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second, probably one of the filters is kicking in, try disabling them just in case, or try the legacy mode
Please. Error log. Can't do anything without it
A: Check the volume settings, the play chance/cooldown settings and check if they're assigned to the "Mute" Voice. If its none of the above, the files may have failed to load due to swapping mods around or excessive memory usage. DEV mode will indicate this on startup and restarting Rimworld once or twice will fix this.
(I mentioned this needs to be added to the FAQ and there are a few other things I need to word out as well or just make a tutorial video...)
If VAC does not work still, test it solo vanilla to see if its a mod conflict first. Something else to try is unsubscribe from the mod, wait for it to finish modifying the files, then re-subscribe. The mod may have not updated for you and needs a forced update. After all that, Error Logs are required, providing no info on how its broken gives us nothing to work with.
in 1.6 colonist voice still doesn't work, while event voice does.
Anyone has similar issues?
Currently the prevent interrupt setting is misbehaving and not turning off, multiple colonists cannot speak at the same time as seen in videos. Outside that an old bug popping up again where pausing allows a 0 second cooldown for everyone to speak at the same time instead. Sorry for not catching that sooner.
check DM
A: Check the volume settings, the play chance/cooldown settings and check if they're assigned to the "Mute" Voice. If its none of the above, the files may have failed to load due to swapping mods around or excessive memory usage. DEV mode will indicate this on startup and restarting Rimworld once or twice will fix this.
(I mentioned this needs to be added to the FAQ and there are a few other things I need to word out as well or just make a tutorial video...)
1) You are guaranteed to get red errors because we deleted some redundant Defs regarding looping alarms, but should happen only once and it's harmless
2) When reporting bugs, PLEASE provide a full error log
I'd just give it a shot and let us know~ At worst I think they'll complain their "Incompatible" because they don't have the 1.5 Tag but still function.
As a Side Note: Neither me or Alexis have done extensive testing with Odyssey and will not get stuck in with it for some time. If you encounter any issues please let us know~
1.6 VERSION RELEASED!
Some of the changes, make sure to check them all in the change-notes:
+Added toggleable setting to hide VoicePack gizmo icon
+ Interruption system overhauled
+Added % chance slider per action type. You can customize more freely now
+Fixed Non-colonist voices not working and Added Non-colonist voice volume slider
+Added toggleable setting: "disable base voice packs" for those who don't want the Half life 2 voices included in the main mod
That's definitely because you are playing in 1.6, the mod is not ready yet, but will be in a couple days
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3487299677
1.6 is actively being worked on. I've spoken with Alexis on some matters related to it just yesterday even.
I created a new scenario, clicking on the audio icon on a dweller will also throw red errors:
https://pastebin.com/hA7RHFzP
Considering the mod hasn't been updated to 1.6 it might be an issue with the version, best to wait for Alexis to update it to 1.6
Although, I don't see how that could even be possible since I have added minimal mods since the last time I played, I have actually removed mods now that 1.6 is out.
(I run a small modlist by the standards of this games community, under 40 mods, so I think the possibility of a mod conflict, especially with a mod like this is extremely low.)
- Volume is set to 1% or is very low
- Colonist voice is set to "Mute"
- Play chance is set very low
- The files failed to load, this can be noted on startup with DEV mode active. This seems to happen on occasion when mods are swapped around or your PC is pushing its Memory Limits. Restarting Rimworld once or twice fixes this issue though.