Total War: WARHAMMER III

Total War: WARHAMMER III

Better Combat Animations
72 Comments
Khazukan Kazakit-ha! 20 Jun @ 5:32am 
is it possible to widen the animation pool of all affected units to see more animations or are there not enough animations in the vanilla game to do that?

i would love to see more variety in the units when they are fighting but not from mods that add any animations!
Octavia Goetia 8 Jun @ 12:16am 
is it just me or is the jeering & taunting still present
DeathNote 29 May @ 12:27pm 
Yeah i will have to do some more tests to see if the jumping animations are fully removed. I believe its hard to remove completely for some reason. It just makes no sense that they even have an animation like that in the game. it breaks immersion, looks silly and kills the vibe of the battle lol.
fartsballs 28 May @ 7:55am 
Its honestly infuriating that EVERY single animation mod keeps the jumping animation, which is the dumbest animation in the game.
ArnVex 19 May @ 7:11pm 
the jumping attacks should be removed from all infantry, lizardman, suffers with that shi.t animations who broke formations too. it should be all about hacks and cuts with shield blocks, thats how you fight in tight formations of blocks of soldiers. even heros and generals/lords suffer from this shi.t animation, you start the fight side by side with your units, you micro some units, and when you come to check back. the fu.cking hero/lord/general/agent/etc deep in enemy units formations because of shi.t jumping and diving attacks. this really pisses me off beyond compare.
the same with skarbrand attack anmiations, a balrog with 2 fu.cking axes, KICKING SOLDIERS. fFOR FU.CK SAKE! THE GUYS RESPONSABLE FOR THE ANIMATIONS IN CA SHOULD RECEIVE A PUNISHMENT BECAUSE OF THAT SHI.T ANIMATIONS
Some Nerd 19 Apr @ 9:57am 
Still seeing the jumping attacks on spear and swordsman, not sure if it's just on my end.
DeathNote 6 Apr @ 3:01pm 
Thank you. Very much Appreciated. I will test it out and see how it looks.
Replay64 6 Apr @ 12:22pm 
SFO compatible?
Delta-118 2 Apr @ 5:55pm 
woooo
no more jumps!
Mumm-Ra 2 Apr @ 4:27pm 
*Thumbs up*
Shorewall  [author] 2 Apr @ 7:17am 
Very well, the ppl have spoken, jumping attacks removed from hu1 spear/ shield, sword/ shield, and 2 handed swords 👍
Shorewall  [author] 2 Apr @ 6:58am 
Faster, more intense, more concise shield bash for hu1c Norsca and WoC 👍
Shorewall  [author] 2 Apr @ 6:53am 
@The Big Lebelski Does not remove vanilla sync kills or matched combat, they still work 👍
Mumm-Ra 31 Mar @ 6:09pm 
ya get rid of the jumping. looks goofy
sarumanthecursed 4 Mar @ 2:32pm 
Can you fix Lords like Kahlida and mounted wight king from constantly charging a single enemy Lord, instead of just engaging in dueling combat?
Jax 4 Mar @ 1:06pm 
Is it compatible with "matched combat animations?"
DeathNote 26 Feb @ 7:02pm 
He should make a version of this mod that takes out the jump attacks. I will gift DLC, whatever it takes. Please remove jump attack animations
DMB 26 Feb @ 5:41pm 
The jumping attacks have always been awful and I would love a mod that only removed the dumb jump attacks from every single faction in the game.
Shorewall  [author] 3 Feb @ 5:31am 
@Sylph I wasn't sure if everyone would want the jumping attacks removed but I did take them out in my overhaul. You can check it out here 👍😎
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3182093937
DeathNote 19 Jan @ 4:00pm 
Is it possible to remove all the jumping attacks that empire soldiers do? Then this mod would be perfect.
Octavia Goetia 17 Jan @ 10:47am 
is it compatible with custom matched combat aniamtions or...?
Shorewall  [author] 10 Jan @ 10:35pm 
New showcase video for hu1 animations in gallery! 👍😎
Shorewall  [author] 10 Jan @ 10:34pm 
@Tyler Chaos Thank you! 😎
Tyler Chaos 10 Jan @ 8:39pm 
adding it too my game immediately then
Shorewall  [author] 10 Jan @ 5:57pm 
More stabs, less shield bash for hu1 swordsmen with shields. New jumping stab for hu1 two handed spearmen (fast and good reach) Fixed wonky bow movements on back when in melee. Fixed audio issue for peasant mobs 👍😎
Shorewall  [author] 10 Jan @ 5:54pm 
@Tyler Chaos 100% correct! This will benefit any unit anywhere that uses the default animations sets in the game. I've created new custom animation sets in my overhaul but that's a separate deal 👍😎
Voltorx 27 Dec, 2024 @ 12:08pm 
Does this work with more animations mod
Tyler Chaos 27 Dec, 2024 @ 11:10am 
So if I’m reading correctly this works with modded units as long as they are using vanilla animations?
Shorewall  [author] 26 Dec, 2024 @ 4:27pm 
Maintain discipline rats and we'll beat these beast! Animations update: Clanrats no longer rotate formations while standing idle.
Shorewall  [author] 22 Dec, 2024 @ 1:31pm 
@浮夸s Thank you! 👍😎
浮夸s 6 Dec, 2024 @ 11:30am 
I think this mod is a must-have for anyone playing Warhammer 3. Thank you for your efforts
Shorewall  [author] 28 Nov, 2024 @ 2:07am 
@antentacion Great catch! I had noticed this as well but had chalked it up to meta data in their variant mesh. The Ghal Maraz sound went away when using my reskin.

