Arma 3
OPERATION CHASE | Convoy Mission
4 Comments
Semre  [author] 23 Jul, 2024 @ 1:11am 
Thanks for positive feedbacks! I'm glad you enjoyed.

I'm not very into making custom missions and yes this is my first and only mission. I make this in 20 days I guess, learned from the scratch just to make possible of this idea of "Open-Area Mission"

I recommend you to test AGENT 47 side mission option to get the Device very easy and early, its my favorite objective.

This mission only tested in singleplayer. I don't know how the multiplayer works cause I'm not playing multiplayer and thats why you seen those bugs also I don't know how to fix them either.

I think I'm done with this one custom mission :)
Thanks again!
Mallekip 22 Jul, 2024 @ 11:12pm 
This is very much on the way to becoming a great mission! Is it your first?
I like the detailed briefing markers, the starting base, and the choices, and that there is NOT a very long boring briefing text. Also good choice of map area. And also that this is for 3 players instead of 30 =].
Mallekip 22 Jul, 2024 @ 11:11pm 
Had fun playing this, but some bugs kept me from finishing.

I went for the "destroy base before convoy leaves" objective. I was careless, so I died. But there's no respawn, which meant game over. There was a save trigger, but it was useless in multiplayer.
However when doing it again, the "CHASE" objective was repeatedly completing and assigning me a "JET" objective, even though I was nowhere near capturing the truck.

Also, after blowing up a different truck, something triggered, and my vehicle and all players instantly died. I am guessing you have scripted setDamage 1 to all players when the objective is damaged, but the effect was that I didn't understand what happened, and instant game-over.
Mallekip 22 Jul, 2024 @ 11:11pm 
I think if you add an (optional) respawn, and test the scripting a bit with a friend, you'll have a great mission!

Thank you for making this.