Project Zomboid

Project Zomboid

Vanilla vehicles animated
836 Comments
Hilvon  [author] 9 Jul @ 2:06am 
@Koperek that is unfortunately not enough information to work with. It sounds like stemming from the same root as Van doors being stuck visually open. And I know that having Tsarlib and Fancy Handwork make the problem worse... But unfortunately I am still not able to pinpoint the root cause. I suspect that some animation speed multipliers are getting applied multiple times. But other than this I am stumped.
Hilvon  [author] 9 Jul @ 1:59am 
@Guy - yes. And I am planning on having SVU3 compatability patch to act as a SVU add-on for Drive 90s

But this is unfortunately going to take a while. I have a boatload of work ahead of me with PZK Animated.

Feel free to come to my streams and hang out. I might be persuaded to switch to Drive 90 for a stream or two if the chat would demand it...
Koperek 8 Jul @ 1:34pm 
hello i have a problem when i get out of the car the doors are still open any one know how to fix it? it started to happen today
John Doe 8 Jul @ 9:11am 
@Hilvon do you plan on updating B42 support for Drive 90s? Since the mod got updated for 42 earlier in June.
Shapy 2 Jul @ 2:48am 
@Hilvon, sadly that this bug still exists but anyway, ALL trunk doors are buggy for me
Dead 1 Jul @ 5:53am 
@Hilvon The thing Is I tried the way of ingame activation with the server manager mod menu and through my Windowsgsm program that im hosting said server on it did not function eitherway and gave a error code of java.lang.NullPointerException so It's either incompatible by the I am trying to host a server with said mod or some other issue I couldn't figure out but the mod works perfectly fine if used in the ingame host feature or singleplayer feature.
Hilvon  [author] 1 Jul @ 1:32am 
@Dead I don't think having this mod active as the only mod active is the correct way to use it in multiplayer.
Basically vanilla network code does not account for potential vehicle animations. To plug the gap, if you use any animated vehicle mods in multiplayer - you need to use "Sync vehicle animations" (link should be in mod description).
Though even without it you should see animations locally.

Another thing is - the mod works best if it is enable both in the game you are trying to load and in your main menu mods list. Though usual problems I encountered with that were - if the mod was active only in main menu but not in the game it might try to show animations still and probably fail in a broken way.
Dead 30 Jun @ 2:56pm 
Mod non functional in a windowsgsm server configuration has compatability issues and standalone issues of not working even when it's the only mod active (it starts but once joining the server no animations happen)
Lionade 64 30 Jun @ 2:49pm 
For me im only using a van, The problem is that when i open the trunk it the animation stays open despite the trunk being closed
Hilvon  [author] 30 Jun @ 12:50pm 
@Shapy, @Lionade 64
Can you give a bit more details? Is it related to van rear doors? Or some other vehile trunks? If it is related to another vehicle - which one?
If the problem is with the vans - I am sorry for the inconvenience. It is a known visual bug which I am still trying to track the source of.
Lionade 64 29 Jun @ 10:56am 
Same thing happening to me
Shapy 29 Jun @ 2:42am 
I have a bug that there is no animation for closing the trunk, can you tell me why or how to fix it?
ReadyForTheDevil 25 Jun @ 12:45pm 
Drive 90's animated please
stumbix 24 Jun @ 10:37pm 
@Si-Cafe I have the same issue, im pretty sure its npc side because they are not coded to close doors behind them, and the vehicle feature for npc is still buggy stage
Si-Cafe 21 Jun @ 6:07am 
When an NPC follows me in and out of a vehicle, they always leave the door open when they exit. Is this an issue with the NPC mods side?
Manyack 20 Jun @ 2:02pm 
Ooooh, how wonderful how quickly you responded to my proposal. As Guicsr says, I'm Spanish. I use Google Translate to communicate in English. Sorry if what I'm writing isn't clear.
I don't understand the technical details you mentioned about the problem; I don't know anything about mods and such. I forgot to mention that I'm using version 41 in Project Zomboid because I play with friends, and version 42 doesn't allow co-op.
I would appreciate it if you could solve the problem because, as I said, I love this mod; it's very useful.
I haven't tried it yet, but this one https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3162566044 is another mod I'm planning to include in my game. I hope it doesn't cause any problems with yours.
Thank you very much for your attention, and I hope to enjoy both mods.
Best regards.
Guicsr_ 20 Jun @ 1:26pm 
he is spanish haha
Hilvon  [author] 20 Jun @ 1:19pm 
@Manyack А еще судя по юзернейму, этот язык может быть более удобен для общения. Если я угадал - пиши не стесняйся. Тут свои.
Hilvon  [author] 20 Jun @ 1:18pm 
@Manyack Hi. I will look into the compatability. In fact I believe 41 version should be fully compatible including textures.

