Stormworks: Build and Rescue

Stormworks: Build and Rescue

"Tempest" Class Fast Attack Craft
12 Comments
DickChaD  [author] 12 Sep, 2024 @ 12:52am 
Yes, and if it cant find a target then it will circle the gps waypoint until it does or runs out of fuel. The best way to use the map to designate is first find your target with the search radar (green blobs on the map) then watch it for a while to see its rough direction and speed, and then set the gps target a little before the thing you want to hit. That way the missile will turn on its radar in time to see the actual target itself. Make sure to press the button “designate target from map” or something along those lines, its on the wpn control panel
NO_NXME 11 Sep, 2024 @ 7:10am 
got a question, if i designate a target via GPS and the missile approaches the GPS target, will it start looking for contacts near the destination?
DickChaD  [author] 19 Aug, 2024 @ 12:44am 
The code for what?
light 18 Aug, 2024 @ 4:20pm 
what si the code
DickChaD  [author] 16 Aug, 2024 @ 11:06pm 
The alarm is bc the turret fills with water but then empties itself, the pipes is so that every room pumps water out at the same time. So its like 5 or 6 ports pumping instead of just 1
NO_NXME 16 Aug, 2024 @ 6:34pm 
it does trigger the flooding alarm but i didnt see water anywhere, also whats the point of rooms being connected by pipes at floor level?
DickChaD  [author] 16 Aug, 2024 @ 12:39pm 
You just reminded me to tsunami test my boats lol, thats not exactly expected behavior but I guess as long as it doesn’t fill with water thats alright lol
NO_NXME 16 Aug, 2024 @ 8:37am 
also discovered that it can literally swoop under a tsunami wave
DickChaD  [author] 15 Aug, 2024 @ 6:14am 
the devs made a change not to long ago that made it so that subgrids attached to the main ship body no longer are invisible to the ships own radar. This means the ship detects its own missiles and is not really fixable as far as I know. I also didnt make the radar targeting system. As for the big radar yes it is used and can be accessed by pressing "next screen" on the weapons control panel and then the R button on the screen that comes up. That radar is a 20 Km search radar and can be used with the screen to manually designate targets for the missiles. Sadly it will also show your own ship as a radar contact (thanks devs)
NO_NXME 15 Aug, 2024 @ 4:06am 
also noticed that the radar cant tell the ship that carries it from other vehicles, is that gonna be changed at some point?
And does it even use the large radar above the targeting camera?
DickChaD  [author] 14 Aug, 2024 @ 9:47pm 
RGM-84D from the nntc collection
NO_NXME 14 Aug, 2024 @ 4:59pm 
what are the missiles?