Empyrion - Galactic Survival

Empyrion - Galactic Survival

The Quartermaster
22 Comments
chasemllr 26 Feb @ 3:09pm 
A very nice ship that is well designed. Thank you for the hard work putting this together.
misha.pilipovic 6 Jan @ 11:45pm 
I loaded 2 cv-s 1 mini wood harvester 1 size 2 fighting sv 1 mining warping miner sv .
with added 4 advanced plasma generators my consummation on idle -5700 KW. When on move my speed in space 95km/s. More than good for me atm. This is fifth your VC i build. My Arcadian, Starcadian and Sabaton fully fitted sitting on UCHA ship at Starting System. Didn't fly yet Arcadian. You killing me with your ships. Man with Rigor took me just bit over 5 min to start salvaging Malrik Zirax carrier. I know that is just flying box for this ship but that was fun infector and decimator cost me just loosing front blocks ah yes include there that Legacy mining facility.
Love the ships. Waiting your high tech Mining CV ( i hope) because you do not look like someone interested in grinding. If this game is not so much grind intensive specially this last edition and some work on mechanics of game is done i will ply PvP . Any way and any how thank You for pleasure flying your ships. Kind regards
misha.pilipovic 6 Jan @ 11:15pm 
I build one. Loaded Rigor on deck including Krill Ore Decimater (CV frpm R1 i just removed core and extenders recycle them and build R2 equivalent. ) Had spare 1 Quantum and 1 Aux core so that allowed me to implant 4 advanced plasma generators, teleport 2 large advanced shield capacitors 2 medium advanced chargers replace standard with advanced shield generator.
Replace large adv. power generator with small fusion core so have decent shield capacity just few hundreds over 70K and pretty nice time on recharge. Fusion i fit in compartment where you suggest to fit redundant generators. My question to you do i put 1 standard large generator on place where was advanced l guess as decoy. I do not intent go in fight with this ship. Gona move
tp Legacy space and drone land. Still have CPU for 3-4 more turrets. Gained extra cpu replacing
" drives with 2 antimatter advanced (2-4-2) temporarily. gained some extra force with less cpu.
JayFeezie 31 Dec, 2024 @ 9:36am 
Very much reminds me of the Maelstrom for RE1. I used that thing for just about everything once I got it. Is this based off that by chance?
ArtemisRouge  [author] 11 Dec, 2024 @ 9:21am 
Thanks Red, glad you are getting use out of it.
RedScourge 11 Dec, 2024 @ 2:34am 
Guess I don't need to design my own carrier for my RE2 playthrough after all! I never liked how needlessly massive many of the RE1 carriers were, and since most of the RE1 carriers need a big re-thinking for RE2, I'm glad to see you've developed a no-nonsense RE2-optimized carrier in your usual style.
ArtemisRouge  [author] 5 Nov, 2024 @ 12:49pm 
All of them.
4iff 5 Nov, 2024 @ 4:59am 
ArtemisRouge, Which capital ships can this mothership be used with from your subscription?
Ramzay 12 Oct, 2024 @ 11:12am 
Very nice. Is there a spot you'd recommend for putting a gravity generator?
TankManDew 26 Sep, 2024 @ 1:16pm 
NO KITS, NO XENO, AND NO ADVANCED PARTS , was starting to think game over if i bon build a carboad box my self , all poi lockout no more no man land. I think this may save the game :)
Miniman 4 Sep, 2024 @ 6:13am 
Thanks for the blueprint is looks like it's going to be fun. I am having trouble finding the modulated turret cannons.... is that the turrets?
Jhoosier 17 Aug, 2024 @ 6:50am 
Oh. My. God.
ArtemisRouge  [author] 3 Aug, 2024 @ 7:33pm 
It is by design. You can absolutely add oxygen to that space if you like. I did and later removed it, because it increase oxygen to fill the tanks by 2000%, and if the player turns the ships power off, they will automatically dump a pretty large amount of oxygen into space. Fact is, people don't spend large amounts of time in a hangar unless they are afk, even without oxygen it is an enclosed, temperature controlled space, with no radiation. If you want oxygen there, add a vent, if you dump it into space, it's your fault.
dagezou 3 Aug, 2024 @ 5:59pm 
Nice work. What is the deal with o2? Is it by design that only the cockpit/living area/gardens have o2 and the bar/nightclub as well as lower hangar do not? Or am I missing a switch or toggle to enable it everywhere?
ArtemisRouge  [author] 3 Aug, 2024 @ 2:00pm 
Go to the devices Menu Tragger, look for "effect projectors", switch them off then look in the area you know that effect projector to be, turning them on, then Off again, will reveal them so you can see them.
Tragger 3 Aug, 2024 @ 9:12am 
Nice build, however I can't seem to add the two addition Ion thrusters in the rear. Just doesn't seem to fit. Do you have to remove the rear smoke effect to add them and if so how do you remove the effect? Thanks
ArtemisRouge  [author] 2 Aug, 2024 @ 11:07am 
Thx for the kind words guys, let me know if there are any features you'd like added or things you see that need fixing.
mordekainen 1 Aug, 2024 @ 3:47pm 
This is exactly what i was looking for!!!!
Bobroglaz 1 Aug, 2024 @ 5:37am 
looks good
Caveman 30 Jul, 2024 @ 11:28pm 
nice:)
wizard 29 Jul, 2024 @ 6:02pm 
Another impressive build by the master builder. I'm going to spawn this in as soon as I can.
SGT Roc/K/ 29 Jul, 2024 @ 5:21pm 
Very impressive build, I can't wait to try this out.