The main issue with SVU compatability is - shaders that are available to be used for vehicle parts get either data related to vehicle bones - required for animations - but don't get custom texture data. Or they get custom texture, but get bone data from wheels rather than vehicle.
So animated armor bits are presenting a bit of a pickle. Especially if the base texutre of the vehicle does not include texture for armor.

For 41 version I developed a hack that kind of tricked the game into loading custom texture for one model and then just hoping that when the next part - actually animated armor part - gets rendered, that custom texture would still be in memory. Which works... most of the time..

I will look into fixing it. But can't promise before I know the cause.
Manyack 20 Jun @ 1:06pm 
Hi, I love your mod. I think it's one of the essential ones in the game. However, I've also installed the "Standardized Vehicle Upgrades 3" mod and everything is fine except for the doors, which, with your mod installed, don't show the textures of the reinforcements and bumpers on them, nor on the hood.
Any chance you'd be willing to make your mod compatible with this one? I wouldn't want to do without either of them.
Thanks, and excuse my English; I use Google Translate.
Guicsr_ 19 Jun @ 9:41am 
I understand, I realized that the opening speed was more of an artistic choice, not a technical problem, I hope everything works out.
Hilvon  [author] 18 Jun @ 10:07pm 
@Guicsr_
Thank you for enjoying the mod.
I however have to re-iterate - this mod only builds up on a lot of work that is already but into the game by developers. So I can't take full credit for it and I definitely do not endorse using my mod to throw shade over developers.

The problem with van rear doors is a known issue which I tried to investigate and pinpoint the cause of several times, but wasn't able to so far. But figuring it out is among the long list of things I am working on to fix or improve.
Guicsr_ 17 Jun @ 6:43pm 
First of all, your mod is one of the best in the workshop, you did what the devs never did, but I have a few points to say, regarding the opening of the trunks, in vans they open very quickly, you could reduce their speed, that's all it needs to be perfect.
Hilvon  [author] 17 Jun @ 12:00pm 
@hoodie Oh? Yeah.. I guess I didn't double check animations after changing the scaling of the models. Will try to fix it shortly.
hoodie 17 Jun @ 10:52am 
Windows on the nyala clip through the door when you roll them down
Testest 16 Jun @ 5:11am 
Just saw it works, thanks again! Keep up with the good work!
Testest 16 Jun @ 5:02am 
Oh my bad, i guess the whole interior was the missing grey i was used to, so at first glance the missing seats looked off, sorry.
Just found out about those extended vanilla vehicles you are working on, would that mod work alongside the vanilla enhanced?
Hilvon  [author] 16 Jun @ 4:34am 
@Testest - can you please give example of vehicle that needs to have removable seats? Because ass far as I know all vanilla Vehicles now have visual representations for missing seats, headlights/taillights and battery. On top of obviously representing missing doors/windows which happens automatically if you animate them.

Is is some of the older Drive90s cars? Might have not updated those...
Testest 16 Jun @ 2:33am 
Im running online so it is 41, so i can't really see the upgrade but if you ask me you should stick to the original plane, doesn't make much sense to spend time adding engine parts to the cars.
Not sure if it is possible but a area of improvement would be if there was a way to make the seats a darker gray (or something to match the rest of the interior) when removed
Hilvon  [author] 16 Jun @ 2:00am 
@Ryan - haven't tested yet.
Functionally the game would likely not crash. But I don't think compatability code was pulled into 42 version yet so there might be some issues.

Most notably - vanilla 6 seater vans define rear doors on both right and left side. While Enhanced versions only use right rear door.
So when adding animated part rear left door would not be added (since it doesn't exist) but the model of the van will have an opening where the door should be.

Also enhanced versions need slightly different shape of doors. So if default vanilla animated models are used - there might be a mismatch between where you expect Animated part to be based on texture vs where it actually opens.

I am planning on ironing out those differences but free time is finite...
Ryan 15 Jun @ 11:16pm 
@Hilvon is it fully compatible with vanilla vehicles enhanced 42 version?
Hilvon  [author] 15 Jun @ 10:52pm 
Pushed a small update. All the changes are related to 42 version only.
Please give your opinion on reworked engine as seen on Nyala/Cherrywagon. Is it worth making engines like that for other vehicles? Would it be better to just keep the old "flat plane" fake engine?
Hilvon  [author] 15 Jun @ 10:19pm 
@Testest Thanks! I'm glad you are enjoying the mod. And I plan to catch up the support for all Drive90s cars at some point. But at present most of my free time sinks into animations PZK VLC (an in-progress version can be checked out here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3331128480) and focusing on 42 version.

But good news for everyone - I am getting some time off in a week, so I'd be able to hopefully catch up on all of my mods to some degree.
Testest 15 Jun @ 9:59am 
Oh yeah right after posting the message i managed to just believe and installed on my server, works great, thanks for the fantastic mod, just after it was working i noticed that it was clearly written on the mod description, sorry about that..
One more thing!

