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But here we are, after noticing with the mod nothing changed i decided to look into it myself and found out, you only change some values (some are still vanilla like the officer cooking buff) and the disci/stress modifier only applied to 100% realism, not to normal or half-realism setting.
As a side note, in my experience you dont need to start a new career for data sheet changes, just delete the temp mod files in your appdata folder (Cache, Data Sheets(only the mod files) and Temp folder) It worked for me and my mods with no issues
You get all your crew stat (strong or week) in the 2 first mission, then its just a notification simulator to say we have low discipline but it doesnt affect much because we already sorted out all of the wolf so ..
can I safely remove this mod?
New career every updat of the mod is needed?
Also, I don't know if it helps but I'm playing on mid difficulty settings, might just even be default mid.
I had the notification that my crew was 99% stressed out before going on vacation, after doing 3 or 4 missions in a row.
The vacation did not drop that number right away.
Once I started on a new mission and boating out of port, the number started dropping.
I should disable the mods removing the cooking skill then!
I've been playing with earlier versions of your mod but none of my crew have really stressed out and revealed their traits yet. I've even done multiple missions in a row.
I may just set discipline loss to zero and adjust the fatigue setting so that the longer you are out the more discipline drops.
I've only just started my playthrough with this mod enabled, but so far I'm at least having to keep an eye on morale. In vanilla, like I said below, morale was something I could literally just ignore. Then with the Varied Dishes food bonus, morale is basically turned off.
TLDR: So far so good, but I'm only a few hours in.
Once.
Now, I don't pretend to be an expert on anything related to war, but I think panic attacks would be slightly more common than that. In vanilla, as long as you aren't doing anything purposefully stupid, you can basically ignore morale.
Anyways I reduced the chances for it, but it is a possibility.
I'm not a programmer and don't know anything about scripting and coding, but there are a few modders out there that do.
Have you experimented with trying to create new discipline or stress modifiers? I've done plenty of small datasheet tweaks myself so wanted to ask if you've figured out new modifiers.