Total War: WARHAMMER III

Total War: WARHAMMER III

Vassalize Your Friends
14 Comments
Nertanef  [author] 24 May @ 3:17pm 
@xiivait the only listener is during events, if you're at peace, or you make peace, the dilemma would only appear at the beginnign of the turn (that's when it checks if you're at war) so i'm unsure how you were able to send a diplo request without already resolving that dilemma this turn.
Xiivait 23 May @ 7:18pm 
Could you please consider adding another option when sending a peace request:
“I just want to end the war”, with no consequences?

Context:
I tried to extort my friend — asking for all his money in exchange for peace — and because I sent the peace request myself, the mod interpreted it as a surrender on my part.

I understand there may be technical limitations in how the mod handles peace mechanics, but would it be possible to include an option like:
“I just want to end this war — no consequences”?

This would help differentiate between tactical surrender and simply choosing to stop the war.
Nertanef  [author] 23 May @ 9:09am 
Thanks for the feedback Xiivait!

One of the things I need to clarify and i haven't edited the mod dilemmas to reflect this, is that folks 1. Need to read but 2. I need to clearly define what will happen during a mutiny.
Xiivait 23 May @ 8:13am 
Honestly, this really needs to be part of the base game.
In multiplayer campaigns, not everyone has the same level of experience, and no one actually enjoys steamrolling their friends who have way less playtime and wiping them out of the campaign.

With this mod, attacking them becomes way more fun — they can put up a fierce fight, and when they eventually lose, they don’t just disappear; they’re forced to join your cause.

On top of that, the absence of this kind of mechanic in the base game actually pushes the community toward a PvE-oriented playstyle — mainly for the reasons mentioned above. There’s no real power dynamic that can emerge, so most campaigns just end up being pure co-op against a weak AI (unless you mod it to be smarter).
Sigfield 6 Apr @ 4:07am 
I've been waiting for a mod that allows vassalizing another player through diplomacy for so long, especially with the bonuses given to Chaos Warriors' vassals.
Nertanef  [author] 4 Apr @ 5:48pm 
@sigfield I wish.
Sigfield 4 Apr @ 11:11am 
Is it possible to have a variant of this mod that simply allows vassalizing another player through diplomacy?
Xiivait 16 Dec, 2024 @ 6:56pm 
Best mod ever
Nertanef  [author] 11 Dec, 2024 @ 3:47pm 
@loki I've added you on steam, can you just DM me with what turn it is etc - post turn 10 the event hsould trigger the moment you're at war.
Loki 11 Dec, 2024 @ 2:12pm 
Been trying to get it to work with my friend. Could you add a list of the thresholds and requirements to get started with vassalization? Thanks!
Nertanef  [author] 21 Nov, 2024 @ 6:26pm 
@yeet You need to be at war with one another. YOu'll get events that ask if you want to submit, if you're a large empire, your underlings won't appreciate you being subservient to another faction. The closer you are to being obliterated, the punishments are less
Yeet Cummins 9 Nov, 2024 @ 9:20pm 
hey me and my friend and trying to do a vassal thing and we were wondering how to trigger the events, like to i have to take his capital or like destroy his faction, thanks
Bibby6579 30 Sep, 2024 @ 5:13pm 
Good to see another fellow multiplayer campaign enjoyer. On top of one willing to make such a unique mod for such circumstances
Nertanef  [author] 26 Jul, 2024 @ 10:32am 
"Hire Mercenaries" for Kislev, Chaos Dwarves or Cathay doesn't currently work - I need to create custom units in the script and have it called to. I forgot the random Army.lua this calls on doesn't encompass those factions.