RimWorld

RimWorld

Adaptive Simple Storage
199 Comments
vin  [author] 23 hours ago 
@SiaNKs
Its been reported, we all have to wait on the devs for this.
SiaNKs 23 hours ago 
2x2 wooden crate works fine for me every time tho, also there are Errors showing up when this happens (forgot to copy but u will see it on ur own)

And i dont think its only about Adaptiva storage, even a Grav Wall disappeared from my ship (and there was no storage units next to it) so Idk if its not problem with Devs since even their own structures vanish, altho I dont think they would realise DLC without checking that
vin  [author] 12 Jul @ 12:56pm 
@SiaNKs
read any of the comments below
SiaNKs 12 Jul @ 12:55pm 
After some testing, Bundle C got some issues, when u land and rotate ship. these boxes etiher move around or disappear ...
vin  [author] 12 Jul @ 11:00am 
@Master X
Check my mods in vins workshop, I link it there.
Master X 12 Jul @ 5:58am 
what is the mod for bunker doors in the 1st screenshot?
vin  [author] 12 Jul @ 12:02am 
Yeah, objects food roller in my "warehouse storage" mod which is 1x2 are perfectly safe right now, gotta give it some time.
Michiko 12 Jul @ 12:01am 
Oh that's a weird bug. I haven't started playing Odyssey/1.6 yet myself. I'm just now updating and shopping for 1.6 mods before I begin a new game. Looking at the ASF comments it seems specific to ships when launching, but like you said it seems to be an issue that Ludeon needs to fix. Hopefully they do. I guess the workaround is to use 1x1 or other safe containers for ships until the fix.
vin  [author] 11 Jul @ 11:54pm 
@Michiko
Apparently its whenever a equal valued size object (e.g; 2x2, 4x4, etc) that is also rotatable is present on board when launching. I don't know much more else since I'm still in 1.5 and haven't tested personally. This issue extends to all storage mods it appears and seems to be a rimworld issue that has to be addressed by the devs/bradson creator of ASF. Its going to take some time, we were only made aware of this now since we didnt have access to odyssey prior.
Michiko 11 Jul @ 11:50pm 
So it's just the graphics disappearing but not the items themselves, right? Meaning it won't break the save or make the game unplayable? I think I can live with that until it's resolved!
vin  [author] 11 Jul @ 11:55am 
PSA: all storage mods using ASF have a soft incompatibility with Odyssey resulting in disappearing storage graphics, give it time to get addressed.
vin  [author] 2 Jul @ 1:12am 
Updated to include some minor bug fixes regarding loading textures over other objects and double walls/mountains. New mod planned soon. Expect warehouse shelves.
vin  [author] 2 Jul @ 1:10am 
@Nuker1110
Regarding the crates, you can color those if you save and load your game again. The bundles however, use a hard texture that can't be colored unless I go in an make a new texture and mask for them. Its not impossible to do but would mean that all bundles would be white until colored manually etc. I won't be implementing that.
Nuker1110 1 Jul @ 8:02pm 
@vin Any chance of making any of the buildings Paintable? I tried using the Paint Building tool to color-code the bundles in my freezer and had no visible effect.
bradson 24 Jun @ 1:05pm 
Bluelibra's Resource Crates has those
eaglegundam 24 Jun @ 1:01pm 
hmm its missing the resource Boxes
vin  [author] 21 Jun @ 8:52am 
@Realm Imp
The stacks are a bit different in this mod to fit my own tastes, but changing the stacks is as simple as opening the XML and changing the number from 12 to 24 to say double the stack size.

Personally I wanted a balanced experience that would net a normal looking store room that isn't too crowded with boxes or the TARDIS of storage.
Realm Imp 20 Jun @ 5:10pm 
does this change how much it stacks?
vin  [author] 20 Jun @ 3:16pm 
@Judge Dread
If you can't figure it out hmu on the rimworld discord my tag is vn6100, could trying giving it a glance when I have time.
Judge Dread 19 Jun @ 4:28pm 
I've tried looking around. But I have no idea what could even possibly be conflicitng.
vin  [author] 19 Jun @ 3:48pm 
@space
It would be trivial to add this to your XML, would net the resource cost effect, maybe not the annoying process of having to make nails though.
<costlist>
<steel>1</steel>
</costlist
vin  [author] 19 Jun @ 3:47pm 
@Judge Dread
I think that you should check your modlist for conflict, not a normal behavior.
Judge Dread 19 Jun @ 2:40pm 
Was wondering. If there's a mod that's basically Netrve's lwn deep storage GUI mod which works for adaptive storage? Mostly just looking for a menu when right clicking to open a storage with a pawn. the menu is vanilla for me and really laggy for some reason. Not sure if there's maybe just a conflict or something of the sort. I've got all of lwns stuff disabled along with Netrve's 's gui, of course.
Space 18 Jun @ 6:08am 
would be cool if there was a mod or module that made it to where you need metal nails and the such for making crates etc. lol idk why but im starting to want a real like survival almost annoying experience to rimworld now
vin  [author] 17 Jun @ 7:59pm 
@polat.cal
Hey polat.cal, like brad had said, my mod does contain the sorting logic. Make sure you check your version of RimSort and verify that you're reading the full mod name correctly just in case (sometimes the window can shrink the names down to "Adaptive...." and it can lead to mixups in manual sorting.)
vin  [author] 17 Jun @ 7:57pm 
@VOD
I'm not a coder, I am only capable of minor XML code and editing existing art lol. These mods I publish are just things I really wanted personally in my game that can often be pretty niche, I'd try asking someone in the RW discord about that or the mod market to see if you can get that done.

