RimWorld

RimWorld

Bandolier Over Anything
46 Comments
Shadowling09  [author] 15 Jul @ 4:42am 
I didn't wanted to add penalty since in vanilla it's not considered heavy item either. And they would carry all that ammo anyway, bandolier makes it easier to access, not increasing (already infinite) capacity. Another thing is yes, the mod is op but it doesn't enforces anything, it is up to player how they want to abuse it.
. 15 Jul @ 3:50am 
how about adding move speed penalty, its op and they should carry a lot of ammunition anyway
Shadowling09  [author] 14 Jun @ 4:34am 
Aight I did a quick test and it does works indeed. Thank you for helping with this @Nishe and I appreciate offer, if I'll get back to modding I will keep that in mind!
Nishe 14 Jun @ 12:13am 
If you do what I suggested that fixes it. The "EyeCover" layer is actually not used by any helmets in the game (they do cover the "Eyes" body part, but that's a separate thing to using the "EyeCover" layer). That layer is only used for the blindfold from Ideology.

It does seem to conflict with the blindfold, which is weird because they cover different BodyPartGroups, but that's the only thing it conflicts with, and textures work perfectly. You can wear it with all helmets, I've already tested it in game.

Btw if you want any help/advice on writing the patches/xpath and stuff I'm happy to help, I have a decent amount of experience with it.
Shadowling09  [author] 13 Jun @ 4:40pm 
On another note, I didn't even expected this mod to go this far lol, it caught attention enough to even get a rating, which is surprising since there's someone who made new one that works similar.
Shadowling09  [author] 13 Jun @ 4:38pm 
Hey, thank you for some insight on that, it does makes sense at least from what I remember in error code but yes, I still have no idea either on how to fix it and using existing layer will collide with helmets that cover whole face too (maybe even all of them, didn't looked into it) so it won't change any behavior.
When it comes to my way of patching things, I spent A LOT of time figuring out how <xpath> thing works and I'm really struggling till now lol, it seems I figured out it worked that way easier for me, I'm not really experienced in these stuff much.
Nishe 5 Jun @ 6:56am 
Hey @Shadowling09, after a couple hours of stuffing around I figured out what's causing the gunlink texture problem. Rimworld seems to be hardcoded to set certain layers as head apparel and others as body apparel.

It only assumes the vanilla head layers to be head apparel, and any newly added layers are assumed to be body apparel, which means it then expects textures for all the different body types, which it doesn't have because headwear doesn't have different textures for different bodies.

There doesn't seem to be an obvious way to specify in XML that a new layer is a head layer.

One workaround is to use the vanilla "EyeCover" layer instead of creating a custom one. That will put it on a separate layer to helmets. Achieves the desired effect and textures will still work.

