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its an amazing trinket and I love the thematic of it
Thank you
I apologise that I missed your language. I have updated it with the English tooltips until I can get a Russian translator.
I didnt take a screenshot but if it starts happening again I will make sure to do that and let you know! (assuming it happens like few times, if it happens once or so I will just take it as 5% lucky hit)
Thanks for a quick response!
Take care! <3
So in this game, it is HARDCODED that there is a 5% chance to hit anything, and you always hit corpses.
So that may be a cause of it, if you're getting lucky.
As far as code goes, Bloodboil is really simple and straightforward, so nothing should be breaking it unless you have some crazy godmode mod on. If you want to give me more information, please send me a discord message, preferably with some screenshots of the scenario in which this triggered.
Thanks!
It only happened like 4 times this week but I still want to mention it. Im using some other hero mods but idk if it can be a reason for it happening.
What happens it bascially when I use Bloodboil to get rid of corpses and deal some aoe, sometimes it deals dmg to everyone even at high health which can kinda oneshot the whole enemy team (kinda goofy but still). I used it while it was Empowered and it got rid of 2 corpses while at the same time dealing dmg to other 2 that were almost full health, which meant they not only took 16/17 dmg from the hit but also 13 for 2 corpses that were destroyed.
Its nothing too big but I just wanted to report it in case you are looking for bugs.
The one small issue I have is that so far the trinkets I've seen for the class have been very inconsistent in terms of strength.
Like the uncommon/green one named "The Third Banner" results in the entire party having consistent accuracy and speed buffs from turn one and you don't even have to change the intended loop of empowerment -> buffed skill, especially if the second one is the riposte.
Then on the other hand the rare/blue trinket feels quite lackluster. In fact I can't even remember the name because after taking a quick look at the description the only stat that stood out was +1 base damage which isn't much. Maybe I am misunderstanding something.
To be fair I'm still pretty early into my campaign and have not seen any other items for the Forsaken yet.
No one has same issue?
I think because of Japanese.
That banner issue is just an in-game bug with ADOTS. cant do anything bout that one.
So if a crusader gets the banner above his head and finishes the mission before losing it, it transfers over to the next mission.
It does dispel with no harm as far as I can tell once they attack
All well and good.
Except that I changed the internal animation name from FS_onkill_ADOT to fs_onkill_adot
Which is all well and good. Except that Github doesnt change file name capitalization on merges. So when my partner Sherin did some small work, she got the update but it didnt un-capitalize the name. So when she uploaded her fix to the NG+ thing, it had a disconnect between the internal animation name and the external.
So when the ADOT triggered, it couldnt find the animation, thereby crashing.
For anyone payin attention here, if a gamebreaking but like that drops, please contact me directly. Hard to keep up on everything i have going on and read all my comment sections.
Thanks for playing, hope you like the skins.
Last I remember it didn't happen before this newest update and only thing's that changed for me is updating to Win 11, I did a test run of DD1 and its worked then, unsure of what's causing it outside of whatever previous update did (Sucks too since I'm basically stuck in the cove and don't wanna un-install this mod and just ruin a run lol)
*update: I moved the mod above all other class mods in my modlist and that seemed to have fixed it, for now.
-General
Max hp reduced by 2 - Scaling set to +6 per level
-Plaguestrike
lifesteal reduced to 20% (was 30%)
Empowered Plaguestrike no longer buffs its damage
-Trinket - Death's Advance
Reduced Speed to +3 per attack (was +4)
Reduced +DMG to 10% (was 20%)
Animation
-Plaguestrike positioning changed slightly
-Now has an animation for on kill blight, and sounds for it and Necrotic plague
For anyone having issues with white boxing, be sure to upgrade your exe to use the Black reliquary one. as simple as copying the darkest.exe in the _windows folder of BR, and overwriting the one in DD.
This takes the game from its 32bit limit to 64bit for ram usage. huge upgrade.
Plague Doctor, Weaver (WIP), Uncrowned, Forsaken.
Or you can contact me via Discord #theawkwardheady
As far as the skin bugs. I'm still uncertain as to why this happens. but I'm likely going to rebuild them all from scratch to try and fix it.
1/ his skin is bug with me, not white box but it like a censor (his skin crash).I already have dakest exe fix also code “disable monster” but i still got this bug.
2/Will your mod class will have any br (black reliquary) patch in future?
Lowered base damage by 1 at all levels,
Lowered dmg vs. blighted on Plaguestrike from 20% to 15% base
Lowered lifesteal heal amount by 10%