Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

Forts Reinforce all battles
28 Comments
jankuczynski5 27 Jul @ 6:15am 
wow man, what a crazy workaround you made.
AwesomeJedi 15 Jul @ 11:24am 
Does this still work without issues? saw the last update was quite a while ago
Lycia Pintella 2 Apr @ 5:15pm 
If you want the game to mention that forts will reinforce battles, the key for the vanilla description is bonus_value_names_screen_name_dummy_fort_ers_name_reinforcement. I set it to, "Army units from fort will reinforce armies and settlements during field battles and sieges" and it is working wonderfully. =)
IfThenOrElse  [author] 12 Jan @ 7:48am 
It should do! I have noted a few issues with the tower ambush mod, but this should play well with persistent forts.
레피드 12 Jan @ 5:03am 
Will this work simultaneously with the Persistent Forts mod in the link?
Lenny_Froggins 26 Nov, 2024 @ 3:51pm 
Seems like this is not working right because I am getting "general dead" dilemma messages after battles. Yes I have the character dilemmas dummy mod.
IfThenOrElse  [author] 23 Nov, 2024 @ 3:04am 
hey, thanks for the heads up, I'll need to check through the scripts to see where they interfere with each other!
Enio 13 Nov, 2024 @ 10:59pm 
sorry, it got a BUG, if used with tower defense it will create a duplicate armies when fighting withing fort reinforcement radius
IfThenOrElse  [author] 22 Sep, 2024 @ 2:45am 
Really depends how much radios changes tbh. These mods are pretty much all new systems. Persistent forts is the one most likely to conflict if they have done anything interesting with outposts.
Jestimac 21 Sep, 2024 @ 12:17am 
Hello. I am wondering whether the three mods are compatible with Radious ?
The Unicorn 18 Sep, 2024 @ 8:47am 
great info, thanks :)
IfThenOrElse  [author] 18 Sep, 2024 @ 8:20am 
This affects players and AI alike. Fort units are only set to 1hp when killed in regional battles. When reinforcing settlements, or attacked directly in a fort, dead means dead.
The Unicorn 18 Sep, 2024 @ 3:29am 
With the units set to 1hp if they die, does that mean if I used this mod I would need to go and delete units after the battle? Also, does the AI benefit from this where it has a fort, or is it player only? This mod is a very cool idea :)
IfThenOrElse  [author] 26 Aug, 2024 @ 4:27am 
Right - done an update that fixed a few script errors.A few tests seem to suggest all is working!
IfThenOrElse  [author] 25 Aug, 2024 @ 2:00pm 
Super sorry, i accidentally deleted a comment from a user.

If anyone has issues with the mod not working, please reach out to me on Discord, and supply a save before things go wrong. I can debug any issues that pop up!
acedefective13 17 Aug, 2024 @ 10:19am 
Weird, my game suddenly keeps crashing during end turn with this mod enabled and only disabling it seems to fix it. It was fine days ago when I last played the game, any idea why help?
13691610157 15 Aug, 2024 @ 2:42am 
这就是我一直想要的堡垒,谢谢你实现它!:steamthumbsup:
IfThenOrElse  [author] 14 Aug, 2024 @ 1:56pm 
@shaky_rivers - that may be feasible, but out of the scope of this mod. I'm taking a break from unit spawning stuff for a minute, these three mods were heavy on that and it's quite taxing!
bli-nk 14 Aug, 2024 @ 9:32am 
Interesting idea- this seems an easy way to bait out fort garrisons without using movement to send an army to the fort which might be quite deep into a region but until CA comes up with a way for the AI to avoid fighting losing battles, this seems a good fill-in.
shaky_rivers 14 Aug, 2024 @ 7:03am 
nice mod, I'm guessing from the description that the warriors refuge chance to gain a unit per turn is hardcoded too? That would have been nice for forts.

Is it possible when the fort is constructed for it to already have a small garrison of like 5 units?
IfThenOrElse  [author] 14 Aug, 2024 @ 2:09am 
OK, have updated it so that it should now work on save games.
Epervier 14 Aug, 2024 @ 1:05am 
Thanks, i will try for a future campaign. I used Persistent fort in pharaoh legacy already. Like your ideas
acedefective13 14 Aug, 2024 @ 12:42am 
this looks interesting, please make it save compatible!
IfThenOrElse  [author] 13 Aug, 2024 @ 11:13pm 
It's not startpos.
ATM it's not save compatible, but I'll look at an update to resolve that. I've not tested it for MP yet.
SilVerMaiNe 13 Aug, 2024 @ 9:47pm 
interesting, startpos?
Ganon Cannon 13 Aug, 2024 @ 5:33pm 
Is this save game and coop friendly?
IfThenOrElse  [author] 13 Aug, 2024 @ 1:53pm 
Hey, I don't think so. I've not played much with the sea peoples so didn't want to mess up any core gameplay loops. It could be added fairly simply, but would need extensive testing, that I can't do atm!
kappa 13 Aug, 2024 @ 1:25pm 
Does this work for the Nuraghe Fortresses?