Garry's Mod

Garry's Mod

[LVS] First Order Pack
36 Comments
Josh 28 Jun @ 8:33pm 
I'd LOVE to see First Order variants of the TIE Interceptor and TIE Bomber and maybe TIE Defender someday :steamhappy:
Faust 18 May @ 2:35am 
In Troop Transporter

[[LVS] - Star Wars] lua/entities/lvs_base_starfighter/cl_camera.lua:5: bad argument #1 to 'WorldToLocal' (Vector expected, got nil)
1. WorldToLocal - [C]:-1
2. LVSCalcView - lua/entities/lvs_base_starfighter/cl_camera.lua:5
3. v - lua/lvs_framework/autorun/cl_camera.lua:68
4. unknown - lua/includes/modules/hook.lua:102 (x21)
又四貓 (4cats) 18 Feb @ 8:55pm 
No problem! It's all because your work makes me a better Gmod:steamhappy:
Reaps  [author] 17 Feb @ 2:57pm 
Alright, I've updated it. Thank you for your help :)
又四貓 (4cats) 16 Feb @ 4:09am 
There are total 3 files to fix.:steamhappy:
又四貓 (4cats) 16 Feb @ 4:05am 
TIE/SF Cockpit【lua\entities\lvs_starfighter_firstordertie_sf\init.lua】
line 10,11:
self:AddDriverSeat( Vector(38,0.88,155.95), Angle(0,-90,0) ).HidePlayer = true
local Gunner = self:AddPassengerSeat( Vector(-40,-0.1,160.95), Angle(0,90,-0) )

TIE/SF Turret【lua\entities\lvs_starfighter_firstordertie_sf\shared.lua】
line227:
if (ent:AngleBetweenNormal(dir, ent:GetUp()) <= 60 or ent:AngleBetweenNormal(dir, ent:GetUp()) >= 130) or (ent:AngleBetweenNormal(dir, ent:GetForward()) >= 45 and ent:AngleBetweenNormal(dir, ent:GetForward()) <= 150) then return true end
--(dir, ent:GetUp()) <= 60[angle limt over the horizon, bigger the number, lower the angle limit]
--(dir, ent:GetUp()) >= 130[angle limit below the horizon, smaller the number, upper the angle limit]
--Therefore, it's impossible to fire with 60<=(dir, ent:GetUp())<=130.

line 255:
bullet.Src = ent:LocalToWorld( Vector(-48.38,-14.78 * i,-70) )

Please make this as the update:steamhappy:
又四貓 (4cats) 16 Feb @ 4:04am 
TIE/FO Cockpit【lua\entities\lvs_starfighter_firstordertie_fo\init.lua】
line 10:
self:AddDriverSeat( Vector(38,0.88,155.95), Angle(0,-90,0) ).HidePlayer = true
又四貓 (4cats) 16 Feb @ 4:04am 
Hi, I saw the scene of the movie again, the turret shoots backwards and forwards with a reasonable angle.
Here's the correct code with relative files:
又四貓 (4cats) 14 Feb @ 8:46pm 
ok, thanks a lot :steamhappy:
Reaps  [author] 12 Feb @ 1:49pm 
If you do end up working on it, just send me the code and I can correct and give you credit. Don't reupload my work for such a minor change.
又四貓 (4cats) 6 Feb @ 9:03pm 
Ok, please let me know if you decide not to work on it. Also, may I try to remake myself if you decide to give up? I'll put the original credits. :steamhappy:
Reaps  [author] 5 Feb @ 11:34pm 
I can look into it but no promises. Made this as a one and done and if it's not an easy change I'll just not work on it.
又四貓 (4cats) 1 Feb @ 3:33am 
According to the movie, the turret of TIE/SF should be rear-faced, not face forward. I tested the turret and found out that it shoot forward. May you fix it please? :steamhappy:
Reaps  [author] 24 Dec, 2024 @ 10:35am 
Perhaps when I learn vehicle base later on I can add them, but don't get your hopes up
Adzz 24 Dec, 2024 @ 6:31am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1396396705&searchtext=First+Order+

idk if its possible but maybe add the FO AT-ST and AT-M6 if you can do that
BIG MF 26 Jul, 2024 @ 10:52pm 
if it's possible, and not too difficult, an LVS conversion of the Ski Speeder from this pack would be utterly fantastic
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1237035017
Rodney Ratboi 17 Jul, 2024 @ 7:28pm 
cool set

as for ship/fighter suggestions: I know it's probably not the universe you're used to, but I'd like to see something done with these
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2062192086
Reaps  [author] 17 Jul, 2024 @ 2:30pm 
Before you suggest something, please check the description and LINK me a model on the workshop. Otherwise I'm just gonna ignore your requests.
Gunther 17 Jul, 2024 @ 1:17pm 
Maybe do the Ghost from Rebels?
Yoji 15 Jul, 2024 @ 9:33pm 
Do you only do starships? A 2 manned half life hunter chopper would be pretty cool
Zack 15 Jul, 2024 @ 2:42pm 
this is awesome! hope a resistance pack comes out soon
Yoji 14 Jul, 2024 @ 11:31am 
I recommend using the color tool to paint the tie silencer black to see out the window in fp
Gordon, GORDAN! 13 Jul, 2024 @ 4:20pm 
except by EC Henry, but I see the point.

Take a look at the whole playlist.

Grade-A ship designs.
Reaps  [author] 13 Jul, 2024 @ 3:46pm 
Once again there's the issue no model for these ships was EVER made
Gordon, GORDAN! 13 Jul, 2024 @ 4:08am 
https://www.youtube.com/watch?v=g5b0cxF8HOE&list=PL7LZBG_2oBwAx59H80ANF2ThewPLdaju8

EC Henry and his forgotten Star Wars ship series could be a good starting point for new ideas.

I would like to see the Tantara, though...
Reaps  [author] 7 Jul, 2024 @ 7:08pm 
I mean I have a K-Wing in like limbo, alongside a Jedi Academy shuttle, but possibly a T-70 down the line if I really want
Tia 7 Jul, 2024 @ 6:04pm 
This is awesome! Any chance we might get New Republic/Resistance stuff from canon or legends?
pootis engage 7 Jul, 2024 @ 2:42am 
i think a lot of people will like this :]
pootis engage 7 Jul, 2024 @ 2:41am 
good job
Reaps  [author] 6 Jul, 2024 @ 9:53pm 
If you're gonna talk about a ship you should link a model because I can't just will things into existence either
XxPlumpratxX 6 Jul, 2024 @ 9:06pm 
would a Tie outlander be possible?
Reaps  [author] 6 Jul, 2024 @ 7:25pm 
I can't really do texture work, but if you find a ship I could possibly do it.
XxPlumpratxX 6 Jul, 2024 @ 6:53pm 
would it be possible to make imperial skins of the V wing and or the LAAT/C?
Teriyaki Madness 6 Jul, 2024 @ 6:36pm 
alright thanks lol
Reaps  [author] 6 Jul, 2024 @ 6:34pm 
It's a sullust map. It's... really bad don't recommend it for any sort of image/RP.
Teriyaki Madness 6 Jul, 2024 @ 5:41pm 
whats the map with the lava?