Starbound

Starbound

Reworked planet sizes
54 Comments
Lukiwarble  [author] 18 Jul @ 6:44am 
In my case i just couldn't feel confortable with a planet that could be looped in just a few minutes, i just can't see those as actual planets sizes
BlueMaru 18 Jul @ 3:14am 
Nevermind, there is no weather effects on my starting planet... I never saw that happening in fu, lol. Great job with the mod btw. Traveling in starbound is very relaxing for me, im always hungry for more when i reach planet core - your work just hit that mole spot in my soul. Thank you!
BlueMaru 18 Jul @ 3:07am 
I just started a playthrough with your mod and FU and i noticed no rain, no wind, basicly no weather changes in about 2 hours. Is it possible that the mod mess with it?
Lukiwarble  [author] 15 Jun @ 8:12am 
F
🐱Empieza 14 Jun @ 11:58am 
Until one day, I noticed that there was very little space left on my D drive, so I decided to uninstall the mod.:paperflag:
DDLSRW 8 Jun @ 7:44am 
or meke length and width worlds proportions like 10x1, 10x1.5?
DDLSRW 8 Jun @ 7:23am 
Please, can you make surface layer height smaller, like vanilla sizes? Because lurge surface layer is not realistic. I can hear forest/lush sounds in caverns below ~100 meters) and there is light too
Lukiwarble  [author] 28 Mar @ 1:36pm 
although microdungeons is a separate setting entirely and for lag reasons is not touched by this mod
Lukiwarble  [author] 28 Mar @ 1:34pm 
yes for all questions
DDLSRW 28 Mar @ 10:27am 
A few questions.
Does this mod change the size of planets from mods like Arcana, Populated, etc?
Is it possible to make the surface layer as small as vanila size for realism?
And counts of dungeons and micro dungeons on planets increasing?
shadowwolftjc 22 Mar @ 11:10pm 
After finishing work on all those quest mods, I've finally started work on my bigger worlds project, as will be present within my newest collection: Epic-Sized Worlds Collection , of which this mod would be included within.

In addition to the Alternative Early-Game Quest Line for the Outpost mod that I've mentioned before, I've recently released a new mod that'll make dungeons more plentiful, yet no longer resource-intensive, for these kinds of epic-sized worlds: Village and Dungeon Biomes .

Stay tuned for more mods to come!
Beezy 25 Dec, 2024 @ 7:40pm 
My OCD wont allow me to use these planet resizing mods because all of them mess with planet sizes in the Nav screen but not anywhere else. ie background images. I did try this mod however and its alot more fleshed out that the others.
Lukiwarble  [author] 9 Sep, 2024 @ 5:10am 
yes, it increases the planet size and the layer size to match, as you can see from the image there's 13.000 blocks between the surface and the core
❀♥.°Rocio°.♥❀ 8 Sep, 2024 @ 6:03pm 
This mod does the same actions to make it a bit more realistic the size of the planet?, the desc not clarify me to much.

For example FU has a mechanic to make bigger some planets, in the others word you take a lot of time to reach caves, or the cores in some planets. Or reach the loop on the surface when u explore all the planet in the surface.

