Barotrauma

Barotrauma

Hammer of the Deep
53 Comments
Slap-Happy Gran-Pappy  [author] 20 Jul @ 1:00am 
Did any of the baro updates break something? What needs updating?
Vladi Zarth 19 Jul @ 7:00pm 
is there an update for this beast?
Slap-Happy Gran-Pappy  [author] 26 Oct, 2024 @ 4:05am 
Last update broke some of the layering, will fix in the next week or so promise :P
Slap-Happy Gran-Pappy  [author] 23 Aug, 2024 @ 2:56pm 
The space brick's shape is just kind of boring and I can't think of a good gimmick for it other than warthog and scorpion drones :P
Elite Rice Farmer 23 Aug, 2024 @ 8:31am 
Now make the funny Marathon or Halcyon aka space brick, please.
Moon-Shadow 2 Aug, 2024 @ 6:32am 
The option when saving is the one where you select whether the submarine should be equipped with things automatically or nothing.

If you select nothing you have to set everything manually, otherwise it would be empty.

Selecting empty and putting nothing in is bad, because those who customize the start files to start with the submarine then have no things, not even diving suits because you have to put them manually in their lockers.

Even if you customize the biomes you would have the problem if you buy it in biome 1, because you would have too little of whatever when changing over, only when one would arrive in biome 2 you might have enough when changing, that all the people you have then also have something.

So you are always happy when you find a lot of stuff on a submarine, because most of it is not needed and you can sell and dismantle it, diver suits give titanium.
Slap-Happy Gran-Pappy  [author] 2 Aug, 2024 @ 4:43am 
A quick way to get rid of excess supplies when switching to any submarine is to shift-middle click, 1 (sometimes 2 depending on how the game's contextual orders are tiered) to set items to be deconstructed, if you have a bot set to deconstruct items all you have to do is wait for everything to be broken down.

The containers are all tagged correctly but the sub editor does fill a lot of things by default when you load the submarine, so if you have a bot set to cleanup items they will put everything where it belongs as well.
Moon-Shadow 2 Aug, 2024 @ 2:36am 
level 3 submarines and bad suits that says nothing at all, because there are several ways to start with a level 3 in multiplayer without campaign goes equal to a level 3 no matter what it costs, if campaign is, there it must be changed in the file to have more start money, and if you change the biomes file you can also buy a level 3 in biome 1.

Or his method, cheats, which unfortunately deactivate the achievements for the save.

That's why my info below in the comments how to customize these two files and where to find them, that you can start with higher submarine or buy where you want. / Give not a Mods that this can.

Before version 1.0 you could buy every level everywhere, unfortunately they made it so that only from biome 4 level 3 is available, which makes little sense from the story if the world is so dangerous and there are not so many who do these missions, so buying them everywhere with a slightly higher price if you buy them before would be fine.
Moon-Shadow 2 Aug, 2024 @ 2:27am 
These tags have only been in the game for a few updates, all submarines before this update still have their old tags, and new submarines don't have them either because they all have to be done manually, as only the standard tags are there.

When you transfer from one submarine to another, everything always ends up in boxes on the bottom, and diving suits on the bottom if there are more than there is room for.

Diver suits the game doesn't decide which suit is the better one, it has to replace other worse suits if it can, an update didn't mention that.

Things you buy always end up in boxes on the ground, if you don't buy things directly to your character inventory and suitcases you took with you.
Romanin 2 Aug, 2024 @ 2:06am 
And the most tedious thing that needs fixing: manual equipment. You need to remove all the items that are in the submarine by default. And just put tags in some repositories (so that the game places the items itself).

