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I drew the diagonal fence, though?
Support for A* pathfinding in RIMMSqol. *Only 1.5. 1.4 support will not be provided without a request.
@bonesbro
Unfortunately, I'm working on a new and different mod at the moment. Thanks for the suggestion.
If you were interested in doing any more diagonal work, there's one big gap left with diagonal walls: connecting to walls that run vertically or horizontally, a 45 degree intersection. You can end the diagonal wall at them ok, but if they cross in the middle like a K or a slanted T then there's no combination of diagonal tiles that joins smoothly. Again, not that important because it's only visuals, but if you were looking for projects anyway... :)
You are right, there seems to be a conflict with the pathfinding option in RIMMSqol. I'll fix it.
The mod has been updated to fix a problem with diagonal doors disappearing after setting Tab-Sorting. Now, NANAME Doors must be loaded before Tab-Sorting.
However, the problem of the door not moving to the Diagonal tab by default was not reproduced.
If Diagonal Walls 2 is installed, it should move. Let me know if it hasn't been fixed.
It was working fine with Tab-Sorting, so it looks like I need a little more info.
Is it Tab-Sorting mod?
I'll look into it.
Added 1.4 compatibility
The wall next to the door and the existing wall are now perfectly connected immediately after spawning
Minor texture corrections.
Improved door direction and offset selection.
Fixed texture bug immediately after loading.
Sorry, there was a bug in the NANAME Floors that was removing their eyes. I've been investigating this for a while now and have just updated it. Please update.
"This mod automatically generates diagonal versions of all doors that use the Building_Door class."
This would include auto-door, and should also include most mod doors other than those with special behavior.