Victoria 3

Victoria 3

Realms of Exether
415 Comments
Foetido 29 Jul @ 10:55am 
This mode is not perfect, but it promise something similar
rubibao 27 Jul @ 8:04am 
Is there no tech that remove malaria colony growth malus? I could not find it only severe malaria
Rakkoon 24 Jul @ 3:09pm 
Any ways to make the game not chug to a holt after 30 years? I have a top end computer but get a week every 20 seconds or so.
Gokudo2003 24 Jul @ 12:20pm 
im having problem of treaty disappeared the moment i turn off the notification for treaty agrreded upon sighning
muzaazi 23 Jul @ 8:28pm 
Realms of Exether OST won't play, despite Realms of Exether being the only active mod
KyuuMann 19 Jul @ 2:38pm 
how do you keep the mages in power?
ANOS 16 Jul @ 4:31am 
Amazing mod, keep up the good work
St0rmM4ster 8 Jul @ 12:08am 
U can just install mods to reduce infamy
ajlunce 7 Jul @ 3:13pm 
like, 37 infamy for treaty conditions?! come the hell on, let us play the game!
ajlunce 7 Jul @ 12:55pm 
please god reduce the insane infamy costs for literally everything. vic3 is less of a map painter but there is no where near enough content to make it so you fight 1 war for 1 province every 10 years.
El1zar 6 Jul @ 7:25am 
This is the best mod for Victoria. Unfortunately, after 30 years of playing, the game starts to run very slowly. It's probably because there are too many calculations going on.
Dotti Locari  [author] 2 Jul @ 5:23pm 
today's hotfix should address most of the guild laborer LSM issues, though we would still appreciate reports in the discord
=(e)= Lemonater47 1 Jul @ 4:05am 
One yeah anniversary.
Foetido 28 Jun @ 10:38am 
Guild labourer are counted with labourer in the reuction in of manpower for industry while there are no one, ex: a industry with a 5000 mp needed witha -1000 labourer bonus will hire only 3000 pop and will no cap
Foetido 28 Jun @ 7:34am 
New patch, new bugs
Pygar 27 Jun @ 5:41pm 
Are leviathan outposts supposed to get modifiers from whaling industry? They don't seem to at the moment.
VitorGomes 26 Jun @ 2:45pm 
I built some car mannufactories and when I was about to go nuts with it, I realised there's no rubber anywhere in the map... while cars still need it lol.
Red_Snuffy 26 Jun @ 10:39am 
Has anyone noticed that the Obsidian Exiles (The northern most dwarf faction) has a permanent modifier from day one that gives INSANE throughput bonuses to manufacturing?
Chriss 26 Jun @ 7:10am 
It’s not working, please fix it
LemonCookie 26 Jun @ 1:51am 
There's no explanation for the vision card "Kraken" (influence of the abyss). Can you tell me what it is?
MrFinnT 25 Jun @ 11:09am 
i played as lirionthal, the pupped from the offmap elf empire. and pretty early on my ruler just died and got my Independence for free
and now i can colonize the tiny piece that the offmap empire is located. its a bad colony since it has no connection to the world market. i guess its a bug and i reloaded a save.
Bunsen 23 Jun @ 1:10am 
I guess it might be against the mod's lore. But I did not realise that state atheism would brick my arcana card options.
甜酵母 21 Jun @ 8:03am 
"After enabling automation, abnormal hiring occurs in buildings, where they may even employ workers beyond the factory's employee limit. This can cause factories to stop working or produce excessive goods, making it difficult to proceed with production method upgrades in the mid-to-late game. I believe this might be due to an issue in the automation code, where the 'Guild Laborer' profession might be incorrectly assigned to non-laborer populations."
St0rmM4ster 20 Jun @ 1:20am 
I am currently playing as Ravik and i just saw that number of companies that i could have is only 5. I visited viki and in a mod Corporate State doesn't give +1 number of companies and there isn't a principle called Companie that also gives +1 number of companies. Well it is very sad cus i want to have more of them. Previously laissez-faire gave +1 but now no(
Iliya-p 19 Jun @ 9:26am 
Thanks for such a fast update!: I think i found a small bug with a chemsilt prestige good. I did a journal entry for Pure Chemsilt and prestige good didnt activate. It says that you need to finish Pure Opium journal entry.
Kangurek2011 17 Jun @ 11:06pm 
omg, thank you so much for the update! You guys are awesom.
aether  [author] 17 Jun @ 12:49pm 
If you are missing functionality or have issues, you likely need to unsubscribe and resubscribe to the workshop to pull the updated files for 1.9 properly.
St0rmM4ster 17 Jun @ 11:35am 
It is too raw, I can't expand my constructor sector cus I don't have button at the bottom(
St0rmM4ster 17 Jun @ 11:15am 
Thanks for Updating
Prompt 17 Jun @ 11:05am 
Thank you for updating. I will now goon.
Prompt 17 Jun @ 10:09am 
UPDATE IT RIGHT NOW!!!
St0rmM4ster 17 Jun @ 8:45am 
Guys don't be too impolite. It could take some time for mod developer to update to 1.9.
我爱拉克丝 17 Jun @ 8:36am 
update NOW!
Ryug4 17 Jun @ 7:58am 
update NOW!
Prompt 17 Jun @ 7:28am 
is this 1.9 ready?
Kangurek2011 17 Jun @ 7:02am 
when update for 1.9? :p
Pink Meiers 7 Jun @ 6:45am 
Peak
薯薯 22 May @ 8:59am 
This is a great mod, and I've already fallen deeply in love with it. I was wondering if there are epic backstories behind each country and faction that can be explored? I'm really eager to learn about these epics.:steamhappy:
MegaDeth 16 May @ 4:11am 
With the latest change, with the bloodtithe mode, countries randomly lose the Vampiric Administration buff. Additionally, uplift administration can be sent more than once. Additionally, countries that convert to vampiric don't actually get vampiric as homelands in their territories which is goofy.
Leaf! ∆Θ 14 May @ 7:04am 
amazing mod, but i gotta agree with all the other comments. the crashing needs to be fixed
Allu 14 May @ 12:54am 
Good mod but after a few decades everything in the game crashes to desktop
MegaDeth 13 May @ 9:14am 
Eh, bloodtithe mode bricks the culture of the country and does not actually send any pops.
Neppy 1 May @ 3:48pm 
What about mousefolk? Why doesn't any modders ever make a mousefolk race in these sorts of mods? QwQ
Meias 27 Apr @ 8:22am 
Good mod, but there are some problems with crashes at the very beginning of the game. Maybe the last update about trading mechanics created some problem.
Someone 21 Apr @ 5:40pm 
played this mod till 0%. Noticed along the way it wanst finished on that end but I still had a blast with the mechcanics.

