Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It does seem to conflict with the blindfold, which is weird because they cover different BodyPartGroups, but that's the only thing it conflicts with, and textures work perfectly. You can wear it with all helmets, I've already tested it in game.
Btw if you want any help/advice on writing the patches/xpath and stuff I'm happy to help, I have a decent amount of experience with it.
When it comes to my way of patching things, I spent A LOT of time figuring out how <xpath> thing works and I'm really struggling till now lol, it seems I figured out it worked that way easier for me, I'm not really experienced in these stuff much.
It only assumes the vanilla head layers to be head apparel, and any newly added layers are assumed to be body apparel, which means it then expects textures for all the different body types, which it doesn't have because headwear doesn't have different textures for different bodies.
There doesn't seem to be an obvious way to specify in XML that a new layer is a head layer.
One workaround is to use the vanilla "EyeCover" layer instead of creating a custom one. That will put it on a separate layer to helmets. Achieves the desired effect and textures will still work.
Also, you don't need to use `PatchOperationReplace` on the whole apparel node. You can just use `PatchOperationAdd` to add that one field as a child node of the apparel node.
I made layers for items from your linked mods. Seems to work fine but it was just a quick test.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3380209112
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3333852502 <--- armor and such
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3250588215 <--- weapons grenades are in there
I have no clue about how rating works since it's only my 2nd public mod ever for any game lol
I can easily make other things wearable the same way but I would either need to make things compatible with current layer or make separate layer for each clothing, depending on the need. I was thinking of putting sash on into this mod too but didn't see the need for it.