Conquest of Elysium 5

Conquest of Elysium 5

Romanized Empire Era
10 Comments
Erlkönig 27 May @ 9:40am 
I like that. I think I'll do the same.
HSmasher  [author] 26 May @ 11:48pm 
No worries, it's understandable. Logically it would make more sense to have events happen on the final player's turn - I do it this way intentionally simply because I like the fluff/thematic-ness of having everything happen on El's turn.
Erlkönig 26 May @ 11:15pm 
Nevermind, I didn't know.
HSmasher  [author] 26 May @ 7:43am 
How is it broke when that has always been intended? I intentionally use celestial as the +player in almost all of my events.

Is it causing particular events to malfunction in some way I didn't notice?
Erlkönig 26 May @ 7:30am 
Mod is broken now. Player 29 is Celestial now, not independents. You need to switch all references of Player 29 to Player 30.
Tanaka 21 May @ 12:38pm 
Would love a version of this with the unit changes but without the spawning changes...
Vorochi 30 Sep, 2024 @ 12:58pm 
Quite a fun challenge, after being quite used to playing on Wilder. I’ve found it quite fun to use the Empire as a main threat to the Ashen Emperor class, it’s a very thematic feeling way to play.
AI does seem to struggle to survive, but that’s the case with normal wilder, too. With good play, Senator armies aren’t too terribly hard to deal with, though I’ve encountered a few painful stacks of 8 or more Renata+
HSmasher  [author] 16 Sep, 2024 @ 6:28am 
That is actually a pretty cool idea Danwar, I might do something like that when I have some free time.

Could even have some undead legions pop up as a Hades faction on the map and other chaotic things.
Danwar 15 Sep, 2024 @ 6:24pm 
It'd be neat if you implemented this for Fallen Empire starts too, with the legionaries representing the last vestiges of the Imperial command structure fighting for control of the scraps after the Capital fell even as new factions ride in their place.
fabian 23 Jul, 2024 @ 8:16am 
Way to hard for any but the Necromancer