RimWorld

RimWorld

Kidnapped Pawns Die Less
35 Comments
Hot&Spicy 15 Jul @ 1:23pm 
Thank you very much for your work & contribution to keep the mod running.
Ghostmare 12 Jul @ 5:48am 
Hope you'll update it when you have free time. it'd be a pity if you give up on this mod.
fireflyinthdark 11 Jul @ 9:16pm 
Any chance of a 1.6 update?
Conit  [author] 29 Jun @ 6:55am 
@Tyrant I haven't had a chance to try 1.6 yet, so idk how balance has been changed. When I get back home I'll prob just update it either way.
Tyrant 23 Jun @ 12:42pm 
Will this be receiving an update for 1.6, or has the base game adjusted the balance to make this no longer required?
Farbott 22 Jun @ 3:58pm 
thank you, but it might horribly be a base game thing, i went full vanilla and they still drawn weird
Conit  [author] 22 Jun @ 6:54am 
@Farbott I honestly didn't notice it, but now that you mention it you're right! The hit decals haven't been placed correctly in my game for a while now. Unfortunately I haven't had access to my computer for a couple months now and won't for a few more weeks, but I'll def try to figure this out once I get back!
Farbott 4 May @ 12:55pm 
oh no im not saying this mod is causing it, just saw that the thumbnail had the exact same thing I had, but I cant figure it out everywhere im looking now has that same weird thing going on from picture to video, its AUGH, did a full clean and even vanilla was still doing it
Conit  [author] 3 May @ 8:13am 
@Farbott if a clean install didn't fix it maybe try moving the Rimworld data in your appdata folder somwhere else then relaunching. I'm not sure if or why this mod would cause that, so if you manage to fix it can you try launching with just this mod and see if it breaks again?
Farbott 1 May @ 9:30am 
Its the way the wounds are placed, its all in static positions on their body, it wasn't like this before they used to get plastered everywhere and I'm mad because even after a full game wipe and clean install its happening
Conit  [author] 1 May @ 5:51am 
@Farbott I'm sorry I'm not sure I understand, are you having an issue in game? I don't really remember how I set up the picture, but I think I used dev mode damage until he looked sufficiently bloodied then I hit him with the "damage until downed".
Farbott 30 Apr @ 9:47pm 
just realized that the pawn on the icon has all the wounds at their summoned spots, was that intentional or just what happened when you got them set up for the picture please I am TWEAKING over trying to get it to stop happening I dont know what changed
Farbott 30 Apr @ 1:48am 
wow okay i thought they got insta patched up when yoinked fuck why didnt you grace my eyes with this mod sooner????
thank you you lovely modder free points for you
DRG Engineer 22 Apr @ 11:01am 
Great a mod I never needed cause I can always reload the save so its like it never happened.
Bread 21 Nov, 2024 @ 1:17pm 
Bruh so that's why my kidnapped pawns display as dead, now I know.
Hermann 9 Nov, 2024 @ 1:10am 
i don't get it
jupiter 3 Nov, 2024 @ 3:06pm 
ive never in my 2800 hours of rimworld ever seen a "rescue kidnapped colonist" quest, now i know why
Syrett 11 Sep, 2024 @ 3:57pm 
finally. I'll be able to see the squads of random schmucks i drop-pod into danger zones again.
I've always wondered why they rarely ever showed up.
Nightshade 19 Aug, 2024 @ 4:52am 
I had wondered why I had never seen a kidnapped pawn turn up anywhere. Maybe now I'll be able to actually mount a rescue! Thanks.

#raidinglife
Conit  [author] 18 Aug, 2024 @ 12:06pm 
@basiilik9 so true
basiilik9 18 Aug, 2024 @ 11:39am 
ghfasweüüüpawwawoeiwsopeokr ~!?!??!?!+ pkew+r0pt0+rgtpouytõröluyhkikhikhigkg:steamsalty:
Conit  [author] 17 Aug, 2024 @ 5:04am 
@Grombulon Thanks! Glad to hear I'm not the only one frustrated about never seeing those kidnapped pawns again.
Grombulon 16 Aug, 2024 @ 7:40pm 
I see. I didn't see how it worked on the wiki, good to know. Thanks for that, and for this mod. It's the kind of common sense balance mod that you would expect was made years ago, so it's earned its spot on my mod list.
Conit  [author] 16 Aug, 2024 @ 4:12pm 
@Grombulon When a world pawns is tended it basically calculates the quality as if a 5 medical skill pawn tended it with no medicine. The highest quality you can get is 47.5%. Unfortunately I can't just tweak the potency because then it would also affect whenever you tend a pawn without medicine. I might be able to change the default "Base Treatment Quality" (essentially increasing the default doctor skill), but idk for sure.
Grombulon 16 Aug, 2024 @ 2:57pm 
When a world pawn is tended, how does it determine the quality of the tend? I had a guy kidnapped who didn't bleed out but died to an infection anyways, and the tend quality when he died was low quality. This guy had the super immunity gene, too. I've seen that happen more than a few times and it makes me wonder. I didn't have this mod enabled at the time but I assume it doesn't make any tweaks other than the speed. If it's just a generic tend done arbitrarily could you just increase the potency of it, or does it decide based on the medical skill of one of the kidnappers?
Conit  [author] 15 Aug, 2024 @ 5:57pm 
@Darian Stephens The game already checks every tick whether each world pawn should be tended, all this mod does is make that check return 'yes' more often. Uninjured world pawns should get mothballed so it won't run the check on them and it won't cause a spike since pawns are tended at different ticks based on their pawn id.

It maybe could cause issues if there's suddenly a large number of injured world pawns (like maybe a large raid fleeing the map) but it should stabilize once all the injures are tended.
Darian Stephens 15 Aug, 2024 @ 4:23pm 
Would this reduce performance at all?
If the game's performing these calculations more often for every world pawn, it could, couldn't it?
Or, if it's all done at once for every pawn anyway, if there's any performance drop it would be a spike, and this would just make the spikes more common?
Special Lizard 15 Aug, 2024 @ 1:55pm 
Surprise Adorpted*
Sir Gorwyd 15 Aug, 2024 @ 12:30pm 
Abductod*
Garry :з 14 Aug, 2024 @ 7:13pm 
pedknapid*
Quill 14 Aug, 2024 @ 5:00pm 
*nappedkid
Takk 14 Aug, 2024 @ 4:51am 
kdinaped*
Inquisition 12 Aug, 2024 @ 9:30pm 
I like this.
PyroRaider47 #ILikeIt0001 12 Aug, 2024 @ 8:00pm 
thank m8
Conit  [author] 12 Aug, 2024 @ 6:04pm 
I assure you "kidnapped" is spelled correct in the thumbnail. If you see otherwise please visit a medical professional.