RimWorld

RimWorld

"Universal Conduit"
88 Comments
Emilie Sackenball 22 Jul @ 4:09am 
@nikita150u I suggest from time to time before opening Rimworld, ask a "Check integrity of the files, many people suggested this forces Steam to update any pending mod update.
Cruel Moose  [author] 21 Jul @ 4:21pm 
@nikita150u

Has been for awhile :/ I've had to do that with many a mod to force steam to update it.
nikita150u 21 Jul @ 6:04am 
Huh, updating everything except what you need is steam feature i suppose. It works fine now
Cruel Moose  [author] 19 Jul @ 9:20pm 
@nikita150u

make sure you unsubscribe, then resubscribe, to force steam to update. It should work as I reverted the files to 1.5 and put them in their own folder for 1.5.
nikita150u 19 Jul @ 9:09pm 
Nope, still don't work: universal - any, carbon - except underground. However vanilla conduits drag fine
Cruel Moose  [author] 19 Jul @ 6:08am 
@nikita150u

Should be fixed now. Let me know if your still having issues on 1.5.
nikita150u 19 Jul @ 5:46am 
Still on 1.5 and i can't drag any mod or patched conduits - only placing one at time
Mr Nobody 14 Jul @ 12:36pm 
Okay, some of my mods did an update and it "repaired" itself.

I didn't look which ones did update and I'm currently looking through the
updates of my subscribed items on the workshop.

Sorry to have wasted your time @Cruel Moose.

If I find the culprit I'll tell you but I guess it's unlikely.

Anyway thanks for the mod.
Mr Nobody 14 Jul @ 10:52am 
None of the ones I use are functional, but here is the list of the ones I currently use:

Vanilla Expanded - Chemfuel
Vanilla Expanded - Sanguophage
Vanilla Expanded - Androids
Vanilla Expanded - Nutrient Paste
Vanilla Temperature Expanded
Vanilla Expanded - Helixien Gas
Eccentric Tech - Defense Grid
Reel's Turret Pipeline
Cruel Moose  [author] 14 Jul @ 9:36am 
@Mr Nobody

Please list the specific networks that are not working so I can check them.
Mr Nobody 14 Jul @ 3:54am 
PS: if you need any other information, I'd gladly help
Mr Nobody 14 Jul @ 3:50am 
Hi there, sorry to bother, but it look like I have a bug with this mod, I'm using some of the mods listed in the compatibility list (mainly VE ones).

But when I use the universal conduit, it looks like there is only the power (electricity) in the conduit.
When i try to hook up any of the other conduit to the universal one it looks like there isn't anything else.

Images :
https://postimg.cc/qNb90pjg

https://postimg.cc/nj75vBZQ

https://postimg.cc/xqvh8vtw

https://postimg.cc/BXJyKjzX

Pastebin of player.log:

https://pastebin.com/EEwSRAn4

I guess it's a mod conflict (often is the case) but still I think I should share.

Anyway thanks for the Mod. :steamhappy:
eaglegundam 13 Jul @ 10:49am 
Thx Moose
Cruel Moose  [author] 13 Jul @ 9:16am 
Updated to 1.6. Please post any errors here.
eaglegundam 11 Jul @ 12:09pm 
ok sorry i was just impatient and didnt think
Cruel Moose  [author] 11 Jul @ 11:37am 
@eaglegundam

Every time someone asks a modder "1.6 when?" a baby bunny dies.

Please, think of the bunnies.
eaglegundam 11 Jul @ 10:31am 
1.6 when?
RojoMuerte 5 Jul @ 1:07pm 
Love this mod. Thanks.
河豚合约 29 Jun @ 5:58pm 
Thank you very much
Cruel Moose  [author] 29 Jun @ 3:32am 
@河豚合约

Support added for Milira Solarfuel Unofficial Expanded. If you don't mind, can you let me know if you encounter any bugs with it?
河豚合约 25 Jun @ 2:33am 
Thank you for your efforts.
Cruel Moose  [author] 24 Jun @ 9:02pm 
@河豚合约

Adding it to my todo list. Free time is scarce atm.
河豚合约 24 Jun @ 5:32am 
Please add support for "Milira Solarfuel Unofficial Expanded"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3397864880
Cruel Moose  [author] 20 Mar @ 5:09pm 
@Azraile yes, it's the same as laying down every pipe you have as one pipe.

Also, this is the last time I will be addressing this, and I will ignore all further comments on this subject. Build cost balance will ALWAYS be opinionated.

If you don't like it, make a local copy of the mod and change the XML yourself OR use one of the many other mods that lets you adjust the cost of the buildings.
Azraile 20 Mar @ 3:50pm 
i'm not sure about the price then when you can just build the pipes you need, by the time you get to the point you can aford these you already have an exstensive network for everything.
Azraile 20 Mar @ 3:47pm 
So it's the same thing as laying down every pipe you have?
Not only the pipes being used at any time?
Cruel Moose  [author] 20 Mar @ 3:38pm 
@Azraile the pipes this places down will include every network you currently run as a mod, as it only patches in the network to the conduit that you have in your modlist. It is one pipe with all the networks you have.

