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how it should look like?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3336511921
Additionally their unique royal garrison for minor settlements will get a small admin bonus to reflect the local military administration.
I will upload the changes later today.
I will try a Babylonian campaign myself soon to see how I can include theie buildings here without destroying the balance.
Would it be possible to add in Mesopotamian/Babylonian buildings? A lot of their structures increase imperial admin instead at the moment.
House of games, Royal Scribe Archives, crafter's guild, house of astrologers, palace of pleasures building chains all increase it.
Will have to look into the scripting more to see if I can elegantly make the burden calc ignore fort units.
I don't know if outposts might need a different scope or it just doesn't work for whatever reason from there. Big pity cause I hate fort'ed units sucking up my burden.
Thanks for the warning!
But you have to be careful. If you go below 0 the administrative burden switches from level 1 to level 12.
You have to consider that a fort takes up an outpost slot and just letting an empty fort sit there is a net loss of potential defense capability.
Hence I think the -5 admin burden is fine for forts.
Is there any effect in the files for full fort garrison? That way, you could tie the full fort as the bonus effect of the bulding, like others have with high influence. If fort full = -5 admin burden.
It also makes sense from an ingame point of view, as fortresses can act as decentralised hubs of military administration.
Maybe add a tiny bit of negative admin burden to the Fort outposts as well? To represent how military garrisons often served as the bases for a lot of the administrative functions of lots of states.