RimWorld

RimWorld

Fallout Drinks
24 Comments
Cipher Tamer 19 Jul @ 4:01pm 
That was quick, thanks!
ParaNautic  [author] 19 Jul @ 3:25pm 
pushed a update, should be fixed
Cipher Tamer 19 Jul @ 2:57pm 
I'm having issues with this mod missing it's textures. I'd send the error log like I should, but I can't figure out how to do that on Steam Deck, and my computer died recently. So I'm going to wait until I buy a new computer to send an error log and modlist. :/
ParaNautic  [author] 19 Jul @ 12:17pm 
1.6 Update out
ParaNautic  [author] 10 Jul @ 5:21pm 
All my mods will be updated to 1.6
Cipher Tamer 10 Jul @ 11:49am 
I love this crossover content, as it helps me with making my own Fallout franchise adventures in RimWorld. Please update this to 1.6 so that my Nuka Cola empire can be built once more! :D
UNIHEROY 11 Apr @ 12:16pm 
good
Kart 31 Mar @ 9:36pm 
I loved this mod and it became one of my must-haves, but I would like to make a small suggestion, create a Nuka Cola addiction instead of an alcohol addiction.

It's a great mod, it's just a small detail that only bothers unbearable people like me.
SuedKAT 11 Sep, 2024 @ 9:34am 
I know very little about modding, but you got this:
<li MayRequire="OskarPotocki.VFE.Pirates">VFEP_Rum</li>

Some like this:
<li MayRequire="OskarPotocki.VFE.Pirates">
<filter>
<thingDefs>
<li>VFEP_Rum</li>
</thingDefs>
</filter>
<count>5</count>
</li>

FO_NukaColaVictoryBulk and FO_NukaColaVictory use just this:
<thingDefs>
<li>VCE_RawSugar</li>
<li>VFEP_Rum</li>
<li>Uranium</li>
</thingDefs>

So I'm guessing here, but the 2x errors I get might be from FO_NukaColaVictory
SuedKAT 11 Sep, 2024 @ 9:28am 
I get this x2:
Could not resolve cross-reference to Verse.ThingDef named VFEP_Rum (wanter=thingDefs)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
I don't run pirates and don't intend to, haven't tried it in-game yet since I'm working on my mod-list, but it seems like it don't treat pirates as a soft dependency.
ParaNautic  [author] 31 Aug, 2024 @ 11:15am 
Update, removed all but one of the mods as a hard dependency, the rest are soft.
darkzero 7 Jul, 2024 @ 1:05pm 
I posted the error log from the dev console. I have no idea if it'll be helpful or not.
ParaNautic  [author] 7 Jul, 2024 @ 9:10am 
Yes, it adds in rum which is used to make Nuka dark, I am waiting for medieval 2 to add more fruits to the crafting recipes.
xkp92110(orick) 7 Jul, 2024 @ 8:37am 
Need i add pirate in required dependence?
i don't want to add more faction in my modlist.

vikings doesn't update for 1.5.
VE will make VFE Medieval2.
ParaNautic  [author] 7 Jul, 2024 @ 8:11am 
Pushed a update, did that fix it?
darkzero 7 Jul, 2024 @ 4:15am 
Thanks ParaNautic.
ParaNautic  [author] 6 Jul, 2024 @ 9:09pm 
Will look into it.
darkzero 6 Jul, 2024 @ 7:09pm 
Bugged for me. It wont let me select the workbench to force the pawns to make the drinks. :( Likewise the workbench pawn name list is empty when selected. I think there's a missing XML link somewhere.
usernamecookie 4 Jul, 2024 @ 10:07am 
says it right there
Killer Tamashi 3 Jul, 2024 @ 6:14pm 
What do the drinks do?
whenwrašk 3 Jul, 2024 @ 11:13am 
dependencies make sense in the context of the mod
Dan 3 Jul, 2024 @ 10:21am 
too many dependencies
HYK 3 Jul, 2024 @ 9:19am 
doesnt seem to be working, no one makes the recipe, cant task pawns to make either
PiccoloDom 2 Jul, 2024 @ 9:14pm 
I've got spurs