Door Kickers 2

Door Kickers 2

Iron horse 1: The Vbid Factory
4 Comments
Cjawesome11  [author] 28 Oct, 2024 @ 1:01pm 
Glad that you enjoyed it thank you for playing it.
zodiocon 17 Oct, 2024 @ 3:32pm 
took a couple of attempts to clear, good map. I enjoy the beginning and the grande coordination potential especially
Cjawesome11  [author] 10 Jul, 2024 @ 8:31pm 
Thank you for playing the map and for the suggestion I will change that up good to know
Kezza 7 Jul, 2024 @ 6:49am 
Really like this map man; nice mixture of open and tight spaces, difficulty felt just about right, and assets/details were well-placed and made sense. Inclusion of civvies makes it a bit more interesting too so you can't frag everything, though annoying when you take the penalty for a tango killing one with blind fire!
It's just my opinion, but I would say a couple of the spawns triggered by units entering area can be spoiled - namely the bedroom bottom left building and toilet top right building; the only reason being the curtain and door, respectively, can be destroyed before a unit triggers the spawn, so if a unit is looking into those rooms when triggered the enemy looks to spawn out of nowhere. Just a suggestion, but could block the window visibility permanently and change the door to one unaffected by grenades. Really no big deal though in the scheme of things!