Victoria 3

Victoria 3

Realms of Exether
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Update: 30 Jul @ 11:35am

Update: 17 Jul @ 3:40pm

Update: 15 Jul @ 8:34pm

Bi-Weekly Update, July 16th, Week 29.
The update has been pushed to Steam Workshop & Paradox Mods.

As always, thank you to the @Mod Team 👷 for their hard work.

## :sparkles: Adventurer Content Expansion
• 17 new random events related to adventurer coverage added
• Adventurers' Guild employment adjusted

## :book: New Journal Entries
• Khaduras, Thassarcia, and Stihugnado receive new JEs
• Can Khaduras tie the knot and form the Ring of Steel before Thassarcia objects?
• New giant-related JE buffs states with large giant populations

## :nazar_amulet: Soulwrought Literacy & Bugfixes
• Soulwrought now begin with 20% or 33% literacy, depending on enslavement
• Fixed bug where gnome-released countries could not produce soulwrought
• Khaduras' navy no longer gets stuck in its air node
• Onghor’s bone harvest button fixed

## :tools: UI & Tooltip Updates
• “Can form power bloc” now has a hoverable tooltip

## :scales: Law & Political Content
• The Labor Movement now properly disapproves of Mutagenic Trials
• Matriarchy and related women’s rights laws implemented as law variants
• Starbranded Bureaucrats reworked
• Plutocracy now grants 4 company charters

## :gear: Balance & PM Updates (v1.9.6 Alignment)
• Power plant construction cost and magic-banned PMs aligned to 1.9.6
• Art centers and Ice Art PMs updated
• More PM employments brought in line with 1.9.6
• Power plant PM unlocks properly repositioned in the tech tree

## :compass: New Companies & Prestige Goods
• 1.9.6 prestige goods added
• New merchant marine companies seeded around the map

## :cruise_ship: Infrastructure Rebalancing
• Ports, carpet ports, airship ports rebalanced
• Prevents absurd builds like 263 airship ports in a single state
• Air traffic control breathes easier

## :map: Map Changes (Save-Incompatible!)
• Numerous states redrawn, removed, or consolidated

## :statue_of_liberty: Cultural & Religious Movements
• Added starting cultural/religious movements for:
• Ogres, Hobgoblins, Khussite Remnants, Thiral, Rannor, and Teferet

## :billed_cap: Art & Assets
• New character clothing, horns, and headgear courtesy of the Anbennar team

Update: 2 Jul @ 4:50pm

Update: 30 Jun @ 4:08pm

## Content
• Arelon made independent, has annexed Jurian's Inquisition, and is overall stronger.
• Carpet Docks and Airship Docks can now be privately owned and turn a profit, similar to regular ports. They are also uncapped.
• Thaumic Engines give a 20% boost to Ectoplasm-producing buildings, now available to all countries and better integrated into the tech tree.
• New Journal Entry for Bintu Durve: Emerald Sunset. Formalize the succession before the Ocelian opportunists do.
• Preindustrial AI can now roll the Embrace Winds of Change strategy to begin modernization. AI is also more likely to exit Chiefdoms even without it.
• New treaty article allows licensing of soulwrought production from eligible gnomish countries.
• Soulwrought assembly plant max levels now spread across the tech tree: gnomes cap at 30, non-gnomes at 15 per state.
• Eligible countries can centralize soulwrought production, reducing national max levels by 5 but increasing output and cap in one chosen state.
• AI is now more willing to construct soulwrought assembly plants.
• New theocratic election system for Arelon, with 15 potential Kamiran church leaders.
• New characters and flavor for Arelon.
• New characters and flavor for the Emerald League.
• Emerald League setup slightly tweaked.
• Updated name lists.
• New ruler for Onghor.
• Debt Slavery now applies to relevant decentralized tags. World Slave Trade mechanics are implemented.
• Kailando Pirates, Skraggi, and ZIH are now fully sandbox-playable.
• Pirate Bird culture (Scaletide Scavengers) and Pirate Goblin culture (North Sea Raiders) added.
• Corsair Culture Group established with its own army and tax variants:
• Corsair Professional Army
• Corsair Consumption Taxes
• Lawless Society (Anarchy variant)
• Mutagenic Trials Journal Entry added, similar to Corn Laws, facilitating Mad Scientist emergence.
• Fascist Parties can now form using Political Agitation instead of requiring Mass Propaganda.

## Balance
• The World's End region of Noricum (South-East) has received a full balance pass; all nations touched up and made stronger.
• The Hag nation consolidated and strengthened; starts with the best magic-unit tech in the game.
• Cloudsilver price reduced from 45 to 40 to maintain consistency with other goods.
• Cloudsilver is now required in endgame luxury furniture and artillery PMs.
• Steel mills and munitions plants now have alternate PMGs to convert cloudsilver into more of their respective primary outputs.
• Arcane construction PMG rebalanced and buffed for greater savings and a smoother PM1 to PM3 progression.
• Gardenback Ranches buffed to align with the increased strength of 1.9 livestock ranches.
• Corporate State law updated to match the buffed vanilla version.
• Ashwall is now more likely to be claimed in a timely fashion.
• Toftir tags now actively pursue colonizing Toftir.

