Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That will be a seperate mod. I'm still playing around with odyssey so it may be a bit before I get to it (I'll probably be releasing a package of mods, specifically something to address a good way to handle dubs bad hygiene on a gravship).
Dub's Bad Hygiene already has SOS2 compatibility built in (enable it from Dub's Bad Hygiene). This mod also patches anything the compatibility patch misses.
But seriously, all this mod does is patch existing pipe mods you have to SOS2 powered hull, so I'm not sure what the issue is.
Unpowered Hull only has plumbing pipes, are you perhaps using unpowered hull instead of powered hull?
While i liked the idea at first, the eccentric tech mod has a habit of absolutely having a fit with warnings and errors any time theres a battle and some of the walls get destroyed, making it constantly reinitialize their networks. It slows it down massively when it gets busy lol
Same deal with the Rimefellar pipes.
I just don't think he responds to comments. I think I'm reading too much on it prolly.
Also, what do you mean the author's been kinda quiet?
Neat!
Thanks :)
Patching is run after all XML Defs are loaded into memory and in mod list order. If you are encountering compatibility issues with another mod's PatchOperations, you can use loadBefore and loadAfter in your About.xml to help players resolve these issues.
So the defs should already be dumped into a gigantic XML already.
Guess I have another thing for my (long) list of modding questions!
If so, wouldn’t it need to go bellow SoS2 and the mods it’s patching? Though I’m assuming you’d have put that in “load after” in the about file?
I dont use CE either ^^
i use [LTS]Ammunition - Simple Ammo Pack with some self made recepies
As far as messing with Cross Dimensional Pipes, thats outside of my skillset atm. Sorry.
with some exorbitant power cost or exotic particles mayhaps for balance, i would be very happy.
(is there a way to send a financial token of gratitude your way? Ko-fi maybe?)
The toxic waste pipes have become an integral part in my playstyle ^^
The Neutroamine pipes in there are redundant if Androids are installed but its not a incompatability.
The Paint pipes are a nice, but unless we can get a paint sprinkler (auto paint stuff in range) or the ability to use piped stuff driectly in crafting benches its just a gimic.