RimWorld

RimWorld

Seraphim Xenotype
223 Comments
ShyGuySpirit 12 Jul @ 11:03am 
Thanks for the response. Take your time. I'm assuming the addition of flight changed some of the code for all the wings. I'm in no rush for your amazing mods.
cjaustin319 12 Jul @ 10:59am 
that also need to be updated to 1.6 to even use too unless there no issue with Nephilim Xenotype being 1.5
Sovereign  [author] 12 Jul @ 10:56am 
yes
ShyGuySpirit 12 Jul @ 10:53am 
When you say main mod, do you mean Nephilim Xenotype?
Sovereign  [author] 12 Jul @ 7:31am 
While the seraphim will not come back in this exact shape of form, it will be in the main mod and completely overhauled. Art and mechanic wise.
Just stay tuned on the main mod
cjaustin319 12 Jul @ 7:30am 
Same here. :steamthumbsup:
Jester 12 Jul @ 1:22am 
update to 1.6? absolutely love this mod
cjaustin319 9 Jul @ 9:12pm 
is this going to be planned to be updated to 1.6?
Bimbo Advocate 26 Jun @ 9:48am 
make your life easier and don't even download overhaul mods
MrGablin 4 Jun @ 11:55am 
Does anyone know if grace production is possible in the Medieval Overhaul mod? The drug lab doesn't exist afaik in MO so I just wanted to know if it's still possible.
A Helpless Baby 25 May @ 2:37pm 
would be nice if they had the vast flight ability of the vast flight ability from: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2883216840 but using grace for it
Bread 22 May @ 9:43pm 
Please! I beg you make some of his abilities non-violent, I got a seraphim pawn and he is incapable of violence + a pathological liar, so he's totally useless skillwise and he can't use any of his abilities, rendering him a burden that I have to carry. I do think that his attacking ability should be considered violence, but what about turning his own people into nephilims, flying, and giving a second chance for living considered to be violent, I would say the last ability in particular is the opposite of being violent. Ty for reading this whole text.
Inerael 12 May @ 12:34pm 
Amazing mod for my Chatedral of light ! Thanks you so much ! I was wondering (if someone already play with this mod) ; is it made to be played alongside a "medieval themed" run? or for futurist run ? (liek is therem aybe tech ?, ... )
Anyway, thanks you :)
Manaroth 3 May @ 9:11am 
you do such great xenos! is there any chance for a demonic xeno for them to fight! wanna do a heaven vs hell game but the demon xenos others make are so alike!
Kynn 25 Apr @ 10:55pm 
Facial Animation patch?
mrckz8 12 Apr @ 2:21pm 
is there a way to do a fixed quest to get a Seraphim? Like the sanguophage quests
Xeonzs 7 Apr @ 9:21am 
Are you open for commissions for more mods like this?
Noisy Koi 31 Mar @ 8:17pm 
just a thought, but a "fallen angel" type xenotype would be cool, with black wings and a faded halo, and perhaps a variant of that with very damaged decrepid wings and no halo
B4TD4DDY 25 Mar @ 6:30am 
Archangel or Elohim/God Xenotype when?
Sen2Jr 24 Feb @ 5:29pm 
Pawn heads is missing if they have Seraph head, when i change the head type to a normal one like female pointy or something, their head is back
Xenokitty 6 Feb @ 12:13pm 
this is a very specific question, but could you somehow fix it so that "kind" trait pawns don't judge them for strange appearance? they dont count beautiful or ugly appearance, so i dont see why a strange appearance should make them care.
noitagp 2 Feb @ 1:02am 
In the description for "Grace" germ there is a typo in the word "divinity"
J_Gaming 23 Jan @ 3:37am 
be not afraid
Domeyko 15 Jan @ 2:49pm 
gabriel ultrakill?
Speciallll 14 Jan @ 11:50pm 
help The wings of the character are not displayed
Halfelfaedyn 5 Jan @ 11:14pm 
@❦Xeonzs🎔 I got a Seraphim out of a transport pod crash at the end of my first year.
702982 4 Jan @ 9:46pm 
Does anyone know of a compatability between "seraph head" gene and Chibi face?
Cloudcry 4 Jan @ 4:52pm 
Also, the blessing converting to nephilim overwrites other xenotypes - the Big & small mod for trolls is overwritten completely by the blessing
Cloudcry 4 Jan @ 4:40pm 
I'm really not sure what benefit being a cherubim confers - does it just make them blonde and give them head wings? it doesn't seem to do anything else. What's the point of having a grace cost and a 15 day cooldown for cosmetics?
Xeonzs 24 Dec, 2024 @ 3:13am 
How did you guys get one?
I just did a 4 year colony before I had enough of it, encountered a few nephilim, mostly as part of enemy raids and recruited those (2 out of the 5-6) and a baby to adopt dropped from the sky as a nephilim, but never saw any seraphim in any shape or form.
BunnyJitsu 8 Dec, 2024 @ 6:46pm 
Would be a interesting concept if the grace infused blood could be drained from them.
Like the different types of blood the vanilla expanded sanguophages use or just a messed up drug.
What is rimworld without locking up a xenotype for your own benefit?
Drift the Crusader 5 Dec, 2024 @ 12:23pm 
sorry if I missed this somewhere but how does one refill the bless meter? or is it supposed to run out at some point...do they die
Sovereign  [author] 5 Dec, 2024 @ 2:36am 
steam removed ur link
TTYRO 5 Dec, 2024 @ 1:50am 
Sovereign  [author] 5 Dec, 2024 @ 12:54am 
not how this is supposed to be.
Without an error log i cannot do much im afraid
TTYRO 4 Dec, 2024 @ 7:42pm 
it pops up in the health tab for like half a second then goes away
Sovereign  [author] 3 Dec, 2024 @ 7:58am 
@Herpa Derpasaur nope they are stuck in their corner.

@TTYRO check the health tab
TTYRO 3 Dec, 2024 @ 4:44am 
are the effects of ascension immediate? cause my guys dont be ascending
Vexacuz 30 Nov, 2024 @ 1:06pm 
"YOU ARE JUST A NIKON"
Mononobe No Futo 28 Nov, 2024 @ 5:15pm 
YOU INSIGNIFICANT FUCK
Herpa Derpasaur 21 Nov, 2024 @ 2:04pm 
Is it not possible for a Seraphim to use the Ascension on a Cherubim to bring them up to a Nephilim?
Sovereign  [author] 21 Nov, 2024 @ 10:27am 
weird I'll look into it
LambdaFan 21 Nov, 2024 @ 7:59am 
@Sovereign Yeah it just doesn't do that for some reason
Sovereign  [author] 21 Nov, 2024 @ 1:46am 
wdym its not working?
does it just not do that?
LambdaFan 20 Nov, 2024 @ 5:16pm 
@Sovereign well I used it for one of my custom xenotypes and I noticed that it wasn't working, am I missing something?
Sovereign  [author] 20 Nov, 2024 @ 9:41am 
yeah it lets the pawn levitate and ignore terrain cost
LambdaFan 20 Nov, 2024 @ 8:55am 
Does the levitating gene actually do something?
Amity ⚜ 14 Nov, 2024 @ 1:18pm 
BEHOLD, THE POWER OF AN ANGEL!