RimWorld

RimWorld

NANAME Doors
22 Comments
LS  [author] 13 May @ 4:38pm 
@~Jester~
I drew the diagonal fence, though?
Jester 25 Apr @ 6:25pm 
Where are the diagonal fences from?
LS  [author] 12 Dec, 2024 @ 6:06pm 
Update:
Support for A* pathfinding in RIMMSqol. *Only 1.5. 1.4 support will not be provided without a request.

@bonesbro
Unfortunately, I'm working on a new and different mod at the moment. Thanks for the suggestion.
bonesbro 12 Dec, 2024 @ 5:38pm 
Thank you! Not urgent, as they do work ok.

If you were interested in doing any more diagonal work, there's one big gap left with diagonal walls: connecting to walls that run vertically or horizontally, a 45 degree intersection. You can end the diagonal wall at them ok, but if they cross in the middle like a K or a slanted T then there's no combination of diagonal tiles that joins smoothly. Again, not that important because it's only visuals, but if you were looking for projects anyway... :)
LS  [author] 12 Dec, 2024 @ 3:20pm 
@bonesbro
You are right, there seems to be a conflict with the pathfinding option in RIMMSqol. I'll fix it.
bonesbro 12 Dec, 2024 @ 1:56pm 
I've noticed that pawns slow down when moving through the door, even if it's held open. It looks like they mostly want to move horizontally or vertically through it, and slow down like they're crossing an obstacle. Is that expected? I do have a mod that alters pathfinding already - RimmsQOL and its A* Pathfinding option.
wcpwnsuto 7 Sep, 2024 @ 6:19pm 
Its fixed! Both the doors no disappearing anymore and showing up properly on tab sorter. Thanks for all the hard work for such a small thing!
LS  [author] 7 Sep, 2024 @ 11:26am 
@wcpwnsuto
The mod has been updated to fix a problem with diagonal doors disappearing after setting Tab-Sorting. Now, NANAME Doors must be loaded before Tab-Sorting.
However, the problem of the door not moving to the Diagonal tab by default was not reproduced.
If Diagonal Walls 2 is installed, it should move. Let me know if it hasn't been fixed.
wcpwnsuto 5 Sep, 2024 @ 10:12am 
@LS yeah its that mod. Im using it with sort lights ON - sort floors ON - sort Bedroom ON - sort storage ON - sort Ideology ON - remove empty tabs after sorting ON. The rest is OFF. I also have cherry picker on but am not cherry picking anything from this mod (just some masks and power armors)
LS  [author] 4 Sep, 2024 @ 8:24am 
@wcpwnsuto
It was working fine with Tab-Sorting, so it looks like I need a little more info.
LS  [author] 4 Sep, 2024 @ 8:16am 
@wcpwnsuto
Is it Tab-Sorting mod?
I'll look into it.
wcpwnsuto 4 Sep, 2024 @ 4:44am 
The doors don't go to the diagonal tab. This may be because im using architect tab sorting mod. I also cant do so manually with said mod because they wont show up.
LS  [author] 31 Jul, 2024 @ 3:49am 
Passing Between Diagonal Walls was published, and I made the blank cells within the door rect (right in front of the door) passable without opening the door accordingly.
LS  [author] 29 Jul, 2024 @ 11:46pm 
update:
Added 1.4 compatibility
The wall next to the door and the existing wall are now perfectly connected immediately after spawning
LS  [author] 29 Jul, 2024 @ 3:30am 
Update:
Minor texture corrections.
Improved door direction and offset selection.
Fixed texture bug immediately after loading.
cashewolf 27 Jul, 2024 @ 1:31pm 
You are an amazing human, thank you :D
LS  [author] 23 Jul, 2024 @ 8:42am 
@surefirecure
Sorry, there was a bug in the NANAME Floors that was removing their eyes. I've been investigating this for a while now and have just updated it. Please update.
surefirecure 23 Jul, 2024 @ 8:31am 
A strange thing: after I installed Naname Doors and Naname Walls, suddenly my NH Facial Animation colonists didn't have eyes. After I uninstalled these mods, eyes are back. FYI only.
handsomegrape 21 Jul, 2024 @ 4:36pm 
@LS Oh, doy, it's impressive sometimes what one can manage to miss, I swear I read through it. Thanks!
LS  [author] 21 Jul, 2024 @ 2:01pm 
@handsomegrape
"This mod automatically generates diagonal versions of all doors that use the Building_Door class."
This would include auto-door, and should also include most mod doors other than those with special behavior.
handsomegrape 21 Jul, 2024 @ 12:28pm 
Are these just the ones shown or are there auto-door versions as well?
Elgate 21 Jul, 2024 @ 5:23am 
I do not have word to express how much my brain refuses to acknowledge such sorcery. I love it :p