Also, you don't need to use `PatchOperationReplace` on the whole apparel node. You can just use `PatchOperationAdd` to add that one field as a child node of the apparel node.
Shadowling09  [author] 14 Mar @ 11:45am 
Glad there's still some use to mine then lol
SuwinTzi 13 Mar @ 3:34pm 
So the Apparels mod puts the Heavy Bandolier on the Cape layers, together with the Duster. Guess I'm using this mod instead XD
SuwinTzi 10 Mar @ 9:31am 
Okay, thank you for the response.
Shadowling09  [author] 9 Mar @ 3:01am 
As far as I can see it's the same thing, it wasn't there when I made mine so didn't checked it.
SuwinTzi 8 Mar @ 3:13pm 
Hello, does your mod do the same thing or different from "Layers: Capes over Armor"?
Victor 9 Jan @ 4:46pm 
You can make it toggleable with XML Extensions, check my mods for examples of how to do it.
Shadowling09  [author] 9 Jan @ 4:12pm 
I'm not sure if it's safe to remove for people who are already using/have pawns wearing the gunlink on top of other things. Wish I could make it togglable from mod options but it apparently involves more programming skills so sorry I will have to keep it for now, didn't think about it when I updated it, I would rather make it buggy than straight up crash the savefiles.
Victor 3 Jan @ 4:37pm 
Alright, seems like you know, could you remove it from your mod, temporarily? You can select the code and Ctrl+Shift+Q with Notepad++ to comment it (I think you must select XML as the language first, though), Ctrl+Shift+K uncomments it.
Victor 3 Jan @ 4:26pm 
Gunlink is bugged: https://gist.github.com/HugsLibRecordKeeper/f798567b270e2a65de3f5662de84fbba error is caused when pawn equips one.
~_Athena_~ 7 Dec, 2024 @ 2:37pm 
thank you thank you!
Shadowling09  [author] 7 Dec, 2024 @ 1:46pm 
@~_Athena_~
I made layers for items from your linked mods. Seems to work fine but it was just a quick test.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3380209112
Shadowling09  [author] 18 Nov, 2024 @ 9:11am 
No promises, send me the mods links/names and maybe I'll give it a try in free time.
~_Athena_~ 17 Nov, 2024 @ 2:47pm 
would you be able to do so ?
Shadowling09  [author] 17 Nov, 2024 @ 11:04am 
Even if I did, I would rather made separate mod for such.
Shadowling09  [author] 17 Nov, 2024 @ 11:03am 
I don't have any mods that add backpacks nor ones that make it possible for grenades to be worn so not really.
~_Athena_~ 16 Nov, 2024 @ 9:24pm 
can you do something about grenades and backpacks being on the same layer ?
Shadowling09  [author] 16 Nov, 2024 @ 1:00pm 
I didn't added the integrator/airwire sets because there are already helmets in game that mix that function together and with my mod you would be able to put the original ones on top of those helmets.
I have no clue about how rating works since it's only my 2nd public mod ever for any game lol
emilstumme 16 Nov, 2024 @ 10:10am 
hey im really sorry but I cant figure out how to rate your mod :< clicking on the stars doesnt do anything for me!! D:
emilstumme 16 Nov, 2024 @ 10:07am 
thank you so much man! I havent tested this out yet but theres a couple mods that change the rendering of layered of clothing... that might help with the gunlink visual bug :P additionally we are still missing the airwire headset and integrator headset (idk much about them maybe its a bad idea) but overall this mod seems really nice! super nice dev! :D
Shadowling09  [author] 27 Oct, 2024 @ 12:47pm 
Unfortunately, I'm not that experienced in modding and I can't seem to solve issue with my mod making Gunlink non-renderable while on pawns. The mod otherwise works fine and helmets still appear. I'll update the mod for now, hopefully someone with better skills can help solve the issue.
Shadowling09  [author] 23 Oct, 2024 @ 8:13am 
Sure, I'll add it soon, sounds great to me.
emilstumme 13 Oct, 2024 @ 8:05pm 
sounds great! how about the gunlink, airwire headset, or integrator headset?? they arent used often for the same reason you dont use the bandolier... its too scary not having the protection on your beloved pawns!!
Silvershroud 7 Sep, 2024 @ 12:13am 
Awesome! I had been looking for a mod that let me use capes over armor some time ago and couldn't find an up to date one. Glad to see that there is finally one back!
Pasaway 29 Jul, 2024 @ 9:52am 
My current mod list is around 240, so I wouldn't even know what to send. I am not using any other mods that affect layers at the moment.
Shadowling09  [author] 29 Jul, 2024 @ 8:08am 
I'll have a look at this in more convenient time. If you would send me a list of mods that you use that could possibly help too, if I'll manage to think of anything.
Pasaway 28 Jul, 2024 @ 1:17pm 
Thank you for reverting to the last save. Mod works well, as it previously did.
Pasaway 28 Jul, 2024 @ 12:06pm 
New changes are causing some issues. Most notably, textures are enlarged on pawns. See notes in discussion.
Pasaway 28 Jul, 2024 @ 11:49am 
Awesome. Thank you very much. I can finally pair the Eltex cape with power armor.
Shadowling09  [author] 28 Jul, 2024 @ 8:25am 
@Pasaway Added Eltex Cape from Vanilla Expanded Psycasts to the Cape layer, seems to work fine.
Pasaway 26 Jul, 2024 @ 5:32pm 
If you were so inclined, I wouldn't mind seeing the "Eltex Cape" from Vanilla Psycast Expanded added to the Cape Layer, as an alternative to the regular Cape.
Shadowling09  [author] 14 Jul, 2024 @ 10:25am 
Updated and seems to work. It obviously makes pawns a bit op in terms of insulation but it's up to players now whether it will be abused or not.
Shadowling09  [author] 14 Jul, 2024 @ 7:24am 
Capes sounds like great idea indeed, didn't thought about it, I'll add it to this mod, if it will cause issues for others, I'll separate it into another mod later, probably. I'll add few other things mentioned before too, somehow didn't noticed the cape in previous comment.
Kostusha 13 Jul, 2024 @ 8:06am 
excellent mod! I agree with the comments below, being able to wear capes on top of other clothes would be great, the one that did this for previous versions of the game is yet to be updated sadly
Shadowling09  [author] 11 Jul, 2024 @ 1:22pm 
That's also true. Well if you really want, I'll try to add few stuff when I get some spare time. Let me know in the comments what would you want separately or how many different layers you want.
SalmonToastie 10 Jul, 2024 @ 7:58pm 
@Shadowling09 I wouldn't worry about bloating it, if anything having them separate lets people download which ones they want.
Shadowling09  [author] 9 Jul, 2024 @ 9:28am 
I also am not very proficient in coding so I can't make my mods configurable, unless I just provide instruction directly in files, outside of game, so making mod for each apparel piece seems kinda like bloating the workshop.
Shadowling09  [author] 9 Jul, 2024 @ 9:25am 
Yes I noticed those mods, hence why I created this one, mainly for my own purpose (I don't like to bloat game with too many things) but I decided to share it since it seems to work well.
I can easily make other things wearable the same way but I would either need to make things compatible with current layer or make separate layer for each clothing, depending on the need. I was thinking of putting sash on into this mod too but didn't see the need for it.
Shadow 9 Jul, 2024 @ 5:26am 
Thank you for making this mod. Two mods already existing does a similiar thing, called Duster with Bandolier and Parka with Bandolier, but this mod is more universal. Do you have any plans to make other clothing wearable with anything? Such as the sash, cape, and perhaps even the slave body strap, corset and the formal plus eltex vest