RimWorld

RimWorld

Adaptive Simple Storage
211 kommentarer
ZebraRabbit For 2 timer siden 
many thanks, I will avoid using 2*2 on ship for now.
Araxiel For 6 timer siden 
(Temporary) solution to help with disappearing 2x2 boxes on gravships (until it get's fixed by Ludeon):
If you can rotate the box and it swivels around your cursor, it is safe. If you can't rotate it, then the container will vanish.
ChthonicKnight For 6 timer siden 
Okay I managed to track it down. It was due to Faster Game Loading, with the second mod option enabled it causes some of the textures to white out. "Prevent graphic and icon loading during startup and load them gradually during playing."
vin  [ophavsmand] For 23 timer siden 
@ChthonicKnight
I actually think your metal boxes are just behaving weirdly. I dont see that on my end. Make sure its another mod? Try removing chunks of your modlist.
vin  [ophavsmand] For 23 timer siden 
@ChthonicKnight
I actually think your metal boxes are just behaving weirdly. I dont see that on my end. Make sure its not another mod?
vin  [ophavsmand] For 23 timer siden 
@PremierVader
Different textures
PremierVader 15. juli kl. 9:16 
I cant decide between this and Reels Expanded Storage. Whats the difference?
ChthonicKnight 15. juli kl. 9:06 
Thank you for the quick reply. Here is an example. https://imgur.com/jDrgyMf

How does one run ToDDS?
vin  [ophavsmand] 14. juli kl. 22:01 
@ChthonicKnight
Are they kind of like white boxes? Could be a cache issue with DDS textures following an update. Try loading the mod alongside performance fish + prepatcher + fishery, and run ToDDS on them. Then two game reloads should fix it. This happens to me when I work on the mod. (I'm also still on 1.5, not a 1.5 issue)
ChthonicKnight 14. juli kl. 13:32 
Hey there, still doing my run on 1.5 seem some of the crates are showing up with white textures, the 1x1 metal crate and 2x1 wood crate. Tried moving the mod to the bottom of my load order but seems it still is showing white.
vin  [ophavsmand] 14. juli kl. 4:35 
@Hyderlic
I'll keep you guys updated for when the developers fix this. (tldr for everyone odyssey box explosion bug)
Hyderlic 14. juli kl. 4:21 
its funny that i also thought it was a hard landing and i blew out the side of my ship because of it. It was getting annoying and i noticed that one identical box moved a space while the other exploded. Which brought me here. Anyways 10/10 still recomend lol
vin  [ophavsmand] 12. juli kl. 19:09 
@SiaNKs
Its been reported, we all have to wait on the devs for this.
SiaNKs 12. juli kl. 19:08 
2x2 wooden crate works fine for me every time tho, also there are Errors showing up when this happens (forgot to copy but u will see it on ur own)

And i dont think its only about Adaptiva storage, even a Grav Wall disappeared from my ship (and there was no storage units next to it) so Idk if its not problem with Devs since even their own structures vanish, altho I dont think they would realise DLC without checking that
vin  [ophavsmand] 12. juli kl. 12:56 
@SiaNKs
read any of the comments below
SiaNKs 12. juli kl. 12:55 
After some testing, Bundle C got some issues, when u land and rotate ship. these boxes etiher move around or disappear ...
vin  [ophavsmand] 12. juli kl. 11:00 
@Master X
Check my mods in vins workshop, I link it there.
Master X 12. juli kl. 5:58 
what is the mod for bunker doors in the 1st screenshot?
vin  [ophavsmand] 12. juli kl. 0:02 
Yeah, objects food roller in my "warehouse storage" mod which is 1x2 are perfectly safe right now, gotta give it some time.
Michiko 12. juli kl. 0:01 
Oh that's a weird bug. I haven't started playing Odyssey/1.6 yet myself. I'm just now updating and shopping for 1.6 mods before I begin a new game. Looking at the ASF comments it seems specific to ships when launching, but like you said it seems to be an issue that Ludeon needs to fix. Hopefully they do. I guess the workaround is to use 1x1 or other safe containers for ships until the fix.
vin  [ophavsmand] 11. juli kl. 23:54 
@Michiko
Apparently its whenever a equal valued size object (e.g; 2x2, 4x4, etc) that is also rotatable is present on board when launching. I don't know much more else since I'm still in 1.5 and haven't tested personally. This issue extends to all storage mods it appears and seems to be a rimworld issue that has to be addressed by the devs/bradson creator of ASF. Its going to take some time, we were only made aware of this now since we didnt have access to odyssey prior.
Michiko 11. juli kl. 23:50 
So it's just the graphics disappearing but not the items themselves, right? Meaning it won't break the save or make the game unplayable? I think I can live with that until it's resolved!
vin  [ophavsmand] 11. juli kl. 11:55 
PSA: all storage mods using ASF have a soft incompatibility with Odyssey resulting in disappearing storage graphics, give it time to get addressed.
vin  [ophavsmand] 2. juli kl. 1:12 
Updated to include some minor bug fixes regarding loading textures over other objects and double walls/mountains. New mod planned soon. Expect warehouse shelves.
vin  [ophavsmand] 2. juli kl. 1:10 
@Nuker1110
Regarding the crates, you can color those if you save and load your game again. The bundles however, use a hard texture that can't be colored unless I go in an make a new texture and mask for them. Its not impossible to do but would mean that all bundles would be white until colored manually etc. I won't be implementing that.
Nuker1110 1. juli kl. 20:02 
@vin Any chance of making any of the buildings Paintable? I tried using the Paint Building tool to color-code the bundles in my freezer and had no visible effect.
bradson 24. juni kl. 13:05 
Bluelibra's Resource Crates has those
eaglegundam 24. juni kl. 13:01 
hmm its missing the resource Boxes
vin  [ophavsmand] 21. juni kl. 8:52 
@Realm Imp
The stacks are a bit different in this mod to fit my own tastes, but changing the stacks is as simple as opening the XML and changing the number from 12 to 24 to say double the stack size.

