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I'm guessing that's what you did.
Some of the terrain also needs a little updating for U7 I think, but it isn't too bad (especially once you have access to dynamite).
Will agree with Mr Denuto about the scrap though, at least the closest Ruins could do with about 20% more scrap.
Would be perfect with 30% more scrap per location
sounds a bit complex but worth a try.
I currently play with negative values in watersources
you can definitly make interesting stuff with them
world.json is the other file you're interested in. You can change the width and height, and it also contains all of the arrays of each tile of land and water stored in the level. So for a 256x256 level, there's 65536 entries in each array. So if you want a level that's larger, make sure the array's in question (that contain numbers with spaces and colons and are stored for the land tiles and water levels) are the same as the area of the map.
I just made a 256x256 level, and changed the width and height to be 1024x64, since both equal 65536 and I didn't have to edit the arrays portion. Make sure you have it exact, otherwise the game crashes when loading the level if one tile is off.
Is it modified from an older timberborn build?
please tell us I need to know