I don't have an issue with performance using this mod.
Azraile 19 Mar @ 4:56pm 
Ok dose this throw down one thing that anything can conect to?
Or dose it throw down a buch of stuff in the guise of one thing?
Just asking.... like performance wise.... is this easier on a game than throwing down a buch of cables.... or is this like throwing down a buch of pipes and stuff you don't need?
Cruel Moose  [author] 8 Mar @ 8:31pm 
@Nirahiel You should be able to connect regular ones, not sure if they'll show up right graphically.

Also, as I said there's other mods to change the material cost. I will not be changing the material cost, so you can use other mods or make a local copy and edit it in the XML. I don't play with breakdowns as I find it to be more of a nuisance, and as I stated earlier, everyone is gonna have a different opinion on design balance.
Nirahiel 8 Mar @ 11:01am 
Also I agree that using components for every single pipe might be overkill, especially since I'm using fluffy breakdown which replaces random breakdowns with a need for maintenance. I can't see my pawns doing maintenance on every. single. pipe..
Nirahiel 8 Mar @ 10:59am 
Can you connect regular conduits to these universal conduits ? :o
I'm thinking like if the universal conduit is a bundle of all conduits, and I want to extract a single conduit out of it (for aesthetic reasons)
Cruel Moose  [author] 5 Mar @ 10:48am 
@I_inverse @Minibonz For as powerful as these conduits are, the plasteel and component cost seemed appropriate, as this is more meant for late game infrastructure. There are plenty of other mods that let you adjust the cost of buildings if you would like this to be an earlier/later accessible option for base building.

Everyone is going to have a different opinion on balance, and I can't/won't adjust it for that. There are other mods that will let you adjust it to preference.
Minibonz 4 Mar @ 1:41pm 
I agree with I_inverse, I get how this is just a way to streamline having different types of pipes, bur I think it would make more sense for balance if it was made with things like plasteel+steel+something like uranium/silver or some stone with a high build cost to make up for that fact it can replace almost every type of pipe.
Cruel Moose  [author] 23 Feb @ 8:29pm 
@RojoMuerte support added for Reel's Turret Pipeline.
Cruel Moose  [author] 11 Feb @ 1:05pm 
@RojoMuerte I'll eventually take a look at it, life is pretty busy atm though so it may be a bit before I get around to it :S
RojoMuerte 10 Feb @ 8:58pm 
Would you be able to add "Reel's Turret Pipeline"? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3424132769
l_inverse 9 Feb @ 9:30am 
hello
It's an interesting mod but why not have made universal conduits with only metal and a higher cost than a normal conduit. I find it more logical than a cost in plastic steel + component since we build the base at the beginning without having access to plastic steel and we have to build normal conduits that we will then have to remove ?
Cruel Moose  [author] 22 Dec, 2024 @ 9:06pm 
@下回合就睡 They should all be underground by default?
下回合就睡 21 Dec, 2024 @ 6:31pm 
Is it possible to add a version of the underground pipe
Cruel Moose  [author] 18 Dec, 2024 @ 12:35am 
@Ra its not possible for me to incorporate the pipes into my mod due to the way the author has set up the pipes. Having <Flowtype> Cold, Hot and Frozen prevents me from adding all 3, and Any doesn't work for the pipes.
Cruel Moose  [author] 17 Dec, 2024 @ 11:50pm 
@The Unbidden One better late than never.........

So I did notice the red error log spam, however, it did not lag my game at all. I'll have to look into what's causing it when I have some more time off from work.
Cruel Moose  [author] 17 Dec, 2024 @ 11:41pm 
@Ra again, at the risk of sounding like a jerk, please provide a link to the mod if you would like to see it added. 99.9% of the time I've never heard of it or else it would already be added.

Thanks.
Ra 16 Dec, 2024 @ 12:46pm 
Centralized climate control?
The Unbidden One 12 Nov, 2024 @ 8:22pm 
Okay grabbed a quick log and posted below to show the error, it's pretty straight forward the console is telling me multiple conduits cannot overlap, i'm using the powerless universal conduit in this instance, i'm using dub's bad hygiene, eccentric defense grid and spacer furniture and a couple vanilla expanded mods that have pipe networks, the universal conduit works fine as i said, its just the red error spam during the actual construction that is the problem,

More than 1 pipe comp in the same cell at (139, 0, 151), things with pipes cannot overlap!
System.ArgumentException: An item with the same key has already been added. Key: (139, 0, 151)
Cruel Moose  [author] 12 Nov, 2024 @ 5:45pm 
@The Unbidden One This is the first time I've heard of this issue. It sounds like there's an issue with another mod. If you can find the particular mod I can look into it.
The Unbidden One 12 Nov, 2024 @ 2:38pm 
Unless I'm doing something wrong while the conduits are being constructed I get a lot of red error logs which causes significant in game lag, when doing any major construction projects it can really bog down. is this working as intended?
nikita150u 27 Oct, 2024 @ 11:07pm 
Seems to be working fine. Thanks
Cruel Moose  [author] 24 Oct, 2024 @ 7:56pm 
@nikita150u added support for MakaiTech. Please let me know if you encounter any issues with it.
Cruel Moose  [author] 29 Sep, 2024 @ 9:13pm 
@naienko support added for Dubs Central Heating. Please let me know if you come across any issues.