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Ahh I see! Thanks for the compliment. I'll add it as a potential mod to the list, might be fun to make.
Can you rephrase that question? You want me to make a new mod that adds new planet modifiers?
Check Eladrins posts on the forums.
Not any time soon at all, sorry. 4.0 design looks awful so I have little motivation. Additionally they're going to experiment with a better planet UI in the summer, so no point me updating till after that.
Thank you so much!
And the "Scion" Origin can't be picked for Gestalt Conciousness empires!
(As far as I know, anyway?)
So I couldn't really get in game and test.
It might just be PD messing with your deposits? If you try without it - does it work?
My apologies for not providing more info earlier. It is a home world, the origin is Scion and the civics are Ascetic and Empath. If you need any additional info please let me know and I'll get it to you ASAP. Thanks for making your mods and for your time replying!
Is it your homeworld, a guaranteed world, or a natural one across the galaxy?
What are your civics/origin?
Sadly don't expect anything much for a long, long time. This mod is going to be hard bricked!
You're absolutely right, hah. I made these mods fully expecting the planet view to be mostly stable from now on. But life goes on!
Yeah, I've dropped a post over on planet view (where this is more relevant) but it's not looking good.
I don't mind putting the work in but it there needs to be something fundamentally exciting to me about it (there is very little) and on top of that it very much depends on the moddability of it all, which might not be great either.
Good possibility these two mods won't go past 3.14. Sorry!!
Weird, it does on my end! Screenshot?
I'm noticing that the savannah "smokestack" world has no display with the vanilla part of the UI (i am using your planet viewer mod in the right load order as well). just giving you a heads up, will use another planet for my species, np!
Ahhh good point! I'll have a look into that!
Glad everything else runs well that makes me super happy!
It's not cut off, the window is expanded to fill the full screen on purpose. If it didn't fill the full screen then you'll be subjected to a Vanilla bug where all the planets clip out of the GUI before scrolling, which also looks bad. It's kind of a "best of two bad situations" type of thing.
I'm fairly sure that this is because of one of my mods, but I figured I'd ask if that was intended or not? If not I'll try to go about figuring out how to fix it.
This now is updated for Stellaris 3.14 and should work with all the new stuff these past few months. Also anglers on all water worlds! And I also fixed the biggest bug: The one where your guaranteed habitable worlds (if you used them) were missing food/mineral districts when you also picked a fancy new homeworld at the same time.
You can read a little more in the change notes tab. Otherwise, please let me know if there are bugs you find or ideas you have! I'll be modding for a few more days, still.
I havent verified but it's likely it does! I haven't played since august.
Does it work on 3.14?
Yeah it will mix the art from both mods.
You don't need a compatibility mod for that, it works out of the box. (Unless something major changed with PD the past 6 months)
What kind of Integration?