘自mod描述:
"如何使用
订阅本mod。
使用决议“私人建设管理”。
用于启用不同功能的日志条目将会被激活。
从已存在的存档卸载前请先关闭本mod的所有功能。"
无敌野战炮 28 Jun @ 7:42am 
为什吗我重新订阅了,但是在日志里没有看到可以使用的选项,大佬,这是什么原因
嗷呜呜 27 Jun @ 8:00am 
尊敬的作者,能否制作一个功能阻止公司私有化金融区?或只有拥有垄断权的公司才能私有化金融区?我给外国投资权本意是希望拉动对方在国内的建设,结果对方只会用公司疯狂私有化我国内的金融区建筑。
蜜枣雾雨 27 Jun @ 1:44am 
贸易中心禁不了求修,AI给我爆了几百个贸易中心
Iuri 24 Jun @ 1:31pm 
Separated Industries Compat?
高手 24 Jun @ 8:48am 
我明白了,禁止投资外国工业后,公司不会主动投资外国,但是可以将外国已有的建筑收购,所以才会显示在境外有建筑
nkm57 24 Jun @ 3:54am 
''Customize the building types that can be built by private constructions''. Was missing from tool.
moonjy1120 23 Jun @ 11:38pm 
What's the right order for MMRPA compatch??
zzzwww  [author] 23 Jun @ 7:30am 
@Proletariat15 @小嘤熊1 @Speed

If anyone encountered problems like some restrictions are not working:

They are still working, just different to the 1.8 version.

1.9 changed some hard-coded code for investment, this fixed a vanilla bug mentioned in FAQ 4, but also changed some investment behavior:

1. On-going constructions (or they are about to be added) won't be cancelled.

2. Buildings owned by workers can be privatized despite the restrictions, or at least for a very long time after toggling the restrictions.

3. Buildings can still be privatized despite the restrictions, but I am not sure if it's only for the buildings that are marked as "available" before the restriction was toggled and only lasts until the next time the variables are recalculated (this happened in 1.8 too but the lasting time were much shorter), or it's always the case.

I don't have much time to test more details, if you noticed something else, you can leave a detailed problem description.
Proletariat15 23 Jun @ 12:44am 
【禁止私人投资修建指定类型的建筑】这一功能似乎失效了,我尝试禁用各种建筑的私人投资,畜牧场煤矿和武器工厂等等都试了,都失效了
(省份法令中的禁止省份私人投资业失效了)
小嘤熊1 22 Jun @ 10:20am 
干预外国投资和对外投资貌似不太起效果
Speed 21 Jun @ 10:22pm 
or maybe not strict enough?
Speed 21 Jun @ 10:19pm 
is it me or do the strict profit conditions dont work?
legionaer20 21 Jun @ 2:37pm 
The new interface is not really clear for me, but maybe thats because i use it in german
zzzwww  [author] 21 Jun @ 2:56am 
@harrisone16 This mod has been updated for 1.9, if you encountered any problem related to motor and automotive industries, port, trade center, please make sure the mod is updated to the latest version, or try resubscribing the mod.
eternalsway 21 Jun @ 12:29am 
you just saved all suffering middle aged players
harrisone16 20 Jun @ 11:11pm 
@zzzwww this mod seems to be causing a bug where motor industries are forced to produce automobiles no matter what. It makes it virtually impossible to create engines since you now need rubber for the automobiles.
EMPEROR 20 Jun @ 3:51pm 
Hi, could you upload a version for 1.8.6 or 7 because I cant load my current game with 1.9
Pepinos 20 Jun @ 10:11am 
love u
dew22797 20 Jun @ 4:58am 
Wonderful mod
Meruem 20 Jun @ 3:34am 
thank you zw you are godsend
zzzwww  [author] 20 Jun @ 2:12am 
@DeaJey This mod has been updated for 1.9, if you encountered any problem related to motor and automotive industries, port, trade center, please make sure the mod is updated to the latest version, or try resubscribing the mod.
DeaJey 20 Jun @ 12:37am 
This Mod changes the motor industries, so that they produce automobiles too, for any reason. And gives me the need for rubber. But without the Mod, the motor industries doesn't produce automobiles. Because with this patch, there is a new building. Could you fix that Issue ?
Endergod 19 Jun @ 9:43pm 
can you add an option that only companies can build and/or expand?
Vantila 19 Jun @ 4:33pm 
Our hero :praisesun: Game is not fun without this mod!
zzzwww  [author] 19 Jun @ 3:27pm 
This mod has been updated for 1.9, if you encountered any problem related to motor and automotive industries, port, trade center, please make sure the mod is updated to the latest version, or try resubscribing the mod.
Romel 19 Jun @ 3:22pm 
There is a bug that it makes the motor industry consume oil and rubber from the start. Even though automobile industry is now decoupled.
Running only 2 other mods with it. Treasury to investment pool + More available companies
Meruem 19 Jun @ 2:26pm 
thanks for the heads up zzzwwww
zzzwww  [author] 19 Jun @ 8:19am 
This mod will be updated in a few days.
chenhsiao.v 19 Jun @ 7:16am 
update, please?
更新一下吧, 这个mod可以解决我的强迫症, 尤其是给公司垄断了之后.
legionaer20 19 Jun @ 6:14am 
@ Aigul thanks, that helped for now. Is there anything else that needs to be fixed?