Caves of Qud

Caves of Qud

Regeneration Redux
7 Comments
The_MixMaster™  [author] 5 Dec, 2024 @ 3:53pm 
Mod still works with v1.0.
Kinasin 27 Jul, 2024 @ 1:11pm 
this should be in the base game great mod!
The_MixMaster™  [author] 21 Jul, 2024 @ 11:55am 
Supposedly, but it's kind of funky. You can be in combat and attacking things, but it still takes a couple turns without taking damage to kick in. Mind you, I didn't change how that behaves at all, it's like that by default. I considered making it a constant tick of healing every turn but I think how it is currently works well, good for quick resets instead of just face tanking.
Daisy 21 Jul, 2024 @ 11:35am 
Doesn't regen allow you to continuously regenerate while you're in combat?
The_MixMaster™  [author] 21 Jul, 2024 @ 8:19am 
Yeah, vanilla regen is pretty much just a newbie trap or for those who really don't want to deal with diseases. But now we can enjoy what regeneration was always meant to be.
Ultimas Prime 20 Jul, 2024 @ 9:39pm 
Honestly, this should be in the base game. Vanilla regeneration is very weak for costing 4 points. Even the beak mutation seemed more useful to me and that was a 1 cost mutation. This mod actually makes investing into regeneration worth it.
The_MixMaster™  [author] 20 Jul, 2024 @ 3:28pm 
Note that this also buffs regeneration for enemies, but it nearly doesn't matter since the most notable enemy with regeneration is the chrome pyramid and the EMP status is not affected by regeneration. As long as you don't stop damaging them for several rounds, regen will not do much for them.