Personally I wanted a balanced experience that would net a normal looking store room that isn't too crowded with boxes or the TARDIS of storage.
Realm Imp 20. juni kl. 17:10 
does this change how much it stacks?
vin  [ophavsmand] 20. juni kl. 15:16 
@Judge Dread
If you can't figure it out hmu on the rimworld discord my tag is vn6100, could trying giving it a glance when I have time.
Judge Dread 19. juni kl. 16:28 
I've tried looking around. But I have no idea what could even possibly be conflicitng.
vin  [ophavsmand] 19. juni kl. 15:48 
@space
It would be trivial to add this to your XML, would net the resource cost effect, maybe not the annoying process of having to make nails though.
<costlist>
<steel>1</steel>
</costlist
vin  [ophavsmand] 19. juni kl. 15:47 
@Judge Dread
I think that you should check your modlist for conflict, not a normal behavior.
Judge Dread 19. juni kl. 14:40 
Was wondering. If there's a mod that's basically Netrve's lwn deep storage GUI mod which works for adaptive storage? Mostly just looking for a menu when right clicking to open a storage with a pawn. the menu is vanilla for me and really laggy for some reason. Not sure if there's maybe just a conflict or something of the sort. I've got all of lwns stuff disabled along with Netrve's 's gui, of course.
Space 18. juni kl. 6:08 
would be cool if there was a mod or module that made it to where you need metal nails and the such for making crates etc. lol idk why but im starting to want a real like survival almost annoying experience to rimworld now
vin  [ophavsmand] 17. juni kl. 19:59 
@polat.cal
Hey polat.cal, like brad had said, my mod does contain the sorting logic. Make sure you check your version of RimSort and verify that you're reading the full mod name correctly just in case (sometimes the window can shrink the names down to "Adaptive...." and it can lead to mixups in manual sorting.)
vin  [ophavsmand] 17. juni kl. 19:57 
@VOD
I'm not a coder, I am only capable of minor XML code and editing existing art lol. These mods I publish are just things I really wanted personally in my game that can often be pretty niche, I'd try asking someone in the RW discord about that or the mod market to see if you can get that done.

I think theres alot to be enjoyed in managing and dealing with the inefficiencies of storage and its management in RW. I also don't know how that mod would interact with in-game wealth indicators, how heavy the C# would be, or if it might conflict with pawn item/object search logic.
vin  [ophavsmand] 17. juni kl. 19:52 
@LapisAzure
Ah yeah! I actually restricted it to armor and weapons, but buffed its storage size significantly. I wanted to encourage the use of different storage boxes for different things.This is removable via the XML or an XML editor mod.
VOD 16. juni kl. 16:33 
@vin you should try and make the AE2 storage system from minecraft
LapisAzure 16. juni kl. 16:26 
Ah nevermind, I see that the Crate C got the allowed items to store changed from almost everything to just weapons and apparel. A heads up in the patch notes would have been nice.
bradson 16. juni kl. 10:38 
@polat.cal I just checked and this does have a load order rule to go after the framework. Rimpy and the ingame mod manager correctly display an error when manually putting it elsewhere. That'd entirely be a rimsort bug
polat.cal 16. juni kl. 8:36 
Unless I'm making it up, which I'm not sure about, isn't there supposed to be a load order for the adaptive storage framework? Auto sort programs like Rimsort put your mod before ASF, which seems to give red errors.

Thank you for your precious efforts by the way.
vin  [ophavsmand] 16. juni kl. 4:57 
@apmarg
wake up samurai, someone literally just made the mod you wanted!! (see msg below by brad) :steamhappy:
Gideon 15. juni kl. 15:05 
@apmarg, this is a 1:1 port of the original mod with all the classic storage boxes and no reliance on LWM--purely vanilla RimWorld code: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3236289318
bradson 14. juni kl. 17:10 
Bluelibra actually released Resource Crates using phaneron's textures as a standalone mod just yesterday
vin  [ophavsmand] 14. juni kl. 16:52 
@apmarg
For whatever reason I didn't include that when making the mod... which is weird of me, I would check out reel's or sbz's mods though as a replacement. Their textures would update too. Way better for this situation.
apmarg 12. juni kl. 18:43 
I'm missing the Resource Crates 1-10 from JDS Simple Storage retexture (the specific crates that look like they are full of leather/cloth/wood/iron/etc). Do you have those somewhere? I love those things visually and miss seeing them in my store rooms. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2978992573&searchtext=simple+storage
Triel 4. juni kl. 11:24 
Oh thats sweet
vin  [ophavsmand] 3. juni kl. 20:53 
Here is a mod that lets you customize storage capacities for this mod!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3281007303&searchtext=adaptive+storage