VTOL VR

VTOL VR

Killbox II - Dynamic CAS
57 Comments
Ani 24 Jul @ 1:13am 
ah, I'm just used to it so I went there, wasn't sure if it was a bug or not, thanks for clarifying
Lockheed Shartin  [author] 23 Jul @ 8:12pm 
@ani
You are not intended to use the phase 1 road re-arm in the FA-26 version. This is due to balance, since the F/A-26 has such a high weapons capacity. Your RTB point should not set to the road re-arm. The units are prespawned and the flare system is residual. Nothing in the mission should be telling you that you can use it in the Wasp version.
Ani 21 Jul @ 12:41pm 
Just finished the FA-26 version of the mission, the phase 1 road rearm doesn't spawn the rearm units, but the smoke and other units do appear
MuffiNy 4 Jul @ 8:14pm 
@TheDreamer ty bro i will try
TheDreamer 4 Jul @ 6:41am 
@MuffiNy host it as a multiplayer game
MuffiNy 4 Jul @ 2:55am 
Why cant i start the Mission? The play Button is missing ingame
Lockheed Shartin  [author] 19 Apr @ 10:09am 
UPDATE: I removed the modded content from this version so it shows up in the base game. You can find a new instance of the campaign supporting modded aircraft here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3466806895
Cyberwiz 18 Apr @ 2:25pm 
Wow, what a fantastic mission! Friend and I flew the F/A-26B varient and we had a lot of fun!

We only managed to complete Phase 1 as we were both getting to grips with the game, but we'll be giving things another try. Thanks for all the effort with this!

P.S. I hope we get radio comms sometime soon. Would love to have the added immersion.
Kilo 16 Feb @ 1:38pm 
Understood bossman! You're right on all that! I'll try your new A-10 mission today!
Lockheed Shartin  [author] 13 Feb @ 11:11am 
1). No - Balancing. F-16 is a more capable aircraft, so it is available only on realism mode. 2 lives should be more than enough.

2). No - Randomized conditions are carefully designed to not create near-unbeatable scenarios. Not only would people complain about the transit times (A-10 slow), but certain final-mission threats would make a win astronomically difficult if you only have an A-10. I would rather make a brand new mission for the A-10 specifically.

3). Maybe - I'm finishing updating an older SP campaign designed for the A-10. I'm not sure how fun KB II would be while flying the A-10 (see above), but i could always add it as an option for those who wish to subject themselves to it.
Kilo 13 Feb @ 1:49am 
3 things I suggest!

1. F-16 without the limited lives
2. A-10 mission! Both realistic and not.
3. A-10 and F-16 in one mission
TheDreamer 9 Feb @ 12:39pm 
Will A-10 support be added? This is the perfect mission for it
Phial The IVXX-ndth 27 Dec, 2024 @ 10:42pm 
Can we get this in Offline campaigns?
MrGuyo 10 Dec, 2024 @ 9:49am 
Is the f16 version included or is it a separate workshop item?
Retro Bigmac 8 Dec, 2024 @ 2:11pm 
@Shamebird Hey man what's your discord so we could make this for the F16C

Cause people I feel like they would love this
Archimaede 18 Nov, 2024 @ 8:25am 
I loved that mission, great job. I would love to see a version made for the AH 94, and maybe a "high tech" version for the F45 and Jamcat, possibly with payload restrictions to keep things interesting.

On a quick note, the next objectives pop up quite quickly after completing a previous, it would be nice to have just a quick 30-60 extra seconds of breathing time before moving on to the next thing.
Lockheed Shartin  [author] 16 Nov, 2024 @ 7:24pm 
@Retro Bigmac: Hit me up on discord.

