Slay the Spire

Slay the Spire

Soul Essences
25 Comments
Overkill 31 Aug, 2024 @ 3:23am 
Book of stabbing soul seems giga op with watcher and ironclad
Zecko  [author] 27 Aug, 2024 @ 3:19am 
@Sagil appreciate the feedback, I will rework the Watcher Soul in the next update. :sts_silent:
Sagil 25 Aug, 2024 @ 1:55am 
I'm not a fan of how Watcher Soul operates. It's fine in terms of balance in theory, but trying to remember to right-click every second term is annoying and I end up forgetting about it constantly.
Would be nicer to just have it add the cards to your hand automatically (could make it a config option). Also, perhaps alternate between adding a smite during odd turns and a safety during even ones turns? That way there's something happening every round, and less issue with hand size overflow.
Zecko  [author] 11 Aug, 2024 @ 5:04am 
@END Is NIGH
GremlinLeaderSoul: speech bubble is used for the charging power
SlimeBossSoul: uses the base game slimes
ThieveryPower: this gives you 15 gold with any unblocked attacks you do with the power active.
END Is NIGH  [author] 10 Aug, 2024 @ 8:44am 
@Zeckoo
GremlinLeaderSoul: When some effects are triggered, voice text will appear, but the localization file is missing
SlimeBossSoul: Missing localized files (voice text, "Slime Minion" related)
ThieverPower: Did not receive 'gold'. What is the actual effect? Or is there a bug present?
증조할망 10 Aug, 2024 @ 4:57am 
Can you add a Korean folder in English for the contents of the language folder? If you set the game setting to Korean, an execution error will occur.
Zecko  [author] 8 Aug, 2024 @ 10:27pm 
Hi @End Is NIGH, sorry it seems I forgot to update the ID for the power. I pushed out an update that fixes this. If you go to ModeshiftPower.java and update the Power_ID from "ModeShiftPower" to "ModeshiftPower", it should work as intended. I recommend getting the localisation files from the repo since I include some changes as well.
END Is NIGH  [author] 8 Aug, 2024 @ 8:57am 
@Zeckoo I found that the "Modeshift" in the buff column was displayed as "[MASSING-NAME]" when testing for localization. Even after switching to English, the problem still persists
Zecko  [author] 6 Aug, 2024 @ 7:26am 
I can't speak Chinese, but I included the project's GitHub link in the description. If you'd like to make a localisation, feel free to do so and I'll include it with the mod :steamhappy:.
END Is NIGH  [author] 6 Aug, 2024 @ 7:18am 
I need Chinese
Zecko  [author] 1 Aug, 2024 @ 5:12pm 
Have you tried restarting your run? If not, please try again since I forgot to remove a dependency library which may have caused it but it's removed now.
ToesandKnees 1 Aug, 2024 @ 11:41am 
keeps crashing after battles with normal enemies
Zecko  [author] 1 Aug, 2024 @ 9:09am 
I just pushed out an update that hopefully works for those cases. As long as those modded acts still use the same ID for the elites from the base game, there shouldn't be any problems.
Dice_24K 1 Aug, 2024 @ 8:48am 
Gensokyo: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1943540698
Hollownest: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2071633867
Ruina: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2396661789

These mods add entire acts and there are some single-act mods too; like the Elementarium, Jungle, and the Abyss.


Also, if you're going to add a drop rate, you can, if you wanna, add some options for us to change the drop rate in the mod settings, including guaranteed drops.
Zecko  [author] 1 Aug, 2024 @ 2:55am 
@Dice_24K What do you mean by modded Acts?
Zecko  [author] 1 Aug, 2024 @ 2:25am 
Currently, each soul can only drop from the respective enemy (i.e. Gremlin Nob Soul can only be dropped from winning encounters with Gremlin Nob.) which makes them quite rare. I am thinking of manually patching the drop rates in the next update since having the base game drop system can be too dependant on rng.
Sagil 31 Jul, 2024 @ 9:58pm 
What's the chance of these relics to be dropped? I've played multiple runs now, and have yet to see any of those new relics.
Dice_24K 31 Jul, 2024 @ 6:20am 
How compatible is this mod with modded acts?
I feel like it wouldn't cause problems, but the mobs in modded acts will just not drop souls... unless they drop a randomly assigned one?
Zecko  [author] 29 Jul, 2024 @ 6:20pm 
@Epileptic all relics can be found in the compendium. Look for the their sprites.
pgames-food 29 Jul, 2024 @ 3:45pm 
ah ok cool :)
Epileptic 29 Jul, 2024 @ 12:57pm 
only 3?
Zecko  [author] 27 Jul, 2024 @ 12:44am 
Drop them into the discussion thread :steamhappy:
Bento Baker Praymordis 27 Jul, 2024 @ 12:33am 
got a bunch of suggestions for some soul relics based on the base game bosses.
Zecko  [author] 26 Jul, 2024 @ 10:58pm 
Cheers, I will add it to my list but I will most likely work on boss relics next!
pgames-food 26 Jul, 2024 @ 2:19pm 
ooh nice :)

btw if you like the replay the spire mod, which has a Fable Spinner miniboss, you are very welcome to use any of my idea which i posted here if you like. :lunar2019piginablanket:

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1610173938/5208960061400750195/