Now I'll explain why: I hosted an open company and we decided to switch to this submarine with the transfer of things. It took the next hour to recycle the spacesuits (which are simply useless for a level 3 submarine, because we switched to it when the depth was already more than 4000 meters), drag part of the arsenal from the medical compartment (this happened just because of the unsigned tags in some storages).
Slap-Happy Gran-Pappy  [author] 31 Jul, 2024 @ 3:41pm 
I like it how it is.
Romanin 31 Jul, 2024 @ 3:39pm 
I have already experimented with access, and came to this conclusion: access to the arsenal itself should not be changed in any way (that is, I do not recommend putting access restrictions on the doors), you need to replace the cabinets with a safe, since only the safe has the ability to configure access.
Slap-Happy Gran-Pappy  [author] 31 Jul, 2024 @ 2:50pm 
Restricted access was always just annoying too me, though I play with friends who I for the most part trust so I suppose I never saw the benefit.

Spawnpoints are where they are because I like to imagine the crew finishing up in the mess hall and locker rooms before the mission starts then running off to do their things.

As for the hull in front of medical, I will have a look this morning and see if I can find and fix what you mean.
Moon-Shadow 31 Jul, 2024 @ 6:46am 
Why bind containers to professions if you only use them privately. ?

Such changes are only good for multiplayer, and for that it has to be uploaded.

Or you have to give everyone manually this modified version where you play together, I have never played multiplayer of Barotrauma, in other games everyone must always have the same mods that it works with servers.
Romanin 31 Jul, 2024 @ 3:07am 
Set up access to certain lockers. I will make a local copy of the project and fixed some bugs: configuring access to storage, spawn points for different professions, expanded the Hull that is located in front of the door to the medical bay (since it stood there crookedly).
Moon-Shadow 30 Jul, 2024 @ 9:06pm 
Starsector

2D ships as top view, I don't know if they are also visually available somewhere from the side.

Barotrauma side and Starsector on top view, can work only you have to find something suitable, and most players will then say nothing about the respective ship, which does not matter, but some can not understand how the original is.

Because not everyone knows the game, even less of them, because there are not many tactical space 2D games, most of them have no tactical element, mostly you only have your own ship, and strategy tactics are something else anyway.
Shiroe 30 Jul, 2024 @ 7:44pm 
Look forward to your future ships then, there aren't many sci-fi universes with uniquely shaped ships that are possible to do in Barotrauma. Actually... maybe I should bring up Starsector. Its more niche, not widely known but it has a variety of uniquely shaped ships, if you ever played Starsector. Plenty of mods too.
Slap-Happy Gran-Pappy  [author] 30 Jul, 2024 @ 5:38pm 
I was deliberate in my design of the Hammer and I am satisfied with its strength's and weaknesses.
Moon-Shadow 30 Jul, 2024 @ 7:51am 
So leave the submarine as it is, it already has many strengths.

And consider for a new Submarine if it could fit.

The strength of the submarine is the small turrets connected in series, an electric plate can't keep up with that, for which an opponent must first come close.

Electro plates are often useless against large enemies, they do a speed type ramming so that the time for the electro plate to trigger manually is very low, and stun has some of weaker effect.

Small enemies also don't get very close due to the rate of fire of these weapons that an electro plate has a use.
Moon-Shadow 30 Jul, 2024 @ 7:42am 
Bots cannot use electro plates, only players can.

And when it comes to buttons, it becomes impossible as "Single Player" if they are distributed across the submarine.

An automatic system is again seen by many players as strong, and complain because the respective submarine has no weaknesses.

And on navigation terminals you often already have something on larger submarines that you can't get electro plates on it anymore, except to trigger them all at the same time even where there is no enemy or again because there is one somewhere else, and if the electro plates don't have their own super capacitor and are connected to weapons, you end up with no energy for either of the two things.

Electro plates have very high Energy cost, flak and railguns need a lot of energy, and several small weapons connected in chain also need a lot of energy / if you don't set the energy consumption values extremely low.
Moon-Shadow 30 Jul, 2024 @ 7:33am 
Distribution on a large submarine, manually trigger it a problem. / Navigation terminal have only 3 ports. / Shuttle Consoles only one. / And without radar you need a camera or sensor, but with buttons it only works in multiplayer, single player would always have to change the character and then you leave it because everything is too cumbersome.
Moon-Shadow 30 Jul, 2024 @ 7:33am 
The electric plates have their disadvantages.