@TheDreamer: This looks like a potential bug in the game. I removed budget restrictions until it can be confirmed and addressed.
TheDreamer 16 Nov, 2024 @ 4:50pm 
Played the "realism" version, and the host was the only one who got an increase to their budget.
Retro Bigmac 15 Nov, 2024 @ 12:03pm 
@Shamebird Hey man would you be okay if I made this mission able to use the moded aircraft Like the F16D or the SU27 I just wanted to ask and have you're permission to do so!
Lockheed Shartin  [author] 13 Nov, 2024 @ 6:58pm 
@Tubahorse You have to land the bomb inside the the opening of a hill bunker to destroy it. If you have destroyed it, you must seek and destroy the launcher.
TubaHorse 13 Nov, 2024 @ 6:55pm 
Unable to complete the drone launcher/bunker objective. Launcher taken out easily w/ 1x GBU-12. 4x direct hits w/ GBU-12s, the bunker was flaming, but the objective would not update.
JoeSpeed52 13 Nov, 2024 @ 2:39pm 
Kind of a bummer, but I see where you are coming from. As far as we know with Baha's dev cycle and from what I have heard in passing, AI helis are not practical with how the AI are currently coded, so we'll have to find something else.
Lockheed Shartin  [author] 13 Nov, 2024 @ 2:34pm 
@JoeSpeed52 Killbox II was specifically designed with the Tyro in mind. As with Killbox II, it was intended to represent a more realistic take of modern combined-arms battlespaces, in this case involving light multi-role aircraft. The Tyro version already has dynamic spawn points. The addition of the Wasp version only works with the limitations provided, otherwise the experience would be radically different.
As with real world OPs, SEAD operations would use their own dedicated strike packages and a kill box type operation would not make sense in such an environment. What you are asking for would be something that is part of its own, separate campaign. I have plans for another campaign following the lore of several other missions and utilizing a variety of air frames for each scenario. I am waiting for AI helicopters to make that a reality.
JoeSpeed52 13 Nov, 2024 @ 12:03am 
Could we possibly have more unique craft assortments? Perhaps dynamic spawn slots? 2 seat Tyro is fun, I’d honestly like to see more SEAD/DEAD, but with how the mission is currently, super fun with 8 people.
Lockheed Shartin  [author] 8 Nov, 2024 @ 7:28pm 
@skyline
There was a bad value check in the wasp version that broke that. Fixed and removed requirement to kill infs
SKYLINE 5 Nov, 2024 @ 5:46pm 
Myself and a buddy really appreciate the missions but find ourselves stuck on F/A-26 S&D on phase 2. Even tho we take out the whole convoy and infantry (if they squirt) the objective stays unfinished thus preventing the end of phase 2. Let me know if I missed something cause we keep circling naw point and can't seem to find anymore ennemies.
Lockheed Shartin  [author] 14 Oct, 2024 @ 3:46pm 
@Crokette The F/A-26B was a requested feature. The mission is not capable of supporting 4 Wasps - it will break the scaling.

@That1Guy Thematic music fitting to the scenario setting and lore was a design decision pointing back to KB1. Playing your own music through the player will override any scripted BGM. Toggleing play will also cancel any songs. Want to turn it off globally at the start? See the feature requests ch. on discord and upvote the "Custom Comms" feature.

@Keyes I had to make this to be enjoyable for everyone. If the mission demands too much attention, it will get review bombed by they iPad generation.. people have complained that there even IS VO. And since you can't request a readback, it would be unfair to not provide enough information to complete the mission if you misheard something.
You have no idea how many times i had to reformat objective descriptions to stay under the character limit and still make sense.
Keyes 14 Oct, 2024 @ 3:24pm 
PSA: Turn the music volume off in VTOL

Cool mission. I appreciate the effective and logical placement of MANPADS. Good audio as well, though I wish you demanded more attention from the player. As it is one can probably leave the radio off and follow objective markers/text. I think it would be cool to replace the obj text with the spoken 9 line, though I suspect there isn't enough space for that.. Maybe in the future.

Looking forward to anything else you might make!
That1Guy 13 Oct, 2024 @ 3:04pm 
Can you remove the phonk in the background? Unnecessary and kinda loud, I want to listen to my own music
grass eater 13 Oct, 2024 @ 5:56am 
Hey can you update it to 4 F/A-26B so I can play with my friends please? Very nice mission I love the comms !
That1Guy 6 Oct, 2024 @ 2:02pm 
what loadout do you recommend for the T-55? About to load up the game and playtest some liveries I made
Lockheed Shartin  [author] 24 Sep, 2024 @ 9:10am 
@omni for the F/A-26, pack at least 3 CBU-97 - preferably 4. Gbu 12s over 38s since they can be used to bust bunkers and track movers. Good to have a few 38s for small clustered targets like infs in airport, tench, and a couple groups in east/west town. Use gun for cleanup, not just for when ur out.