## Flavor
• Ruler and interest group clothing adjusted for Western races, primarily Dwarves and Ogres.
• Clothing also updated for all female dwarves, both dark elf cultures, and South Sea Ravager pirates.

## Bug Fixes

• Various minor bugs and issues fixed related to companies and prestige goods.
• Salt Waste Curse Journal Entry made available to all eligible countries.
• Reduced duration of curse surge punishments upon resolving the curse.
• Increased recognition progress granted by Salt Waste Journal Entries.
• Fixed issues with some of Horkaa’s starting laws.

Update: 19 Jun @ 4:32pm

Update: 18 Jun @ 5:36am

Update: 18 Jun @ 12:00am

Update: 17 Jun @ 11:02am

The mod has been updated to 1.9 🥳

• 🌵 New Locari Expedition
• Explore the Mindrend Sands and uncover the Hiadud Audiologues.

• 📖 New Ceraun Journal Entry
• Contain the Craggedwyn Company before they repeat Alchemists’ Refuse.

• 🎖️ Prestige Goods
• 35+ new prestige goods added beyond vanilla options.

• 🧊 Ice Sculpture PMs
• Art Academies now support ice-related production methods.

• 🏛️ New Companies Added
• Includes, Vairian Icebreaker co., South Sea Co., Clearbough Estates, Narathun Chirurgical.
• All function as chartered companies with executives.
• Highland Halflings are now puppets of Clearbough Estates.

• 🐧 Linux Support
• Fully Linux-compatible.

• ⚖️ Ideology Renames
• “Humanitarian” → “Egalitarian”
• “Human Rights” → “Universal Rights”

• 🌟 Starbrand Traits
• All 12 added to the character trait pool.
• More likely with Mages IG, Magocracy, or matching State Religion.

• 🧾 Government Office Scaling
• Increased government offices map-wide for 1.9 tax and Simple Org. changes.

• 🪙 Yulug & Goblin Fixes
• Yulug and vassals now use Simple Org., removed paper economy.
• Subject income penalty in Whip and Barrel JE.
• Added Garkal Accord (Yulug canton system).

• ⚙️ Arrador Updates
• Introduced Dominion Capitalism, a new Laissez-Faire variant exclusive to Arrador.
• Power Plant PM unlocks corrected and repositioned to proper techs.

• 🤝 Treaty Updates
• Ceraun–Dumonia treaty revised.
• Whiskerfields given detailed regional treaties.

• 🚗 Car Production
• First car PMs now available.

• 🧠 Tech Tree Adjustments
• Late-game tech balancing and pacing tweaks.

• 🐞 AI & Bug Fixes
• Various minor fixes and improvements.

Update: 4 Jun @ 7:02pm

Salt Wastes
Atamzotayit: New culture emergence JE,
Revamped Salt Waste Curse JE; curse events are now harvest conditions, resolving the curse is now a progress bar instead of an event chain,
On forming Atamzotayit, annex (but do not incorporate the states of) any remaining Salt Waste subjects of a different rank,
Stronger rewards for the capstone Atamzotayit JEs

🌴 Larimora 🌞
Larimora is now an unrecognized half-elf protectorate of Dumonia, with new characters, interest groups, a starting event, and dynamic flags.,
Soft removes the Castaway Dwarf Culture pending future re-implementation,
Fully removes unused Jimwanth culture,
Cove colony now owns Dumonia's other Kailando holding for better admin efficiency, and the population on that state is fixed (was accidently erroneously doubled, causing mass unemployment and thus starvation/radicalism)

Art
Ectoplasm and Trinkets have received new goods icons

Bug Fixes
Fixes Naga/Gnoll portraits
lobbies should be less coy about telling you what they want
fixed issue with oozefall harvest impact wildly fluctuating with potion factory throughput
a number of bugs related to orc, goblin and giant genes have been fixed
Fixed Colonial claims in the Dark Morass,
Fixed bug with specific corporatism ideologies breaking
A crash related to mutagen laws should be fixed,
a bug with some of the vampire tooltips has been fixed

Misc
Added compatibility with the new free ship pack, to display unique ship for ogres, goblins, dragonborn, kobolds and elves
blubber plants have a new PMG, flow additives, where you can introduce cloudsilver to your fuel production
Characters with the "Hedonist" trait can now generate as overweight (previously only the "expensive tastes" trait made characters fatter),
Integralist Ideology renamed to Pan-Nationalist to scrub OTL references to Catholicism,
The Mutant culture now generates with clothing
two new harvest conditions, Awakened Flora and Wishstone Showers, have been added,
Bloodtithe Mode and Uplift Administration now add vampiric homelands and swap state religion to Lunar Masquerade