Space Engineers

Space Engineers

MES - Log: The Great Space Nation Remastered
31 Comments
Bryan  [author] 10 Dec, 2024 @ 2:15pm 
Okay. That should fix it. Please let me know if any other issues arise.
Bryan  [author] 10 Dec, 2024 @ 12:24pm 
Thank you. I'll look into it.
Dots 10 Dec, 2024 @ 8:47am 
deep space is all i can say .. near by my asteroid rock base
Bryan  [author] 10 Dec, 2024 @ 8:08am 
Do you happen to remember if it was on a planet or a moon? It's okay if you don't remember. But if you do, it would help me narrow down what grid it was. And was the Grid a large or small grid?
Dots 10 Dec, 2024 @ 1:01am 
ugh it was like 2 months ago i removed it from list. i remember they were transporting VIP's amd i remember the second one just flying by my base then stopping then running out of fuel. it looked like a looong submarine.Those were the main 2 ones you constantly saw flying and not despawning.
Bryan  [author] 9 Dec, 2024 @ 4:51pm 
when you removed it did you check to see what the grid was called? If not please describe it. Was it a large or a small grid? What weapons did it have? What shape was it? Space or Planetary? If I can figure out what ship it was, that'll help me fix it. Thank you for bringing this to my attention.
Dots 9 Dec, 2024 @ 8:55am 
I had issues with this mod. Spawned sumarine looking like space ships and NEVER despawned them and sometimes they just sit there and run out of power/hydrogen. I had to remove this mod from my world after 2 days of use.. 14 hours per day.
Bryan  [author] 7 Oct, 2024 @ 7:39pm 
I hope you enjoy the mod. Please be sure to let me know if you run into any issues.
condottiere 7 Oct, 2024 @ 6:19pm 
Just getting back into SE again. I had DLed your previous version before, but never used it. I guess now's my chance! :D
Bryan  [author] 6 Oct, 2024 @ 6:20am 
All known bugs and issues should be fixed. Please let me know if I missed something.
Bryan  [author] 5 Oct, 2024 @ 1:53pm 
I want to personally think everybody giving me feedback.
Bryan  [author] 4 Oct, 2024 @ 5:17pm 
Thank you. I'll look into it.
Warlords Welt 2 Oct, 2024 @ 10:21am 
Money Transport don't move on Planets
Bryan  [author] 2 Oct, 2024 @ 7:03am 
The Tricksters Market spawning way too much was a bug that was patched a few days ago. I'm glad to hear my mod isn't causing any more issues. It's never fun losing a world though. Thank you for informing me about potential bugs and issues. It really means a lot.
JO Tech 30 Sep, 2024 @ 5:41pm 
Yes as recently as today. Could just be a Space Engineers issue. All test look good for my memory just when I attempt to delete the markets it crashes and gives that error. Happens with any market. just tested by uploading my save to my windows VM running in my rack that I use for hosting games where me and my cousins play and it has the same issue. Deleting a market causes a crash but no Memory error on the server........ However after starting a fresh world on my personal pc and using same mods and start world The tricksters markets don't overpopulate and the crashing on deleting the markets is not present. Appears to be a combo of the earlier bug and possible corrupted save.
Bryan  [author] 30 Sep, 2024 @ 2:48pm 
Everything I'm reading from the Paste Bin looks like a corrupted memory error. I updated the mod a couple of days ago. Are you still having this error?
JO Tech 30 Sep, 2024 @ 2:16pm 
Here is the pastebin to the error within the log. https://pastebin.com/AZ8uCNKR
PC is not low powered. It contains 64Gb Ram and 4090 gpu with I9 12900k CPU.
JO Tech 30 Sep, 2024 @ 1:45pm 
The installations that cause my crash are the Log.Tricksters Market. They are really tall and have one Gatling turret defending them.
Bryan  [author] 30 Sep, 2024 @ 7:19am 
With all the testing I have done, I have never witnessed what you are talking about. But I will look into it nonetheless. It's possible that removing a CBR Store causes the game to mass remove a lot of blocks and items all at once, overloading lower-powered machines. But that's just a personal theory. Next time anybody reports a crush like this, can you please tell me what Installation you removed. It would help a lot.
JO Tech 29 Sep, 2024 @ 6:55pm 
Has anyone encountered a crash when trying to remove the planetary bases. There is about 10-15 of them within 20km of my base site so I tried removing them via the entity menu and via ctrl+x while in admin mode. Seems to crash my game. They are all also Hostile. I do not know if the fix for that has been pushed out yet though.
Bryan  [author] 29 Sep, 2024 @ 8:36am 
I've finally discovered how to have the stores buy things from the player without running out of money. The next update will be incorporating this. Along with some bug fixes relating to Log Mod's strange interactions with Speed Mods.
Bryan  [author] 7 Aug, 2024 @ 9:46am 
It is not. I'll look into it.
ExcavatorMan 6 Aug, 2024 @ 8:27am 
I don't know if this is intentional but the money transports seem to just hover in place (On Mars) until they run out of power and fall to the ground.
TheRebornAce 27 Jul, 2024 @ 2:09pm 
Ok got it. Thanks for the clarifications.
Bryan  [author] 27 Jul, 2024 @ 10:08am 
The reward cargo requiring to be grinded open is an unfortunate consequence of how MES Works. What was supposed to happen, is as you grind it, you gain faction rep with the Reward faction as you grind it. Meaning the stores on the planets should never be hostile. This clearly isn't working and I'll look into it. Also, every store should be super tall. When it Comes to Faactions, if it says LOG, it's going to be hostile until you defeat the final boss. If it Says CBR, it should always be friendly, and having it be hostile in any way is a bug. Thank you for the feedback.
TheRebornAce 26 Jul, 2024 @ 10:05pm 
So a couple of things i noticed:

The reward cargo that spawns after a successful fight, the cargo block is inaccessible and requires grinding/hacking. Doing so however reduces the reputation with the reward giver faction. Is it ok to lose rep with them? If so, then i guess it doesnt matter.

One of the market stations spawned on the moon. Forgot the name but it's the VERY tall looking one. When it first spawned, it came in hostile. So approaching it isn't possible as its guns would try to shoot me down. So i have no access to its store or contracts.

Finally, there is a Rave Ship npc that spawned. That also spawned hostile. Is that intended? Kinda feel bad that my turrets killjoy the party on that ship lolol.
xdevourx 18 Jul, 2024 @ 2:39pm 
Awesome, thank you.
Bryan  [author] 18 Jul, 2024 @ 9:49am 
That is correct. This mod does not use shields, or Weaponcore in any way. If you want Log to use them, you have to add them to the world yourself, then add NPC shield provider and NPC weapon upgrades. Outside of that, no shields, and no modded weapons. These ships were designed with a more vanilla design in mind.
xdevourx 18 Jul, 2024 @ 9:10am 
I see this mod doesnt list Defense shields as a dependency anymore. Does this mean its possible to run this without Defense shields now. Im looking to create a server where trading/economy is a viable approach t o gameplay but im looking to avoid defense shields and weaponcore.
Bryan  [author] 15 Jul, 2024 @ 9:00am 
I hope you enjoy the Mod. It took a long time to create. Again, if any issues are encountered, please report them immediately.
TheRebornAce 15 Jul, 2024 @ 6:43am 
Ah sweet finally. Can't wait to try this on my new world. Thanks for your hard work!