Barotrauma

Barotrauma

Crimson's NT Expansion
15 Comments
Crimson  [author] 16 Apr @ 2:07am 
No, I have no reason to play baro anymore as my crew no longer plays it so this mod has been rotting
sage_n0tfound 15 Apr @ 6:31pm 
you still working on this mod?
Спартак 29 Sep, 2024 @ 5:13am 
Love your work man us medics NEED the desflurane/etomidate in a form of an inhaler or a bottle to put into an ambulance bag
Crimson  [author] 10 Sep, 2024 @ 11:09am 
Prodijy, I was actually considering this for a long time with my mates, I might do it eventually :steamhappy:
Crimson  [author] 10 Sep, 2024 @ 11:07am 
Sup orthos, I work on the mod whenever my crew has their baro phase which is like once every few months, thus it isn't updated for the newest NT version which includes gel ice packs. Though, the fork never had needles that healed BT, only pneumothorax?

I don't want to specialise my mod into Orthopedics as my roadmap and the current items (stem cell therapy, chest seal, sodium bicarbonate) stems away from the field of Orthopedics. Thank you for the comments :)
orthos 10 Sep, 2024 @ 8:12am 
AND another thing: I would just name your mod "NT Orthopedics" and make a visual with a bone so you have a clear and lean NT addon :-9
orthos 10 Sep, 2024 @ 8:11am 
And for your future plans of "Chem addiction overhaul" look at dornam's work. He did a very good job with his mod
orthos 10 Sep, 2024 @ 8:10am 
Hi Crimson! very nice work! we are currently working on another addon to NT but I just want to draw your attention to the fact, that the new NT fork (maintaned NT) does not have needles for blunt force trauma healing any more (cause it maked no sense). instead it has Gel Ice Packs. So I would completely remove the "Needle - Traumatic shock comes at all times using a needle (humans don't like seeing things poking out of them), can be reduced with high skill."
ProdiJy2000 6 Sep, 2024 @ 9:22pm 
For a portable anaesthetic like a surgery table, a diving mask would be a good item to do this with. Instead of oxygen you have a bottle of anaesthetic. Maybe it puts you into a coma or something or idk as a negative.
Scoober 28 Jul, 2024 @ 11:17am 
Aye, thanks for responding; as for the blunt force trauma thingamajig i suggest some type of compress with a topical chemical or something along those lines. It would make sense for blunt force traumatisms and the topical could be something with like barely subdermal stem cells, which in turn would help quickly patch up the trauma. Thank you for the fix!
Crimson  [author] 25 Jul, 2024 @ 3:14pm 
I pushed a fix for the sodium bicarbonate and it was working fine for me, there's a mod which adds just ointment* to treat blunt force and the other way without it is combat stimulant. It's cheap other than the fact it requires a recipe.

I'll try to think of something that will treat blunt force in this expansion but I'm pretty certain it'll have to be futuristic, the same as combat stimulant

* name of the mod
Scoober 25 Jul, 2024 @ 1:52pm 
Can we get something for blunt force trauma? I'm fucking sick of having to operate because the shitfuck captain crashed and the engineer had a ballistics test between the roof of the submarine and the base of his skull-- On the other hand, i don't think sodium bicarbonate is functional, perhaps it is an issue on my side, but some reassurance would be nice. Thanks bro
Destroyer1104 18 Jul, 2024 @ 3:30pm 
My favorite mod so far
Crimson  [author] 17 Jul, 2024 @ 5:07pm 
so true brother
ArcticFox 17 Jul, 2024 @ 1:16pm 
10/10 mod frfr