Sidenote - has anyone tested weather or not its multiplayerable or not? Ill probably test it later with a friend if I cant find or hear anything.
adobo 21 Apr @ 2:05pm 
As fun as the mod is, its hard to intuitively know where the rubber provinces are. Especially when there's like 3 sources of it at different climates i think. So far, its the big colonial race to the bottom continent, the frozen gnome island and some of the colonizable dragon islands. Haven't found where the storm sap rubber thing is yet.
Mithril Leaf 15 Apr @ 11:39am 
For anyone still having issues on linux, you can temporarily replace the main menu file, found in [your workshop folder]/529340/3279217222/gfx/interface/illustrations/frontend/menu_video.bik with any working bik video. I like to use one of the ones from the gfx/event_images folder. Just copy it over to the original folder and give it the menu_video.bik name, should load up just fine. Still has some occasional crashes, but you can play fairly well.
Bunsen 11 Apr @ 6:12am 
What and where are Soulwrought Foundries?
St. George the Floyd 8 Apr @ 8:38pm 
This mod is awesome, though I wish there were other mods with compatibility patches to further tune it, such as Ultra Historical Warfare or Grey's pack.

Reworking the combat to add mobilization options, and maybe different types of units so that mages, healers, druids, artificers, etc have an impact on warfare would make it an even better mod.
烧鹅 7 Apr @ 8:56pm 
Ok , my savefile crash
:steammocking: