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Its been reported, we all have to wait on the devs for this.
And i dont think its only about Adaptiva storage, even a Grav Wall disappeared from my ship (and there was no storage units next to it) so Idk if its not problem with Devs since even their own structures vanish, altho I dont think they would realise DLC without checking that
read any of the comments below
Check my mods in vins workshop, I link it there.
Apparently its whenever a equal valued size object (e.g; 2x2, 4x4, etc) that is also rotatable is present on board when launching. I don't know much more else since I'm still in 1.5 and haven't tested personally. This issue extends to all storage mods it appears and seems to be a rimworld issue that has to be addressed by the devs/bradson creator of ASF. Its going to take some time, we were only made aware of this now since we didnt have access to odyssey prior.
Regarding the crates, you can color those if you save and load your game again. The bundles however, use a hard texture that can't be colored unless I go in an make a new texture and mask for them. Its not impossible to do but would mean that all bundles would be white until colored manually etc. I won't be implementing that.
The stacks are a bit different in this mod to fit my own tastes, but changing the stacks is as simple as opening the XML and changing the number from 12 to 24 to say double the stack size.
Personally I wanted a balanced experience that would net a normal looking store room that isn't too crowded with boxes or the TARDIS of storage.
If you can't figure it out hmu on the rimworld discord my tag is vn6100, could trying giving it a glance when I have time.
It would be trivial to add this to your XML, would net the resource cost effect, maybe not the annoying process of having to make nails though.
<costlist>
<steel>1</steel>
</costlist
I think that you should check your modlist for conflict, not a normal behavior.
Hey polat.cal, like brad had said, my mod does contain the sorting logic. Make sure you check your version of RimSort and verify that you're reading the full mod name correctly just in case (sometimes the window can shrink the names down to "Adaptive...." and it can lead to mixups in manual sorting.)
I'm not a coder, I am only capable of minor XML code and editing existing art lol. These mods I publish are just things I really wanted personally in my game that can often be pretty niche, I'd try asking someone in the RW discord about that or the mod market to see if you can get that done.
I think theres alot to be enjoyed in managing and dealing with the inefficiencies of storage and its management in RW. I also don't know how that mod would interact with in-game wealth indicators, how heavy the C# would be, or if it might conflict with pawn item/object search logic.
Ah yeah! I actually restricted it to armor and weapons, but buffed its storage size significantly. I wanted to encourage the use of different storage boxes for different things.This is removable via the XML or an XML editor mod.
Thank you for your precious efforts by the way.
wake up samurai, someone literally just made the mod you wanted!! (see msg below by brad)
For whatever reason I didn't include that when making the mod... which is weird of me, I would check out reel's or sbz's mods though as a replacement. Their textures would update too. Way better for this situation.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3281007303&searchtext=adaptive+storage
Yes. I want that too. I will begin work on this mod perhaps next week.
Also, is it possible to get a 1x2 set of metal crates stacked similar to the wooden crate D? It would be nice to have something between 1x1 and 2x2.
I tried, vanilla doesn't support this, see bradson's comment below
100% will do this, thanks - i forgot about that lol
Anyone using this mod know if it has a good candidate?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3308225189