Im looking for something similar or better worked, since im not playing with FU anymore.
Lukiwarble  [author] 18 Aug, 2024 @ 5:18pm 
frackin universe
R4skall 18 Aug, 2024 @ 12:45pm 
where is that gps from?
RVT BVSTVRD 18 Aug, 2024 @ 9:52am 
Thats actually really good to know, and explains a lot. You should mention something about that in the description as well, just as a heads up.
Lukiwarble  [author] 18 Aug, 2024 @ 9:47am 
tbh, the reason i made this mod is because bk3k's variable planet sizes was really fun to play with, but he never changed the layers to match the new sizes, so you ended with like 7.000 blocks of space layer, and it bothered me alot
Lukiwarble  [author] 18 Aug, 2024 @ 9:44am 
it replaces the planet size and dungeon count, it wont crash but those features may be different
RVT BVSTVRD 18 Aug, 2024 @ 9:40am 
I forgot to ask if this is compatible with bk3k's variable planet sizes. I'm currently running it without any noticeable issues, but I'm not a modder, so I wouldn't really know.
Lukiwarble  [author] 17 Aug, 2024 @ 4:58pm 
i see
RVT BVSTVRD 17 Aug, 2024 @ 11:54am 
Found the issue. It's either this mod, or something in the requirements. I wouldn't bother trying to fix anything, it isn't your mod at fault. Seems like its a WiP kinda deal. Something is wrong with it either which way, the error string it produces is an absolute mess.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1303210251
RVT BVSTVRD 17 Aug, 2024 @ 9:37am 
No luck. I'm gonna take the day to figure it out.
Lukiwarble  [author] 17 Aug, 2024 @ 9:20am 
because im pretty sure those coords are the normal height you would spawn without this mod
Lukiwarble  [author] 17 Aug, 2024 @ 9:19am 
try putting priority 100 or something
RVT BVSTVRD 17 Aug, 2024 @ 9:15am 
I have, it's just normal cave stuff. I just unsubscribed from all the dungeon mods, parallax mods, weather mods, and extra planet mods and it's still doing it. Could load order be an issue? Should I load this before Frackin'?
Lukiwarble  [author] 17 Aug, 2024 @ 9:12am 
it will take a while but i will try digging down there
Lukiwarble  [author] 17 Aug, 2024 @ 9:11am 
as i expected thats all the way down to the deep underground
RVT BVSTVRD 17 Aug, 2024 @ 8:21am 
My bad
0.00 3000.00
Lukiwarble  [author] 17 Aug, 2024 @ 8:09am 
im pretty sure those are the planet coords
RVT BVSTVRD 17 Aug, 2024 @ 7:57am 
:263724856:-588703060:-133087106:9
Lukiwarble  [author] 17 Aug, 2024 @ 7:49am 
can you tell me your player coords? im gonna try to reproduce the issue
RVT BVSTVRD 17 Aug, 2024 @ 7:46am 
That's why I assumed there isn't a sky layer. The game is supposed to crash when you reach the top of a planets sky/atmosphere layer. When I dig up and jump, that doesn't happen, and there aren't blocks above the very top of the screen. I can't even move the camera up to see.
Lukiwarble  [author] 17 Aug, 2024 @ 7:43am 
ok that changes everything
RVT BVSTVRD 17 Aug, 2024 @ 7:40am 
I'm not just stuck underground, I can't dig and move past a certain point either.
Lukiwarble  [author] 17 Aug, 2024 @ 7:37am 
never saw that happening though
Lukiwarble  [author] 17 Aug, 2024 @ 7:36am 
if youre really in the deep underground then you will find the surface around 10.000 blocks above you
Lukiwarble  [author] 17 Aug, 2024 @ 7:35am 
i see whats going on, they do exist you're just spawning in the deep underground
RVT BVSTVRD 17 Aug, 2024 @ 7:35am 
Universe Files were cleared ahead of time, this isn't my first rodeo.
RVT BVSTVRD 17 Aug, 2024 @ 7:34am 
I wasn't paying attention, but it was always just below the the second or third layers, depending on the planet size. The dirt caves, surface, and sky layers don't exist.
Lukiwarble  [author] 17 Aug, 2024 @ 7:32am 
this could most likely be the the universe files from before the mod was installed
Lukiwarble  [author] 17 Aug, 2024 @ 7:26am 
oh wait i though i was on the diverse terrain mod my bad
RVT BVSTVRD 17 Aug, 2024 @ 7:22am 
I've been trying to go through everything I'm running to see what the problem is. There isn't an error in the logs either, so it's like the game just isn't recognizing those layers at all. It's still completely playable, I'm just stuck underground.
Lukiwarble  [author] 17 Aug, 2024 @ 7:21am 
i mean i didnt even touch the sky layer
Lukiwarble  [author] 17 Aug, 2024 @ 7:19am 
appears to be a mod incompatibility issue, i have around 800 and never seen that
RVT BVSTVRD 17 Aug, 2024 @ 7:15am 
Any ideas as to what could be causing my planets to load without surface and sky layers when I use this mod? Is it compatible with modded in surface dungeons?
Lukiwarble  [author] 12 Aug, 2024 @ 3:57pm 
a new planet at least
jadabandon 12 Aug, 2024 @ 3:54pm 
I assume this mod will require a new play through as it will regenerate planets? Eitherway, I am def saving this one for my next play through.
Lukiwarble  [author] 11 Aug, 2024 @ 11:09am 
yes, its compatible, i even patched FU planet sizes as well, its just commented out to avoid errors for those that play on vanilla
Lukiwarble  [author] 11 Aug, 2024 @ 11:04am 
also updated the mod name to make it less missleading