Best advice - strike targets as directed - theres infor for each. Ignore the trucks in Arty, factory, and abandoned. Don't worry much about infs in east town. Only worry about tanks and ifvs in counter 1&2. Target in clusters in airport, west, and trench. If it's 2 dudes, it's not worth a bomb.
Omni 23 Sep, 2024 @ 4:04pm 
Damn if you're supposed to be able to do this thing without rearming I must suck more than I thought. What's a recommend loadout for that? The convoy objective by itself can take a ton of ordnance, especially if you get the infantry runners (last time I did this I did actually find them and kill them).
Lockheed Shartin  [author] 20 Sep, 2024 @ 10:33am 
- F/A-26 Rearm: I confirmed that the forced rearm is directing to Zal'Zivka as intended, not "all the way across the map." The only way you could be directed to original airbase is if player ignores the auto-waypoint and hits the RTB button under 1 second after completing the last phase 2 mission and never again. Players on the F/A-26B version are not expected to have to fly all the way back to re-arm at any point. If you are struggling to do phase 1 and 2 without re-arming, I suggest running the original T-55 version that has FARPs and The Zal'Zivka Airbase is available 3 minutes after phase 1 is complete.

-JTAC issues: All JTACs are lasing as intended. I made minor adjustments that MAY help raise the likelihood of a good lase, but no guarantees. Unfortunately, inconsistent lasing seems to be a problem with the game itself. Using a JTACs beam is not required on any task, so try buddy lasing or self-lasing if you can't connect to the JTAC beam.
Nevan Nedall 19 Sep, 2024 @ 4:42am 
Re: JTAC laser codes
I was able to make to work very inconsistently, my friend flying with me couldn't get it to work at all.
At one point, during "Hardened Garrison", I could only get the laser to appear on the JTAC himself, but not on the target, even when I approached from directly behind him.
Lockheed Shartin  [author] 18 Sep, 2024 @ 3:39pm 
@thedreamer. The forced RTB in the F/A-26B should be to Zal'Zivka, not the original take off airbase. I will check that now. As for elective re-arms prior- if you have to re-arm prior to the end of phase 2, then you are doing something wrong. Like KB I, weapons conservation is the name of the game. The return to that airbase prior to the force RTB is a punishment for what would be a game-over in the original.
TheDreamer 18 Sep, 2024 @ 2:33pm 
Having played the mission a few times now, the forced RTB is absolutely brutal in the F26 version, especially if you play solo and just returned from a rearm already. That's 200 miles of flying back and forth.

Also the bump ramp has to stay as it's clearly a feature and not a bug

@inverspe Multiplayer scenarios can only be run in a lobby
Inverspe 17 Sep, 2024 @ 11:00pm 
im new to the game I cant find it in custom scenarios?
Omni 14 Sep, 2024 @ 10:17am 
+1 the bump rules, if you have flaps 1 and use the whole runway you should still get it to boost you even at 0.68 TWR. Maybe help it with some backpressure on the stick
MiniRoRo 13 Sep, 2024 @ 10:22pm 
Yeah thats fair enough. I know how fickle the editor can be and got forbid you have to delete and entire road and re-draw it to remove one bump. I fear for the every day citizens to accidentally hit that bump at 110kph in their honda civic
Lockheed Shartin  [author] 13 Sep, 2024 @ 7:57pm 
@Omni
Infantry do not show up as diamonds. They show up as dots and only if you get a visual track them. I've seen the infs spawn multiple times - scale differences won't upset that.

@Mini I've debated removing the bump (which was accidental, but im scared of repacking). However, several people liked it because it does, in fact, work as a fantastic ramp even with low TWR. You also will have plenty of room if you slowly go over it if you dont want to risk it. It also acts as a good speedbump to prevent players from careening into the FARP lol.
MiniRoRo 13 Sep, 2024 @ 4:55pm 
Fantastic mission, an upgrade in every way over the original Killbox!

