UBOAT
BETA Living UBoat 2024.1 BETA
43 Comments
houghs 24 Feb @ 10:09am 
please update
grenso 28 Jan @ 11:52am 
Is a new campaign necessary or can the mod also be activated in port?
TheSeaPirate 24 Dec, 2024 @ 6:20pm 
Seems like I can't upgrade my uboot on an old savegame. Fair warning for those who use the reload mod.
Kawira 15 Dec, 2024 @ 12:04pm 
Yeah we need update. It's so buggy with enemy german ships and norwegian escort missions insta failing
Artic 30 Nov, 2024 @ 12:05pm 
Is there gonna be an update to the latest patch?
Delta07Phalanx 21 Nov, 2024 @ 1:42pm 
I believe I might have encountered an issue. While I was sitting in the port of Wilhelmshaven, a friendly convoy began it's approach to the harbor while being attacked by a British flagged Type VIIC (this is the only spawnset mod I have, so I'm assuming it's this?). Being the helpful guy that I am, I decided to help... By slamming my sub into the side of the enemy sub at full tilt... I submitted a radio report that I sunk the enemy Uboat (for 7500 points), and to my unpleasant surprise, I was immediately branded a traitor by Bdu and unceremoniously gunned down by the convoy I just saved.
alexf2705 27 Sep, 2024 @ 11:35am 
Exactly how buggy is this mod? Missions in the baltic and more convoys sounds dope
SackAbreisser69 14 Sep, 2024 @ 8:59am 
Is there anyway to complete a mission via console command? I'm currently unable to finish Weserübung as there are always submerged subs on the way and the destroyers seem absolutely useless
all Christ-like 7 Sep, 2024 @ 2:18pm 
@worstl I believe it does. I Killed one by ramming it underwater xD
SackAbreisser69 6 Sep, 2024 @ 12:17pm 
Is this mod spawning Type VII as enemy subs? Having one in the first mission of Weserübung and can't kill it...
Mr.Cymrak 20 Aug, 2024 @ 4:19pm 
The mod is wonderful, it’s a pity that it’s not playable for complete completion without bugs, it would have to be completed to the release state so that houses don’t float in the harbors of the port, tasks don’t bug, and fishing schooners don’t interfere, and every patch doesn’t allow you to restart the campaign for an update game
Klax 20 Aug, 2024 @ 12:33pm 
On the bright side, i have yet to encounter a fishing boat!
Klax 20 Aug, 2024 @ 12:32pm 
I got back to Kiel and took a vacation. My character reappeared in the submarine area but the sub is gone and the water has a street over it now. Im still standing near the supply master and recruiter. I managed to get out of the are by just going to map and plotting a course to the ocean (im playing in skipper mode). But several of the ports in my game are now super messed up with floating buildings all over the place
Herr Kratzig 20 Aug, 2024 @ 7:55am 
I might have found some bugs. On U-4 my carrier started in Wilhelmshaven and not Kiel as it suposed to be. Now I' m in year 1941 and stationed in La Spezia after my breakthrough trough the strait of Gribaltar. Sadly I can' t select any missions there, the window is blank.
Mr.Cymrak 20 Aug, 2024 @ 5:13am 
I will be glad if they are removed altogether so that only large ships remain. Or leave it near the coast, 100 km
Mr.Cymrak 20 Aug, 2024 @ 5:12am 
Did the latest update solve the problem of an extremely large number of fishing boats?
hawk-moon 19 Aug, 2024 @ 10:14pm 
I just realized that the discipline also drops because of the "detected" debuff, so I guess some of those other ships docked at Kiel consider my boat as hostile.
hawk-moon 19 Aug, 2024 @ 9:56pm 
Hi all
I am not sure, if I am doing something wrong. I started a new campaign with U4 at Kiel, I was send on a patrol and all went smootly, BUT at the return at Kiel during the docking scene, suddently there was a alarm and my Kaleun somehow ordered a emergency dive ( while docked LOL). I dont know why there was a alarm, apparently there are two ships docked, a U49 and a War Klasse tanker, who, for some reason, think that my vessel is hostile. the problem now is, that all NPC at the dock are running wild and I am not able to talk to anyone and I cant get a new mission to undock.
Klax 19 Aug, 2024 @ 11:06am 
Thank you Wangtze!
Rudi Mentär 19 Aug, 2024 @ 8:44am 
Does this mod add ships to harbours too? Starting from this empty Wilhelmshaven harbour isn´t nice.
Wilhelm 19 Aug, 2024 @ 7:27am 
@Madigan having to start a new campaign is normal for those type of mods.
the trawlers issue was fixed today.
