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I suppose this could feature in a future "hard mode" where there are always 5 objectives, the player gets very few RP at the start, the AI starts with more MP than the player, it spawns defenders instantly, and the AI tech progression outpaces the human player. I feel like a majority of players wouldn't find that very fun, but some might.
0:0.5 5:0.6 8:0.7 11:0.8 15:0.9 20:1.0 30:1.05 40:1.1 50:1.15 60:1.2 75:1.25 90:1.3 105:1.35 120:1.4
Fun fact: A unit's veterancy does not factor into it's cost in GoH. Most GD units, both in vanilla GoH and in GEV, are veterancy 5, but this does not affect their cost in CP or MP (within the conquest game mode).
APP_ERROR: File not found -
resource/entity/-vehicle/germany/tank_medium/stug3f/mantlet.ply
(C:\WORK\PROJECT_2\goh\GEM\]source_work\elORepository.cpp:344)
RIP=7ff873657f9a [main_loop]
RAX=00000000 RBX=053bd6b0
RCX=00000000 RDX=00000000
RSI=00000001 RDI=0bad0001
RSP=053bd590 RBP=00000004
>>>>>>>>> gui.cmd.exec_all
>>>>>>>> gui.cmd.exec(generic)
>>>>>>> gui:cmd:exec_generic
>>>>>> gui.mp.showpage
>>>>> gui:pm:show
>>>> gui:pm:activate(page_launcher_multiplayer)
>>> entity:raw
>> file
"/entity/-vehicle/germany/tank_medium/stug3f/stug3f.def"
> file "stug3f.mdl"
178:
{VolumeView "manlet.ply" <}
179:
{bone "gun"}
180:
{parameters "id=gun;"}
181:
{animation
182:
{sequence "repair" {file "gun_r.anm"}{speed 0.7}}