Playing co-op with one other in a T-55 is as fun as I hoped it would be, with the Tyro able to carry just enough for each phase. Phases are also a welcome addition, being able to refuel, repair, and rearm between sections of the map is nice. It makes for a more relaxed experience which is exactly what I hoped for as opposed to constant SAM warnings and stuff you get from other missions.
One issue I did notice was that at the Highway landing strip in Phase 1 there seems to be a large kink in the road about midway down the runway marked area. In a more powerful jet it'd probably be fine and just act as a takeoff ramp, but in the Tyro with a full load (we were at 0.68TWR fully loaded) we hit it on takeoff and it messed up our takeoff quite massively, causing an aircrash.
I think that's my only criticism of the mission, it's absolutely great otherwise and I only wish there was an option for co-op flight for the EF-24
Omni 13 Sep, 2024 @ 3:04pm 
Will look for them harder next time, but since infantry also show up as red diamonds I'd expect that I'd have found them if they were there. Maybe the infantry spawned too early and they were really far away from where I blew up the convoy or something?
Lockheed Shartin  [author] 12 Sep, 2024 @ 7:46pm 
@Omni. The infantry forces in the ifvs bail out after you attack the convoy. If you don't wipe the convoy out quickly and before they can escape, you will have to hunt them down. You don't need to kill all of them, but it's not satisfactory to allow the entire assault force to run into the woods.
Omni 12 Sep, 2024 @ 5:11pm 
Thanks, I'll try that next time! I think I just had a different issue, though. Got the S&D convoy objective in Phase 2. Identified targets and got the comm trigger for that. Think there were ~10 vehicles in a line. Killed them all, but then nothing would trigger. Found 2 armored vehicles hiding out in a town I think to the west, killed them, didn't help. This objective doesn't give you a kill count within OBJ so it's hard to tell exactly what happened, but that whole line got smoked. Also had no red diamonds on NAV even though I was flying around the area low for the next 10 minutes).

Thanks for the map, though, it's great
Lockheed Shartin  [author] 11 Sep, 2024 @ 7:35pm 
@Nevan - There was a conditional issue with Strike Storage that broke the success condition for certain scales. I've patched that, thanks for the note!

As for JTACs, I can neither reproduce the issue, nor identify any reasons it is popping up. JTACs in VTOL struggle to track moving targets, but they are able to and it works in my testing.
Lockheed Shartin  [author] 11 Sep, 2024 @ 7:34pm 
@Omni - The Drone Bunker task features a Hill Bunker unit. Hill bunkers must be hit in their door or concrete landing pad. The best strat is to set a GPS mark right in the opening, then fly directly at it at a relatively low altitude to sling a GBU in. I've heard Mavs work too.

As for the required re-arm: unfortunately, that is the best way to ensure all units are ready to progress to the "boss" levels. Since phase 3 is concentrated and threats pop up, it is important that all units in a lobby are prepared. Ensuring all units land and take off prevents players from going ahead and triggering the next event before others are ready. The close-in FARP is there to help T-55 players not have to fly all the way back.

I would prefer there be a feedback custom comms system where players can make an MFD selection to confirm their preparedness to allow progression. https://discord.com/channels/319915885575798785/1281700477490167859
Nevan Nedall 11 Sep, 2024 @ 6:36pm 
Every time a laser code is mentioned in the objective and I've tried to use it, it has not functioned.

Seperately, on my last run, we got stuck on the Strike Storage objective in Phase 3. We spent about 30 minutes flying around looking for a target we might have missed, and couldn't find anything.
Omni 11 Sep, 2024 @ 5:11pm 
Are "underground bunkers" something that's intentionally happening, or a bug? Has happened to me twice now, just recently on the drone base objective in Phase 1. Bunker appears to be mostly underground. The entrance is visible and the TGP can lock on to the entrance and it identifies as an enemy. Nothing I do will kill the thing, though, tried dropping 500lbs on it, CAGMs, AGM65, Vulcan, nothing.

Also +1 would like to not be forced to rearm at the end of phase 2. Played through late night, had to rearm in the middle of phase 2, got back to my buddies just as they finished mopping up. Had to fly right back and land even though I was completely good to go.
TheDreamer 11 Sep, 2024 @ 4:51pm 
Fantastic mission, I expected nothing less!
The one thing that slightly bothers me is the forced rearm/landing before the final objective. If that's kept in I'd rather have it be a waypoint in the sky where you can rendezvous to receive tasking