I think theres alot to be enjoyed in managing and dealing with the inefficiencies of storage and its management in RW. I also don't know how that mod would interact with in-game wealth indicators, how heavy the C# would be, or if it might conflict with pawn item/object search logic.
vin  [author] 17 Jun @ 7:52pm 
@LapisAzure
Ah yeah! I actually restricted it to armor and weapons, but buffed its storage size significantly. I wanted to encourage the use of different storage boxes for different things.This is removable via the XML or an XML editor mod.
VOD 16 Jun @ 4:33pm 
@vin you should try and make the AE2 storage system from minecraft
LapisAzure 16 Jun @ 4:26pm 
Ah nevermind, I see that the Crate C got the allowed items to store changed from almost everything to just weapons and apparel. A heads up in the patch notes would have been nice.
bradson 16 Jun @ 10:38am 
@polat.cal I just checked and this does have a load order rule to go after the framework. Rimpy and the ingame mod manager correctly display an error when manually putting it elsewhere. That'd entirely be a rimsort bug
polat.cal 16 Jun @ 8:36am 
Unless I'm making it up, which I'm not sure about, isn't there supposed to be a load order for the adaptive storage framework? Auto sort programs like Rimsort put your mod before ASF, which seems to give red errors.

Thank you for your precious efforts by the way.
vin  [author] 16 Jun @ 4:57am 
@apmarg
wake up samurai, someone literally just made the mod you wanted!! (see msg below by brad) :steamhappy:
Gideon 15 Jun @ 3:05pm 
@apmarg, this is a 1:1 port of the original mod with all the classic storage boxes and no reliance on LWM--purely vanilla RimWorld code: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3236289318
bradson 14 Jun @ 5:10pm 
Bluelibra actually released Resource Crates using phaneron's textures as a standalone mod just yesterday
vin  [author] 14 Jun @ 4:52pm 
@apmarg
For whatever reason I didn't include that when making the mod... which is weird of me, I would check out reel's or sbz's mods though as a replacement. Their textures would update too. Way better for this situation.
apmarg 12 Jun @ 6:43pm 
I'm missing the Resource Crates 1-10 from JDS Simple Storage retexture (the specific crates that look like they are full of leather/cloth/wood/iron/etc). Do you have those somewhere? I love those things visually and miss seeing them in my store rooms. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2978992573&searchtext=simple+storage
Triel 4 Jun @ 11:24am 
Oh thats sweet
vin  [author] 3 Jun @ 8:53pm 
Here is a mod that lets you customize storage capacities for this mod!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3281007303&searchtext=adaptive+storage
Triel 1 Jun @ 12:46pm 
Can you do one for refrigeration addon too?
vin  [author] 26 Apr @ 10:53am 
@Bosh
Yes. I want that too. I will begin work on this mod perhaps next week.
Bosh 25 Apr @ 5:16pm 
May I pretty please request a 2x1 visually stacked version of the metal crates? I need something that matches the graphics of the stacked 2x2 and 3x2 metal crates.
WJSabey 24 Apr @ 9:02am 
Regardless of if masks work for UI icons, they should still be white for stuffed objects; they still get coloured by the stuff even without being masked.
Also, is it possible to get a 1x2 set of metal crates stacked similar to the wooden crate D? It would be nice to have something between 1x1 and 2x2.
vin  [author] 19 Apr @ 1:59pm 
@The Blind One
I tried, vanilla doesn't support this, see bradson's comment below
bradson 14 Apr @ 1:32am 
@The Blind One The vanilla architect menu doesn't support masks. Beds have that issue too, among a couple other buildings
The Blind One 13 Apr @ 3:53pm 
If possible, fix the UI icons for the metal crates and wooden palets. they are missing their masks so they don't take on the color of the stuff they are built with properly.
vin  [author] 4 Apr @ 6:42pm 
@BloodCardBeefy
100% will do this, thanks - i forgot about that lol
BloodCardBeefy 1 Apr @ 3:38am 
This is a great mod. One suggestion, if the opportunity arises, vary the cover height of these (and the ideology storage mod as well). I think everything is only 0.35m high, but a lot of the stuff looks like it could be taller.
bradson 31 Mar @ 4:46pm 
@The Don all buildings have a slider at the top of the contents tab to limit the amount of stacks where needed
The Don 31 Mar @ 4:25pm 
I am hunting a low capacity. Ideally a single stack so I can have cannon balls in multiple places without deterioration.

Anyone using this mod know if it has a good candidate?