Madigan 19 Aug, 2024 @ 6:48am 
Hi dude... Seeing the inconveniences that your mod presents today (Too many fishing boats, having to start a new campaign, etc.) I will wait for you to fix those obstacles and improve it in order to install it... Greetings and thanks for your effort.
Obiben27 19 Aug, 2024 @ 4:06am 
I think there are too many fishing boats now. I have 5 propellers detected and all of them are fishing boats
Sgt. Chipmunk 17 Aug, 2024 @ 10:56am 
I'd agree to these last few statements. Recommend a reduction in trawlers : And shouldn't be this (Far out) from coasts.

Equally, if maybe an option to disable the trawlers or a 2nd Version of Living Uboat - No Trawlers would be nice :)
PervitiN 17 Aug, 2024 @ 7:37am 
Man this is 2 World fishing war :D too many fishing boats even outside the coast
Wilhelm 17 Aug, 2024 @ 5:27am 
how many are actually fishing trawlers now? i´m fine with up to 30% of contacts.
Klax 16 Aug, 2024 @ 9:29pm 
The issue is that little trawlers like these would not be this far out in the ocean (i think at least, im not a historical expert). They should be closer to coast lines only.
Drakken 16 Aug, 2024 @ 2:49pm 
Weird, my U-4 mission still starts from Wilhelmshaven.
Drakken 16 Aug, 2024 @ 2:46pm 
I do not mind the fishing boat, not every target needs to be a viable target. Sometimes, you catch civilian trawlers.
Komaru 16 Aug, 2024 @ 4:54am 
please remove fishing boats
Klax 15 Aug, 2024 @ 3:56pm 
Not sure if its this mods fault but im running into tiny fishing ships in the middle of the ocean constantly. Seems like 75% of my hydrophone contacts end up being them.
Pz.Igel ✙ 14 Aug, 2024 @ 12:52pm 
And please add swedish ports. It seems very strange that there are Swedish ships but no Swedish ports.
Pz.Igel ✙ 14 Aug, 2024 @ 12:51pm 
Another problem: I was patrolling Baltic Sea. I encountered 3 ships - 2 Swedish and one Swiss. The captains said that they were heading to Lisbon although it was clear that they were heading to Danzig. At the same time Danzig was blue on map as friendly. I entered the port and crashed into some invisible textures which when hovering mouse were designated as a German submarine base. Of course I couldnt enter this base. After that I sank the "Swiss" ship, because the captain obviously lied to me. It turned out that it was a Swedish vessel that was heading under a false flag to a friendly port. So I sank a neutral-friendly ship. Is it possible to somehow prevent ships heading to a friendly port from lying to German captain? And what are these invisible textures?
Pz.Igel ✙ 14 Aug, 2024 @ 12:39pm 
After the first mission I got alarm in the Kiel port. Then I loaded ammo and food waiting some hours. After that my U-Boot teleport to another location together with other german ships that were in the port. What was it?
🐾𝓢𝓱𝓪𝓭𝓸𝔀💖 13 Aug, 2024 @ 12:00pm 
You go ahead, and test the hell out of it. I don't mind being your Guinea Pig. :lunar2019grinningpig:
Wangtze  [author] 13 Aug, 2024 @ 11:52am 
@aaaselle & shadow glad u like it, have some additional ideas for the ports but the need some more testing
aaaselle 13 Aug, 2024 @ 11:41am 
Thank You very much. Good to see thats will coming life in the world. Good Immersion in the ports!
🐾𝓢𝓱𝓪𝓭𝓸𝔀💖 13 Aug, 2024 @ 9:37am 
Only had this Mod for a half an hour. Looks good. The ports really come to life.

:GravityCat::armchair::kopi:
Wangtze  [author] 12 Aug, 2024 @ 10:00pm 
@Raphael Ambrosius Costeau an Klax these are Air Raids in the mod, they are for testing and the dates will change with the next update of the mod
Klax 12 Aug, 2024 @ 6:17pm 
Same thing happened to me Raphael.
fluegergeheimer 12 Aug, 2024 @ 5:56pm 
when I started my new career after the first mission, there were a lot of British planes flying in the port and they sank everything in a row:andy:
Wangtze  [author] 10 Aug, 2024 @ 11:57pm 
@Drakken yes the mod adds also neutral ships in the north and east sea but its still WIP
Drakken 10 Aug, 2024 @ 7:31pm 
Does it add neutrals from other countries on these new routes? (Example Sweden and Soviets in the North Sea, Irish in the Irish Sea, etc.?)