With large ships more than with small ones, the problem with large ones is finding the time to trigger them yourself so that it can also have an effect on something other than just gradually draining the energy of the super capacitor.

For large ships, you'd need ones that are triggered automatically when a sensor detects an enemy, which should be set not to go off when a human character is too close if an electric plates and enemy is also there.

There could also be a switchable system, but then it might be used in multiplayer by players to injure and kill others. / The traitor system is garbage anyway because there is no Escape system for it, so it makes no sense from the story of the world.
Shiroe 29 Jul, 2024 @ 7:32pm 
Perhaps you should indeed consider making one of the destroyer classes, they do appear to have more interesting shapes than the HALO cruisers which are all boxes of different sizes if looked at from the side. The Hillsborough and Able class destroyers may be something you could be interested in.

I now realize why this Charon-class feels vulnerable, it lacks electrical coils that many other similar ships do. Even discounting any large mounts, 3-4 electrical coils on the ship should be better than nothing at all.
Moon-Shadow 28 Jul, 2024 @ 7:01am 
If I would ever make a shuttle, if I would build a bigger submarine where you could use shuttles.

I would only use reactors for shuttles, of course also with a battery system, so everything a submarine also has, just not just battery like most do.

I customize all sizes, but only build small and medium myself when I'm ready.

-

There is originally no way to recharge batteries on shuttles and submarines with portable batteries or anything else, which is why shuttles with batteries are useless in single player, and you drive them around all the time but can't use them the way some use them in multiplayer, where one drives them somewhere and drops a player off, and then drives back before the energy runs out to recharge and can pick up the previously dropped one again.

Single player drive there, do something outside the shuttle, come back no energy, leave the shuttle because you can't get away from it.
Moon-Shadow 28 Jul, 2024 @ 6:53am 
X37 Assault Carrier

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3005714866

All shuttles on this submarine used reactors even specially modified.

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But normal would be enough.

Dock and hatch open and reactor goes off, close hatch and reactor goes on and you can undock.

That's how I would do it.
Moon-Shadow 28 Jul, 2024 @ 6:53am 
Important if you want to build shuttles , you should build them with reactors , because they would have at least one use.

All the shuttles that only have batteries are useless in single player, energy runs out and because you are alone you have to bring them back early, you have more to do by driving them around than using them to really collect something.

Swimming around with mods for carrying ammunition or other backpacks is more useful.
Slap-Happy Gran-Pappy  [author] 28 Jul, 2024 @ 6:17am 
You can ALMOST one shot surge a latcher with the Gigalaser~ :) But it is difficult to line up the shot. I quite like balancing my powerful subs via ammo attrition, so failing lining up the giga laser, combined fire from the coil batteries and chainguns should still kill abyssal creatures relatively quick.

I did consider making a Halcyon class until I took a good look at it on the side and realised it was mostly just a big rectangle. (Unless a gimmick I thought of ends up working for it) Looking through the ships a Vanguard destroyer could be fun though.

I've humoured the idea of making shuttles and drones that resemble warthogs and scorpions for a bigger UNSC ship, but nothing has been started yet.

My next project is a smaller one, and after that another big ship from another sci-fi series~ ;)
Shiroe 28 Jul, 2024 @ 2:41am 
After testing this ship, I can say it is quite satisfactory for the conditions of a modded multiplayer game with a fairly pressing environment. If it were possible to modify it slightly to add a top facing and bottom facing large turret mount, it would be better able to fend off abyssal creature attacks without getting damaged, which it does since it can't kill them without letting them get really close first.

Would you consider trying to build one of the UNSC destroyers or cruisers?
rbrenticus 17 Jul, 2024 @ 3:46pm 
hell yeah
Moon-Shadow 16 Jul, 2024 @ 9:33am 
" Running the sub solo "

I would have rather written that it contains info that it is about single playering, but English is not my main language, for others it may be clear that you mean single player.

