RimWorld

RimWorld

Anomaly Events Extended
11 Comments
Darian Stephens 28 May @ 1:17pm 
I just experienced the same thing. Got a really long blood rain, but it's still undiscovered in the codex.
Dynamic 3 Sep, 2024 @ 10:45pm 
It doesnt seem like these extended events give research or discovery to their associated parallels. long death pall didnt discover it in the menu and I didnt unlock new research with long blood rain
FaintingGoat  [author] 3 Sep, 2024 @ 8:31am 
@cinless - looks like that's a problem with the base game. I tried it out using the base game events. It's probably just unlikely to happen since the blood rain is fairly short. This isn't really something I can fix, but thank you for letting me know.
cinless 30 Aug, 2024 @ 10:33am 
Looks like blood rain and darkness happening at the same time makes the rain invisible
TacoLite 15 Aug, 2024 @ 10:12am 
@FaintingGoat I agree with your reply to @Doctor Sex. A permanent Death Pall for a zombie-like playthrough experience is a great idea now that Vanilla Rimworld has given us more tools for modding, but it should be its own mod, not a component of this one.

I am very excited to add this mod to my current playthrough. I agree that Anomaly on launch should have had events implemented like this. Thank you for making this.
VelxraTV 13 Aug, 2024 @ 4:20pm 
Hmm how about an alternative version in that case? Im just brainstorming. Current mod is already excellent.
FaintingGoat  [author] 13 Aug, 2024 @ 4:09pm 
@John DeWolf - that's outside the scope of this mod. I don't want to stuff a bunch of unrelated stuff into one mod.

@Velxra - I could do that for unnatural darkness, but I'm not sure if I'm able to do that for the other events very easily. I think I'm going to say no to that, just to keep this mod lightweight and compatible with other stuff.

@Doctor Sex - yeah. I saw folks suggesting a permanent death pall for a zombie-like gameplay and thought that sounded fun, but wanted something temporary. Long enough to change the play style, but not permanent. I'll save new content for other mods.
Doctor Sex 13 Aug, 2024 @ 10:30am 
so it just make shit longer?
VelxraTV 12 Aug, 2024 @ 8:23pm 
Pretty good mod. Any chance we can adjust the length or if it applies to all similar conditions?
John DeWolf 12 Aug, 2024 @ 6:06pm 
Is it possible to make it so distress signals can be more anomalies than just fleshbeasts.
Vulkandrache 11 Aug, 2024 @ 10:58am 
"Unnatural temperature."
Nights are 10°C colder than normal,
days are 10°C hotter.
Lasts between 5 and 25 days.