Drive90's mod included some new vehicles, the old ones work great but some of the new ones doesn't have interior, from the ones i saw (Luxury car 2, old wagon, muscle car 2)
Hilvon  [author] 15 Jun @ 4:09am 
@Testest in build 41 Vanilla Vehicle Enhancer should work out of the box. Standard Vehicle Upgrades would require activating a compatability patch - included in this workshop item.

Build 42 version includes compatability patch for Standard Upgrades, but it wasn't througly tested.
Vanilla Vehilce Enhances support for build 42 was based on textures from 41 and would likely not include some vehicles added in 42 version of VVE...

Bur yes. Full support for those mods is planned and is in progress.
Testest 14 Jun @ 11:29am 
I was wondering what would happen if i try to add this mod, im using Vanilla Vehicle Enhancer and standarized vehicle upgrades, do you think it will work?
Hilvon  [author] 12 Jun @ 12:36pm 
@Lobster Dog "sync vehicle animations" mod should fix that. To a degree. It syncs endstates of animations but not progress.
It is a separate mod. Made and maintained not by me. And was primarily intended for other animated vehicles like KI5 or SCKCO. But vanilla vehicle animations work with it too.
Lobster Dog 12 Jun @ 10:48am 
any fix for doors and hoods appearing open on one player's screen but closed on another in MP? 41.78 dedicated server.
susybebra666 10 Jun @ 2:09pm 
Drive 90s обновился до б42
drshahramanvariazar 9 Jun @ 7:51am 
@hilvon

thanks
phxntom1213 8 Jun @ 12:21pm 
ураа, я всем недостающим тачкам анимации добавил. Долго не мог понять почему анимации у StepVan_Smartkut не работали, оказывается там надо с учетом регистра айди писать то есть StepVan_SmartKut
Hilvon  [author] 8 Jun @ 2:08am 
@phxntom1213 Ну... Вообще именно так и надо. Но не каждую машину а каждый тип. Один раз анимировал фургон и можно его анимации применить ко всем фургонам.
phxntom1213 8 Jun @ 2:03am 
Чтож ты сразу не сказал что добавить анимации так легко, я то думал там в блендер надо лезть чтобы каждую машину анимировать
Swis 7 Jun @ 5:12pm 
Thank you this mod is awesome
Hilvon  [author] 5 Jun @ 1:26pm 
@drshahramanvariazar 4 of them actually. They are unfortunately fell hostage to the Simple Lightbars compatability work in progress. It is easy to hook them into animations, but if I publish an update now, it would contain a lot of broken police cars. :( Hopefully in a couple of weeks I will tie it all up, and finally hook all newly added commercial vans to animations.
If it bothers you too much to wait - here is instruction how to hook them in:

Locate mod folder.
There navigate to "common/media/lua/shared" subfolder
Open "VVA_applyAnimations.lua" in any plain text editor. like notepad.
Find line like "VVA.CloneAnimationProfile("StepVan_Masonry", "StepVan_Cereal")"
Make a copy of such line. Ctrl+C, Ctrl+V are your friends.
Replace "StepVan_Masonry" with vehicle ID of the vehicle you want to be also animated.
drshahramanvariazar 5 Jun @ 1:10pm 
@hilvon


one of the step van (the one is made for wleding/propane stuff ) has no animated doors and stuff
Hilvon  [author] 5 Jun @ 11:45am 
@Agustin, Hello. Using Google translate, so sorry if wording is strange.

Hola. Estoy usando el Traductor de Google. Disculpen si la redacción no es correcta.
En el modo multijugador, necesitas usar el mod "Sincronizar animaciones de vehículos". Incluso usándolo, sincroniza los estados finales de las animaciones, en lugar de los estados en progreso. Desafortunadamente, esto se debe a limitaciones de la implementación actual del motor de juego: el código de red no las tiene en cuenta y fue necesario modificarlas.
Hilvon  [author] 5 Jun @ 11:40am 
@VAPE TEAM CAPTAIN Yeah... There is this that problem on my list of bugs to track down and fix but so far it evades me. Especially because it is hard for me to reproduce it locally. Like on my end those doors do get animated differently. Like they snap open or close super fast for vans specifically and when the problem was primarily reported as tri-mod conflict between my mod, Tsarlib and Fancy Handwork - this was connected to animations breaking so I suspect if I track out why that animations speed is wrong, that would also fix not showing closed sttae correctly... but alas... it is hard to find time to properly investigate it.
Agustin 4 Jun @ 4:46pm 
Es muy buen mod, aun que en multijugador las animaciones se rompen algunas veces o tambien no se ejecutan.
VAPE TEAM CAPTAIN 2 Jun @ 8:58pm 
Love this mod! I haven't seen anyone mentioning my particular issue: the back doors of vans, ambulances, etc. don't animate closing when they get closed. They just play the opening animation and stay open. I'm playing on a dedicated server.