I've since isolated and figured out how to remove the aura sound from the Bretonnian hammer animation set, however asset editor is having issues with saving sets at the moment. For now I'll have to remove the peasants (like you did) until the set fix is able to be saved. Thanks!
OHM 21 Oct, 2024 @ 6:37pm 
Is this compatible with Matched Combat mod?
Rustic Clover 14 Oct, 2024 @ 1:21am 
Is the video demonstrating the new animations or the old? They look just like the old animations.
antentacion 2 Oct, 2024 @ 4:37pm 
nevermind i found out, since i presume you used the same animations for karl franz and peasant mob they all get his ghal maraz sound effect, multiplied by 160 XD, i removed the peasant animations in rpfm to solve it for me atleast
antentacion 2 Oct, 2024 @ 4:25pm 
hi, i like your mod. but it seems to be causing a bug where the peasant mob have the same ambient audio as the grail knights/guardians? like the magical weapon ambient noise. have you noticed this?
Siema siema 29 Sep, 2024 @ 1:05pm 
awesome mod
ZeButcher888 11 Sep, 2024 @ 10:08pm 
i hope this isnt a stupid question lol ...but does this work with the matched combat animations mod etc ?
Shorewall  [author] 3 Sep, 2024 @ 10:36pm 
@1st Viscount Silvermarch Thanks, glad you enjoy and also thanks for the tip, speeling is hard 👍
1st Viscount Silvermarch 29 Aug, 2024 @ 4:41am 
Hi, thanks for the mod. I think it is always a good thing to see people trying to fix the goofy animations from WH1. I just wanted to point out that it should be "losing their footing." in the description.
Shorewall  [author] 27 Aug, 2024 @ 5:08pm 
@Supreme Grand Eternal Pogi Hi, yes it will if you are using the vanilla animation set that Empire Spearmen have. Sounds cool, happy modding 👍
Supreme Grand Eternal Pogi 23 Aug, 2024 @ 11:00am 
@Shorewall, is this compatible with custom units? Like let's say I made a new Empire Spearman/Halberdier with the same Skeleton. Will their animations change to what you made? Hoping it will hehe. Thanks!
Shorewall  [author] 15 Jul, 2024 @ 9:22am 
@OODA Loop Good idea, I'll look into the Lord animations next 👍
Shorewall  [author] 15 Jul, 2024 @ 9:22am 
@RVex Thank you! 😎👍
Shorewall  [author] 15 Jul, 2024 @ 9:21am 
@soji Completely compatible with any and all reskins! 😎👍
Nexus 14 Jul, 2024 @ 10:38am 
compatible with matched combat animation ?
soji 14 Jul, 2024 @ 10:15am 
Not sure if someone asked this already but how does this interact with reskin mods like ZC Empire reskin? should be compatible right?
RVex 14 Jul, 2024 @ 9:44am 
a much needed "fix/improvement" sir, you're a legend!
a tree 14 Jul, 2024 @ 9:32am 
Any thoughts on making changes for heroes / lords so that they don't play their "overstepping" animations?
Shorewall  [author] 13 Jul, 2024 @ 9:22pm 
@hardlinerain Hello! The Ready for War: Overhaul has everything included under one mod, so that's all you need. This is just a stand alone for ppl who just want the animation update. Thanks! 😎👍