Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Auto jump (with cover enabled)
27 Comments
Shovelmaster88 11 Aug, 2024 @ 6:23am 
Same as Red_Snow. Need those tanks and vehicles to be able to break through small objects and fences/walls/sandbox.

Great mod by the way
-=C.D.Z.R=- Dragon™ 6 Aug, 2024 @ 1:18pm 
why no animation when they go over a fence they just clip trough itt
King of Wei  [author] 2 Aug, 2024 @ 10:15am 
@Red_Snow Thanks for that list, it's really helpful. I'm planning to remove climbing over high walls. Tanks/cars are fixed. Car pathfinding I will look into.
Red_Snow 2 Aug, 2024 @ 9:09am 
Good luck with the bugfixes. I would list the most important/major issues right now as being:
- Tanks/Cars can't drive over/crush props like wooden boxes
- Infantry can phase through even relatively high stone walls (Isigny Ruins, the walls that are taller than soldiers)
- Vehicle (car) pathfinding on westfront maps is a bit strange - trucks and cars just plough through stone walls and so on instead of favouring roads like they do in vanilla

All in all it's a really cool concept and I'd love to see it working fully once all this is ironed out.
King of Wei  [author] 1 Aug, 2024 @ 7:18am 
@Everyone I'm working on a fix for tanks, should be up by Friday.
roflcake$ 31 Jul, 2024 @ 5:58pm 
Does this work with other mods?
Bonebag 31 Jul, 2024 @ 3:01pm 
Is there supposed to be a jump animation? my units just phase through jumpable obstacles. Great mod by the way!
King of Wei  [author] 31 Jul, 2024 @ 11:50am 
@echofifty thanks for that, will fix
echofifty 31 Jul, 2024 @ 11:45am 
Hey guys, so I tested this and it works very well, so kudos on that. However, tanks are unable to break small obstacles now (barrels, sandbags, etc). Can you look into it?
King of Wei  [author] 30 Jul, 2024 @ 9:23am 
@That207Guy Yeah cover still works, bullets cant go through
That207Guy 30 Jul, 2024 @ 7:11am 
do bullets still hit the objects that can be jumped over? or do they go straight through?
HappyCat 30 Jul, 2024 @ 5:46am 
that is FIXED~~~~!!!nice work
King of Wei  [author] 29 Jul, 2024 @ 9:00pm 
@hawka haha hope you like it, you can add it to CE if you like.
hawka 29 Jul, 2024 @ 2:21pm 
I will test this foolishness
HOBOE 28 Jul, 2024 @ 8:11am 
thats great,I'm just worried about the drawbacks of Mow2's approach (jumping points cannot be used as cover), but it seems that you guys have made great changes to it
King of Wei  [author] 28 Jul, 2024 @ 7:19am 
@GIleZ The BM has a lot of scripts (and code), that's why it conflicts with this mod. I will try and make a version of this mod that works with BM
GIleZ 28 Jul, 2024 @ 6:13am 
@King of Wei BM mod.
King of Wei  [author] 28 Jul, 2024 @ 4:56am 
With this mod the obstacle (the volume) is only removed when a human comes into contact with the fence.
King of Wei  [author] 28 Jul, 2024 @ 4:54am 
@HOBOE Yes theoretically similar, someone said: "MOW2 fences and the way they got vaulting to work seamlessly was to remove the obstacle in the middle of the fence (!)…. And so soldiers wouldn’t avoid fences but walk up to them and it would trigger a jump/climb animation at the point where the obstacle is missing."
HOBOE 28 Jul, 2024 @ 4:22am 
Is this theoretically similar to the implementation principle of Mow2?Or completely different
King of Wei  [author] 28 Jul, 2024 @ 4:17am 
@GIleZ I checked and animations work fine so must be other mods you are using
King of Wei  [author] 28 Jul, 2024 @ 3:47am 
@GIleZ Haha I forgot to change that before I released the mod, will change now. And what other mods are you using?
GIleZ 28 Jul, 2024 @ 3:33am 
On a side note, there's no auto-jump animation they just go thru the walls and fences
GIleZ 28 Jul, 2024 @ 2:52am 
Why is the mod title called "Mario Time", people will think they might've installed the wrong mod at least that's what I first thought :steamfacepalm:
Anatoly Dyatlov 27 Jul, 2024 @ 11:32pm 
nice crew animations would be great tbh hope it will work with whub haha keep it up
King of Wei  [author] 27 Jul, 2024 @ 10:25pm 
@Anatoly Dyatlov Thanks man, got a lot more coming like crew animations for vehicles and fire weapon while moving
Anatoly Dyatlov 27 Jul, 2024 @ 9:28pm 
Awesome!