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Would be nicer to just have it add the cards to your hand automatically (could make it a config option). Also, perhaps alternate between adding a smite during odd turns and a safety during even ones turns? That way there's something happening every round, and less issue with hand size overflow.
GremlinLeaderSoul: speech bubble is used for the charging power
SlimeBossSoul: uses the base game slimes
ThieveryPower: this gives you 15 gold with any unblocked attacks you do with the power active.
GremlinLeaderSoul: When some effects are triggered, voice text will appear, but the localization file is missing
SlimeBossSoul: Missing localized files (voice text, "Slime Minion" related)
ThieverPower: Did not receive 'gold'. What is the actual effect? Or is there a bug present?
Hollownest: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2071633867
Ruina: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2396661789
These mods add entire acts and there are some single-act mods too; like the Elementarium, Jungle, and the Abyss.
Also, if you're going to add a drop rate, you can, if you wanna, add some options for us to change the drop rate in the mod settings, including guaranteed drops.
I feel like it wouldn't cause problems, but the mobs in modded acts will just not drop souls... unless they drop a randomly assigned one?
btw if you like the replay the spire mod, which has a Fable Spinner miniboss, you are very welcome to use any of my idea which i posted here if you like.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1610173938/5208960061400750195/