Caves of Qud

Caves of Qud

Beast Kin v1.4.1
36 Comments
thedreddnought 17 Jun @ 8:23am 
My level 31 Wolfkin thanks you for this mod. The charge + pentaceps + axe dismember = carried me through the entire game.

I highly recommend pairing this mod with Sundry Cybernetics for a really fun cyber furry experience.
KitsuneNoMeiji  [author] 23 May @ 9:37pm 
Apologies for the wait, real life and procrastination got in the way for a while, but I have HOPEFULLY fixed the stat problem @💀💀💀💀💀💀 reported on.
Essence of magic 20 Feb @ 2:56pm 
The skill ones, yes
KitsuneNoMeiji  [author] 20 Feb @ 2:12pm 
@SquishyTBear I'm pretty sure they can implant Truekin-only implants. If not, then that's a bug. I designed these guys to have a bit from both worlds.
KitsuneNoMeiji  [author] 20 Feb @ 2:08pm 
@💀💀💀💀💀💀 Which stats aren't registering for skills? The stats provided by the skill itself, or the stats provided by the tails that the mutation enables?
SquishyTBear 20 Feb @ 1:50am 
might seem like a dumb question but does this mod allow em to implant things only alloweed for truekins
Essence of magic 28 Jan @ 6:34am 
Also, could you make stat bonuses from <<Carnal Faculties>> internal, and not additional? Because it used like bonus from equipment(shown as green - not blue, stats) and can't be used for skills, which is weird since it is part of the body like in mutation triple-jointed/double muscled/hearted, whoose bonuses are internal and can affect skill cellings
KitsuneNoMeiji  [author] 10 Jan @ 9:56pm 
💀💀💀💀💀💀 I have uploaded the patch. Enjoy! :chocola4:
Essence of magic 10 Jan @ 7:24pm 
Thanks!
KitsuneNoMeiji  [author] 10 Jan @ 7:22pm 
💀💀💀💀💀💀 The Chipset Interface slot from CoQ Expanded has been patched, and will be available the next update.
KitsuneNoMeiji  [author] 9 Jan @ 5:25am 
💀💀💀💀💀💀 I will look into it, but no promises.
KitsuneNoMeiji  [author] 9 Jan @ 5:24am 
@Cerevox I just tested it, and it appears base game Genotypes/Subtypes also spawn their Temporal Fugue clones facing the same direction, which leads me to believe it is intended.
Essence of magic 22 Dec, 2024 @ 1:09am 
Please add <Caves of Qud Expanded> compatiability with Psionic interface chip(interfaced with body) slot, (it is supposed to given to any humanoid body type).
Cerevox 20 Dec, 2024 @ 10:38pm 
The fix applied to the sprite direction seems to have been overly broad. Copies of the player created with temporal fugue effects also face the same direction as the player instead of the opposite direction like they are supposed to.
KitsuneNoMeiji  [author] 18 Dec, 2024 @ 5:49am 
@MusicalAuraFox Huh. Odd. I'll fix it some time today.
MusicalAuraFox 17 Dec, 2024 @ 11:33pm 
Hi, so the player tile sprites seem to have broken when the 1.0 update dropped as they face the wrong direction, the only known fix for the moment is to manually change them. Hope this helps.
Kornet 16 Dec, 2024 @ 8:34pm 
Wish I could pick defects at start
Magenta Lizard 12 Dec, 2024 @ 1:52pm 
Insect type :steamthumbsup: :happygear:
⚡Judge Zed⚡ 28 Nov, 2024 @ 6:51pm 
Balance-wise, the beast dudes are all fine, early game is a bit more punishing than mutants, depending what you start with can be a lot more so, which is fine imo. Qud lacks mods that add difficulty.
⚡Judge Zed⚡ 28 Nov, 2024 @ 6:39pm 
Yes, but it's unique not a mental mutation you can pick up again, so it just feels bad.
KitsuneNoMeiji  [author] 28 Nov, 2024 @ 8:44am 
@Judge Zed Correct me if I'm wrong, but isn't that intended? Warm static has a 50% chance to randomize mutations and Carnal Faculties is a mutation.
⚡Judge Zed⚡ 27 Nov, 2024 @ 2:52pm 
Using warm static can remove carnal faculties.
Great mod lots of fun, thanks!
KitsuneNoMeiji  [author] 21 Nov, 2024 @ 12:29am 
Sorry for the long pause. Been battling procrastination and I finally won. Got a major update rolled out for y'all. Hope you all enjoy. Please give me your feedback if you have the chance and let me know of any issues. I will TRY to fix.
KitsuneNoMeiji  [author] 21 Nov, 2024 @ 12:26am 
@sashaok If you still need help, you can find what you're looking for in ObjectBlueprints.xml, line 5. Simply delete that to remove Esper.
Sashaaatt 28 Oct, 2024 @ 12:58pm 
Could you tell me where in the mod the esper assignment for the genotype is written? I want to convert it into a chimera for my playthrough.
plusing123 (dragonheart) 12 Sep, 2024 @ 4:29pm 
how hard would it be to add a kitsune tail type that grows as your ego grows?

aka you start off with the basic fox tail stats but then every 10 points of ego you get you get another fox tail with its stats added in

or for the cat tail once you pass a set amount of ego you get the necomata tail (i know i didn't spell it right) but it doubles your cat tail stats as well

just seeing as it could be a cool system to have a xenotype that changes slightly based on your stats
Cerevox 23 Aug, 2024 @ 5:34pm 
Fox type.
KitsuneNoMeiji  [author] 23 Aug, 2024 @ 7:17am 
@Cerevox May I ask which Subtype you picked? Although I expect all tails to work the same, I want to make sure.
KitsuneNoMeiji  [author] 23 Aug, 2024 @ 7:16am 
@Cerevox I'm not sure, to be honest. I don't know if the game is capable of auto-generating natural armor alongside the slot it was in. I'll look into it after I am finished with this next update. It's a large one that's gonna fill out the roster, but all that's really left is to draw the sprites. However, I've been battling procrastination. lol
Cerevox 22 Aug, 2024 @ 11:04pm 
Is there a way to get your tail back normally? Or ears, I suppose? I had my tail dismembered and I can regrow the slot itself easily enough, but the tail item does not respawn. I was able to wish myself a new tail and equip it, and the wished tail seems to work, but is also worth 1 A bit and can be disassembled to remove.
Yellow Mage Marsail 3 Aug, 2024 @ 10:37pm 
Don't worry, the custom one was only ever going to be for personal use!
KitsuneNoMeiji  [author] 3 Aug, 2024 @ 10:27pm 
@Yellow_Mage_Marsail
I don't mind. Do what you want with the sprites, just don't rip them and pass it off as your own.
Yellow Mage Marsail 3 Aug, 2024 @ 9:13pm 
@KitsuneNoMeiji
I did actually end up working with a friend, making a custom sprite using the Raccoon as a base, if you don't mind me sharing it with you!
KitsuneNoMeiji  [author] 3 Aug, 2024 @ 8:34pm 
@Bad_Horse @Yellow_Mage_Marsail
Thanks a bunch! I had a blast making them. I'm glad you like them, though there are some things I'm not fully satisfied with myself. That said, I have 3 more characters on the way in the next update, when I can get to it. Just to finish of the roster.
Bad Horse 3 Aug, 2024 @ 8:12am 
Really dig the sprites, great work!
Yellow Mage Marsail 2 Aug, 2024 @ 11:00am 
While I'm not using the explicit Genotype in my playthrough, I love the sprites. Real good work you did on them! I'm actually considering using one as the basis to design my own sprite for my character.