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* Finally fixed Wanderer Mantra+ bug where +20% DMG buff was not applying when used with Consecration of Light
* Added new effects to Divine Grace in order to make it scale better with Conviction
I have arrived to a point where I can call this the definitive version of what I want with Vestal, so it's very unlikely I'll make any update on this mod unless some bug appears. Consider this the final version of this mod unless something extraordinary happens :)
* Confessor Hand of Light and Hand of Light+ changed from Melee to Ranged (to get better effects from Smoldering Fire) that was supposed to be since the start but for some reason, I forgot to switch it back when Red Hook tweaked Vestal lol
* Chaplain Sanctuary+ now heals 2 stress to target if the target has 5 or more stress (just like Wanderer Sanctuary)
Expect a new version with:
* Changes on Divine Grace to improve scaling and reliability.
* Changes on Seraph to make it more engaging.
FYI, I think there's a bug where Confessor Mantra isn't removing the negative tokens at 2 conviction.
Please feel free to test it and let me know how it feels!
Make sure to check which of the mods is first on the mod list, that one will take priority.
Now we have a new update coming soon regarding Red Hook changes to Vestal in their most recent hotfix update.