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Has been for awhile :/ I've had to do that with many a mod to force steam to update it.
make sure you unsubscribe, then resubscribe, to force steam to update. It should work as I reverted the files to 1.5 and put them in their own folder for 1.5.
Should be fixed now. Let me know if your still having issues on 1.5.
I didn't look which ones did update and I'm currently looking through the
updates of my subscribed items on the workshop.
Sorry to have wasted your time @Cruel Moose.
If I find the culprit I'll tell you but I guess it's unlikely.
Anyway thanks for the mod.
Vanilla Expanded - Chemfuel
Vanilla Expanded - Sanguophage
Vanilla Expanded - Androids
Vanilla Expanded - Nutrient Paste
Vanilla Temperature Expanded
Vanilla Expanded - Helixien Gas
Eccentric Tech - Defense Grid
Reel's Turret Pipeline
Please list the specific networks that are not working so I can check them.
But when I use the universal conduit, it looks like there is only the power (electricity) in the conduit.
When i try to hook up any of the other conduit to the universal one it looks like there isn't anything else.
Images :
https://postimg.cc/qNb90pjg
https://postimg.cc/nj75vBZQ
https://postimg.cc/xqvh8vtw
https://postimg.cc/BXJyKjzX
Pastebin of player.log:
https://pastebin.com/EEwSRAn4
I guess it's a mod conflict (often is the case) but still I think I should share.
Anyway thanks for the Mod.
Every time someone asks a modder "1.6 when?" a baby bunny dies.
Please, think of the bunnies.
Support added for Milira Solarfuel Unofficial Expanded. If you don't mind, can you let me know if you encounter any bugs with it?
Adding it to my todo list. Free time is scarce atm.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3397864880
Also, this is the last time I will be addressing this, and I will ignore all further comments on this subject. Build cost balance will ALWAYS be opinionated.
If you don't like it, make a local copy of the mod and change the XML yourself OR use one of the many other mods that lets you adjust the cost of the buildings.
Not only the pipes being used at any time?
I don't have an issue with performance using this mod.
Or dose it throw down a buch of stuff in the guise of one thing?
Just asking.... like performance wise.... is this easier on a game than throwing down a buch of cables.... or is this like throwing down a buch of pipes and stuff you don't need?
Also, as I said there's other mods to change the material cost. I will not be changing the material cost, so you can use other mods or make a local copy and edit it in the XML. I don't play with breakdowns as I find it to be more of a nuisance, and as I stated earlier, everyone is gonna have a different opinion on design balance.
I'm thinking like if the universal conduit is a bundle of all conduits, and I want to extract a single conduit out of it (for aesthetic reasons)
Everyone is going to have a different opinion on balance, and I can't/won't adjust it for that. There are other mods that will let you adjust it to preference.
It's an interesting mod but why not have made universal conduits with only metal and a higher cost than a normal conduit. I find it more logical than a cost in plastic steel + component since we build the base at the beginning without having access to plastic steel and we have to build normal conduits that we will then have to remove ?
So I did notice the red error log spam, however, it did not lag my game at all. I'll have to look into what's causing it when I have some more time off from work.
Thanks.
More than 1 pipe comp in the same cell at (139, 0, 151), things with pipes cannot overlap!
System.ArgumentException: An item with the same key has already been added. Key: (139, 0, 151)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2806324251