With the name of the thread I would write an info at the end of the text that this thread can help you how to play it alone.

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“ Play it in single player ”

Sounds to me at least that it is not about bugs, since these extra attached threads are usually only used for reporting bugs, did not see that it was used for tips, usually you do not pay attention to these threads either, other you have a bug and report this.
Slap-Happy Gran-Pappy  [author] 16 Jul, 2024 @ 9:11am 
I also moved the running the sub solo part to a separate discussion now that I figured out how to do that! I also made a bug report thread!
Slap-Happy Gran-Pappy  [author] 16 Jul, 2024 @ 9:08am 
Making the weapons a custom texture that I use with the sub is a good idea tbh! I do make my subs to function in vanilla first and foremost so I try not to use mods other than creature mods for testing!
Moon-Shadow 15 Jul, 2024 @ 11:24pm 
I haven't looked at it in the editor yet.

The weapons that are used as decoration, which is why you should not use a remote sale for these weapons, there are no settings for them in the editor to be blocked for use like devices that are otherwise used to use them as decoration.

Otherwise, create the weapon model as an image for a background, which you then get with the submarine.
Moon-Shadow 15 Jul, 2024 @ 10:53pm 
The submarine has a few interesting things that I will look at in the editor.

I always look at submarines in the editor before I use them.

The game needs cores that have single core performance, so the game doesn't run so well for me with submarines that are made up of a lot of parts above a certain size.

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Primarily I always use a security officer for everything outside, and at the Time a doctor have the Option for the perk with Gene Collecting and only for searching enemies.

Primarily I let a mechanic on small and medium submarine sizes also do the electrical work, with the Combie command for both work, and welding, so that 1 place remains free as with all others also because of sending to the submarine.
Moon-Shadow 15 Jul, 2024 @ 10:50pm 
" MoreMissionsMod "

All should take that one, or any other if there is another one.

Otherwise you'll get a bit bored with the submarine if you hardly have anything to do.

The new change from the developer with a maximum of 3 missions, which are still distributed, makes the game much more boring at any time, and this submarine self get bored with a single combat mission.
Moon-Shadow 15 Jul, 2024 @ 10:32pm 
I am currently writing a guide that contains both pieces of information.

Otherwise I would have linked it.

Since there is somehow no Guid that lists both or one of them, or because of the amount of content I do not even find, and hardly anyone else finds.

I have sent both, because cheats block the Steam achievements for this Save.

Change these two files, use not Cheats, to allow achievements to continue.
Moon-Shadow 15 Jul, 2024 @ 10:25pm 
Buy submarine Tiers wherever you want.

Barotrauma\Content\Map\Biome\Biome.xml

Open the Biome.xml with a text editor, the file must still be an XML file after saving.

Change the basic level and station level "1" to "2" / "2" to "3" / "1" to "3"


The numbers for the basic level and the stations can all be changed to 3, regardless of what number is there.

The extra stations should have at least the value of the basic level of the biome.


Important: Do not add any more lines to use other biomes with the system with the station like in Biome 2, otherwise the game will crash and all active mods will be moved to the inactive list.

Info: If you want to write around with it, you should save the active mods as a list first.
Moon-Shadow 15 Jul, 2024 @ 10:17pm 
More money for game start.

Steam\steamapps\common\Barotrauma\Data

CampaignSettings.xml

To edit launch money, the line to edit would be:
<StartingBalanceAmount high="10000" medium="8500" low="6000" />.


The file must still be an XML file after saving.


Just change the numbers, for one or all.

I did it for myself with all of them, if I choose a less expensive one so that I don't have too much money left over.

It may be that when the game gets an update from the developer, you have to change it again. / Important do not insert a copy if there is an update, better change it again, because the developer changes something else which then causes problems if it is missing.
Moon-Shadow 15 Jul, 2024 @ 10:12pm 
There is at least 1 mod that allows you to start with 6 characters, each profession once.

I Use the one where the other one was just as good and no longer exists, you don't need an anime character.

[SGM]Start With 6 Jobs


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To Question: Control the multiplayer bot yourself.

There are different mods, and each player needs Lua scripts that are specified with these mods.

I only play single player, so I've never looked at these mods, and I don't know which ones are the best, only that there are several.
Slap-Happy Gran-Pappy  [author] 15 Jul, 2024 @ 10:09am 
I did prioritise making the submarine easy to read first and foremost from a design perspective, but in its lore its a dreadnought for the EC faction I feel it would be kept in tip top shape by its crew! I also took inspiration from the way Bungie designed the interiors for UNSC ships and vehicles for the colour scheme and layout. Especially the pillar of autumn in Halo: CE

I also was weary of cluttering up the interior too much and making the sub cause performance problems if there's a lot of crawlers or activity around.

I give the community my full permission to make a separatist grungy version or reverse engineer any of the systems I have in place for their own purposes though :)
Rhapsody 15 Jul, 2024 @ 9:45am 
The interiors seem a bit plain and too tidy for my liking, but the exterior and overall shape and structure is some of the best I've seen here. :)
John Shepherd N7117 14 Jul, 2024 @ 12:41pm 
Thank you. We play with some friends so switching between Bots is impossible. The multiplayer crew manager isn't working right. So bots for us are that, bots. So our chosen diver is the character we play unfortuantely.
THough I don't mind I find it interesting as the bots are their own people.
Slap-Happy Gran-Pappy  [author] 14 Jul, 2024 @ 7:58am 
I added a section at the bottom for some tips playing the submarine solo (Which honestly I find helpful for large vanilla submarines as well)
Slap-Happy Gran-Pappy  [author] 14 Jul, 2024 @ 7:15am 
I do have a discord account but I don't have a Baro speciffic server or anything, I do hang out in Hailstone and Initial Desu's servers a bit though, two very good baro youtubers I recommend.

The batteries are always running and primarily are used for a buffer between the power intensive non essential systems like fabs, deconstruct, research and the recharging of the drop pods, though if there is a power failure they are rigged to bleed back into the system and keep the ship running for a few seconds depending on yield. If they are being overworked they wont be able to keep up without upgrades, but you can alleviate this by increasing the charge rate to max. Which should be enough for at least two deconstructors running at the same time.
Slap-Happy Gran-Pappy  [author] 14 Jul, 2024 @ 7:15am 
You can get away with it in solo as I have been playing it that way a bit, but tbh most of my barotrauma experience is solo so I am used to flicking between characters to get things done, you can jump between the status monitors quick enough most of the time. You will need a compliment of bots to run the rest of the ship though, about 6 minimum but ideally more like 10. Since vanilla baro doesn't let you start with that I usually just console command in a bunch of assistants I plan to replace, enable campaign teleport to just briefly dip into the great sea, and just enough money to get the ship in the first place. Then warp back to the europan ridge. (A lot of hoops solo players have to jump through to just do what you can in multiplayer XD)
John Shepherd N7117 14 Jul, 2024 @ 12:24am 
So many questions:
A-Do you have a discord:
B-How do you turn ont he batteries to offset the generator if need be?
John Shepherd N7117 14 Jul, 2024 @ 12:01am 
I see Halo ships, I must have Halo Ships. THough I noticd this is really for coop play. Being the captain on this ship is a bit more troublesome given its two different nav terminals.
Slap-Happy Gran-Pappy  [author] 11 Jul, 2024 @ 2:13pm 
THANK YOU ALL FOR THE FRONT PAGE <3 <3 <3!!!!!!!
Slap-Happy Gran-Pappy  [author] 11 Jul, 2024 @ 1:49pm 
Thanks man :)
Chuckles the socipath 11 Jul, 2024 @ 11:59am 
ive tried it out but ive always enjoyed more generic drop pods
love the laser cannon aswell